Recurring Anomolies/Resources

Been having fun with the latest Beta - I like the economy adjustments and slower initial colony 'rush'.  :) However, something odd IMO, is how frequent anomolies and resources(less so) keep on re-appearing. So much so in fact, I now have (mid-late game) 3 dedicated Survey ships zipping around trying to collect them all. I used to see AI Survey ships but not anymore, destroyed I guess. Anyways, does anyone else think this should be toned down a little? Seems a bit of an unfair advantage for the human player IMO.

4,176 views 7 replies
Reply #1 Top
Actually, I like the reappearing anomalies a lot. The only thing that needs fixing there is the AI who doesn't take advantage of anomalies by building survey ships (other than flagship)

I've never noticed resources appearing, are you sure that's what happened? It would be a great idea if resources vanished after being used by a resource base for, say, five years, but also reappeared randomly, just like anomalies. It would make resources less overpowered if their usefulness was finite. After all, resources on earth don't last forever either.
Reply #2 Top
I play on Rare anomalies, and they're EVERYWHERE. I really don't see a difference between Rare and Common, I think the 'regrowth' has nothing to do with how common they are, so it just ends up saturating them.
Reply #3 Top

I play on Rare anomalies, and they're EVERYWHERE. I really don't see a difference between Rare and Common, I think the 'regrowth' has nothing to do with how common they are, so it just ends up saturating them.
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Yup, I always played on rare because I don't particularly like anomalies to begin with. Now that they respawn, something mildly annoying has become something seriously annoying. Respawn rate needs to be tied to commonality, and I'd still like a "none" option.
Reply #4 Top
Even though I normally play with abundant anomalies, I would appreciate a "none" option as well. Some games, I'd just prefer to see how well I can do without them...entirely without them.
Reply #5 Top
Yup, I always played on rare because I don't particularly like anomalies to begin with. Now that they respawn, something mildly annoying has become something seriously annoying. Respawn rate needs to be tied to commonality, and I'd still like a "none" option.
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Don't take this the wrong way, I'm seriously not trying to be snide here. I just have to ask how can you find anomolies seriosuly annoying? If you don't like their existence you are free to ignore them....the AI does this after a certain point. (This is mostly what I do with Asteroid fields.)
Reply #6 Top
I believe these were added to gameplay to give a certain sense of progress to the "beginner-like" players... and provide a simulated random factor.

Indirectly, they really are nothing short of extreme variables which can create some advantages. Specially, the worm-hole incident!

Secondly, what i think is more funny about those is that the gathering of ALL represents a sort of challenge. And being beaten to the wire by AI-flagships is plain simply hilarious. Good or not, spawning a high-tech ship, hand-over plenty of BCs... essentially gameplay variations.

Auto-survey, ON - baby.

Re-occurance is a simple extra-context which (again) can help you out or not (better me than anyone else is my motto!). I'd surely use a few 1000BCs later on, etc.
Parking the surveyor(s) somewhere and be lucky enough to reach the NEW goody first is just something is enjoy.

Rare or not, btw. It must be the intellectual, tactical & logic thinking of mine, that figures.

- Zyxpsilon.
Reply #7 Top

I believe these were added to gameplay to give a certain sense of progress to the "beginner-like" players... and provide a simulated random factor.

Indirectly, they really are nothing short of extreme variables which can create some advantages. Specially, the worm-hole incident!
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The scattered anomalies also help in establishing contact between races. I don't bother manually exploring to establish trading or diplomacy contacts, because I know that eventually one of their survey ships will encounter one of my ships, or vice-versa. Contact between races wouldn't happen as soon as it does without anomalies. I think that's the main reason there isn't an "off" button: it keeps the races from too much isolated turtling.

P.S. I agree that respawns should follow the original setting for frequency, and that the AI should do a better job of grabbing respawned anomalies.