Custom Races in TA

Is there any word on custom races, firstly will they still be supported in TA? I’d assumed they would. Secondly when are they likely to come into the Beta? Thirdly will you be able to select a tech tree for a custom race e.g. any existing race tree or a unique on you create in the editor? Will they get extra pick points to make up for the lack of intrinsic bonuses the stock races get? I’ve never understood why this isn’t the case.
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Reply #1 Top
Is there any word on custom races, firstly will they still be supported in TA? I’d assumed they would.
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They will be.
Secondly when are they likely to come into the Beta?
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Technically, they already are in the Beta, just not enabled.
Thirdly will you be able to select a tech tree for a custom race e.g. any existing race tree or a unique on you create in the editor?
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Yep, that's the plan.
Will they get extra pick points to make up for the lack of intrinsic bonuses the stock races get? I’ve never understood why this isn’t the case.
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They already do (in DA on). 15 points compared to the 7-10 other races get.
Reply #2 Top
Ah I didn't know about the extra points I just remembered how it used to be cool ;-). In my book if they aren't enabled they arent in. And cool as far as the tech tree thing is concerned.
Reply #3 Top
Will they get extra pick points to make up for the lack of intrinsic bonuses the stock races get? I’ve never understood why this isn’t the case.
They already do (in DA on). 15 points compared to the 7-10 other races get.
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I think the big "problem" is how stock races could pull off a number in, lets say morale, that is impossible for custom races. IMHO there is no "problem", you either fully customize what you want with 15 points, or you pick a race that is already laid out and have a few points (7-10 or so) yet to play with.
Reply #4 Top
SWEET. Im glad someone asked this question. Thats going to be pretty cool if you can custom make their tech tree. What about superabilities? Will you just choose from the current ones, or will you be able to make a custom one of these as well?
Reply #5 Top
I'm assuming it'll be just like in DA that you pick your super ability from the ones created already and this decision will be separate from which tech tree you use.
Reply #6 Top
I doubt we'll be able to create new supper abilities, I'd guess that is beyond the scope of any of the editors since a supper ability would need code to support it.
Reply #7 Top
I doubt we'll be able to create new supper abilities, I'd guess that is beyond the scope of any of the editors since a supper ability would need code to support it.
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Well... given the nature of the Racial Tech Trees, it wouldn't be too hard to imagine being able to give a new "Super Ability" in the form of a unique, non-tradeable/stealable tech that gives some bonus that could normally be given via techs.

For instance, a race with No Super Ability has a tech called "Super Economists" in its tree that gives, say... +30 Economics. Give the tech a cost of 0 (or just assign it as a starting tech or both), and now they are Super Economists.

In the same way, you can technically modify the current Super Abilities.

Of course, this isn't exactly the most elegant way of doing things, but it would work. Granted, someone could "cheat" and take a normal super ability along side this pseudo-one, but, they were probably going to cheat anyway, no? :)
Reply #8 Top
I doubt we'll be able to create new supper abilities, I'd guess that is beyond the scope of any of the editors since a supper ability would need code to support it.


Well... given the nature of the Racial Tech Trees, it wouldn't be too hard to imagine being able to give a new "Super Ability" in the form of a unique, non-tradeable/stealable tech that gives some bonus that could normally be given via techs.

For instance, a race with No Super Ability has a tech called "Super Economists" in its tree that gives, say... +30 Economics. Give the tech a cost of 0 (or just assign it as a starting tech or both), and now they are Super Economists.

In the same way, you can technically modify the current Super Abilities.

Of course, this isn't exactly the most elegant way of doing things, but it would work. Granted, someone could "cheat" and take a normal super ability along side this pseudo-one, but, they were probably going to cheat anyway, no?
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Good point, yes you could work around it like that. In fact you could implement both racial bonuses and supper abilities in that way.

However some supper abilities, like supper dominator clearly have code backing them up to make the game behave differently.

Actually do we really need super abilities if we have unique tech trees?

Reply #9 Top
Supper abilities as in contrast to dinner abilities, of course.

SCNR.
Reply #10 Top

Supper abilities as in contrast to dinner abilities, of course.

SCNR.
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I agree (wait for it...). The tech tree is the food while the super ability is the wine. One should compliment the other.
Reply #11 Top
... Can't ... resist ...


Drengin however, as Supper Dominators, should have a whole fork of the tech tree dedicated to this ability.

*promises to shut up now*
Reply #12 Top
I think the Supper Dominator ability should include an extreme environment tech for colonizing Dessert planets and a discount when building the Restaurant of Eternity. :LOL:
Reply #13 Top
All depending if Supper Annihilator is involved in a high-fiber meal will you need the extreme environment for toxic planets.
Reply #15 Top
I doubt we'll be able to create new supper abilities, I'd guess that is beyond the scope of any of the editors since a supper ability would need code to support it.


Well... given the nature of the Racial Tech Trees, it wouldn't be too hard to imagine being able to give a new "Super Ability" in the form of a unique, non-tradeable/stealable tech that gives some bonus that could normally be given via techs.

For instance, a race with No Super Ability has a tech called "Super