Pink Blob of Doom

OK Thalans...we get it.

Would it be possible to give the Thalans a factory building at the start so they spam those instead of Embassies? Any game with them they end up being such a threat.

I'm not saying the Thalans are OP, I'm saying their threat isn't the one I would have expected from them. A race comes back from the future, touting technology never heard of....just to place Embassies on all their planets and culture-flip the galaxy instead of using that wonderful new technology.

I know the AI overhaul isn't in yet, but if the AI still wants to fill in empty tiles with any building it can I'd rather see the Thalans do that with factories, it's more fitting.
16,068 views 19 replies
Reply #1 Top
I too have noticed that the Thalans build a lot of embassies. However, I've yet to see them culture flip a single planet. Further, they are regularly one of the more powerful AI races in my games and I think that giving them factories early on would really unbalance things too far in their favor.
Reply #2 Top
I originally though "damn those bugs are dumb" when I saw that going on. Now I'm thinking it's a brilliant move. The Thalans take a while to get up on their feet and moving. So why not pass the time by converting the galaxy to our Anti-Terran ideals?

I think I'd prefer factories to embassies. Their factories would at least tank their economy LOL.
Reply #3 Top
First, that's not just pink, it's fuchsia. And it isn't Doom, but Salvation on the way, at least from the Thalan POV ;-)

Seriously, though, I think the computer Thalans might do a bit better not building so many embassies early on, but with the new tree that strategy is starting to make some sense to me. It takes a *long* time to both research and deploy the production and revenue techs you need to build a Thalan war machine, so holding folks at bay with big influence early on could turn out to be "normal" for comptuer Thalans.

The thing that makes me most sympathetic to Loupindor's request re earlier factories is the Thalan super-ability, which still feels much less "super" with the new tech tree. At least in the early game--it is a big help later on when you finally get those pricy industry facilities.
Reply #4 Top



The thing that makes me most sympathetic to Loupindor's request re earlier factories is the Thalan super-ability, which still feels much less "super" with the new tech tree. At least in the early game--it is a big help later on when you finally get those pricy industry facilities.
End of quote


Quite, Thalans used to be the aggressive starting race, now they build up slow. Not that I mind it, but their super ability has definitely gone from one of the best, to one of the less best.

That said, balance is a function more of abilty+tech tree now.
Reply #5 Top
I have a question about the Thalan Super Ability...

This is the one where they build factories in one week, right? I have never played as them but probably will on my next game. I'm still playing DA, btw. OK, my question is, does that superbility refer to just factories, as in the one building type with that name. or does it apply to all manufacturing structures, ie. factory, advanced factory, manufacturing center ad industrial sector?

Thanks.
Reply #6 Top
I've stopped using the Thalens as AI enemies on my games, it's not fun when you can predict the entire galaxy culture-flipping to the Thalens -every single time-.
Reply #7 Top
have a question about the Thalan Super Ability...

This is the one where they build factories in one week, right? I have never played as them but probably will on my next game. I'm still playing DA, btw. OK, my question is, does that superbility refer to just factories, as in the one building type with that name. or does it apply to all manufacturing structures, ie. factory, advanced factory, manufacturing center ad industrial sector?

Thanks.
End of quote


I don't think it's 1 week, it's just quicker. I think it's like 1/2 the time or such. It's just the line of buildings that creates soc/mil points (aka all types of factories).
Reply #8 Top
I have a question about the Thalan Super Ability...

This is the one where they build factories in one week, right?
End of quote


OK, my question is, does that superbility refer to just factories, as in the one building type with that name. or does it apply to all manufacturing structures, ie. factory, advanced factory, manufacturing center ad industrial sector?
End of quote


The ability reduces cost of industrial buildings thus allowing you to build them quicker, or outright buy them for less. I'm not sure by how much the cost is dropped, but its definately not *any* factory being built in one week (unless you have *insane* social production).

I think its reduced to 1/4 of the original price. I remember that when I try to buy a "Technology Matrix L2" with its cost of 200, it costs about 2000 bc to buy. The "Manufacturing Matrix L3" however, even though it costs more (its 400), I was able to buy it for less than a 1000 bc.

I originally though "damn those bugs are dumb" when I saw that going on. Now I'm thinking it's a brilliant move. The Thalans take a while to get up on their feet and moving. So why not pass the time by converting the galaxy to our Anti-Terran ideals?
End of quote


It also much more profitable to do so in TA. They're going to need the money for their first generation of manufactoring and research structures (upkeep starting at 20 bc per turn, per structure). Not only that, but its a source of income that can be denied to other civs, thus slowing them down.
Reply #9 Top
You guys that are finding the AI Thalans to be a threat, what difficulty are you playing on? It must be really high or really low, because at Tough and Painful the AI Thalans are absolutely useless. Even with embassies everywhere their influence isn't great because their morale is terrible and their population never grows. They don't have the economy to build up a military and anyone with Planetary Invasion can just walk right over them.
Reply #10 Top
The ability reduces cost of industrial buildings thus allowing you to build them quicker, or outright buy them for less. I'm not sure by how much the cost is dropped, but its definately not *any* factory being built in one week (unless you have *insane* social production).
End of quote


The ability used to let you build factories in one week in the very early DA betas. Of course, it also gave infinite Range then too. :)
Reply #11 Top
Aye, the Wiki page for the Super Abilities are a BIT off.
Reply #12 Top
I was playing a Gigantic Map last week or so as the Krynn. Tough, 8 Races, Habitable planets = Abundant, Planet = Common and Stars = Common, Clustered. I wanted to create a lot of empty space.

Anyways. The Yor started of in one corner other side of the galaxy to where I was, and the Thalans were next to them. Yor systematically gobbled up the Thalans. It was a strange game anyways, the AIs took way too long to really start colonizing. I controlled 4 major galaxy clusters, and with the Krynn Influence buildings, the game became just a control of influences. Though the Yor, had amassed a significant chunk of the galaxy themselves.


Unless the AI, somehow gets into gear, and is able to build factories, the Thalans are easily taken over by a evil warmonger next door.
Reply #13 Top
I'm back.

I played a game as the Thalans that I thought was going to last longer than it did. I decided since I had nothing better to build, that I would try the Thalan influence strategy. A few techs later, I was building the next generation influence structures, and in the second year of the game I won an influence victory. I even managed to culture flip a nearby planet in the process. Looks like a planet with an influence of 148+ is going to dominate everything in a 2 sector radius.

And this game was done in less than an hour...

I can only imagine how dangerous the Thanlan AI would be, if the AIs were good at using influence strategies...
Reply #14 Top
I played a Thalian campaign recently too. I took a different tack though. The third planet I colonized had a Precursor Library. I built that one kick-butt building on it and suddenly I had 16x8=128 research on one square. I quickly researched the techs for the technology capital and built that too. I then stopped my colonization rush entirely (ended up with 7 planets in the initial rush a large - common game), and researched a ton of techs. Then I colonized a total of 6 more planets, mostly ones requiring environment techs, and then built a small military of medium hulled ship with 6 psionic beams each, and then finished off a tech victory.

Total it took me four years, but I could have done it in about three if I had stayed focused on the techs I needed.

I have to say that holding on to that building until you hit a 700% bonus has got to be just about the best way to play it. Although, in smaller games it is more useful if it is just planted and used to provide you with one or two uber-planets.
Reply #15 Top




The thing that makes me most sympathetic to Loupindor's request re earlier factories is the Thalan super-ability, which still feels much less "super" with the new tech tree. At least in the early game--it is a big help later on when you finally get those pricy industry facilities.


Quite, Thalans used to be the aggressive starting race, now they build up slow. Not that I mind it, but their super ability has definitely gone from one of the best, to one of the less best.

That said, balance is a function more of abilty+tech tree now.
End of quote


Compare anything to 'Super Spies' and suddenly it looks a lot better ;D
Reply #16 Top
I've stopped using the Thalens as AI enemies on my games, it's not fun when you can predict the entire galaxy culture-flipping to the Thalens -every single time-.
End of quote


Seriously, I have yet to see this happen-even playing painful level and above. The Thalans have yet to cutlture flip a single planet in any game I've played. They do, however, regularly build one of the most formidable war machines in the game. Perhaps this is because I'm playing large or huge galaxies with rare planets and rare habitable planets, which I feel is necessary because the tech speed is still too fast for my taste.
Reply #17 Top
Painful, Immense, Tight Clusters, Common Inhabitable Planets

Result: AI Drengins wiped out AI Thalans before I encountered them.
Reply #18 Top
Played a game with the pink blob strat and worked out fine. I flipped any planets I didn't get to colonize and even gained ground into Terran and Korx territory. Now thanks to Creativity I have lvl 3 factories, stock exchanges and I'm working on lvl 2 research. Once I have lvl 3 research it's time to overhaul my planets and go to war mode. For the most part I've focused on those buildings, with the exception of getting the Harpoon line finished to make a fluff military to keep other's from thinking about attacking me.

I tried to start some games with other races over the weekend, but compared to the Thalan's they all seem so....Dark Avatarish :p
Reply #19 Top
It has been my experience on huge galaxies on tough with common habitable planets that the Thalan's always seem to need help. In the last 4 games they surrendered to me once, surrendered to the drengin once and I had to get over gift the korath to keep them from wiping the Thalan's out the other two times. They have never seemed to become any kind of competition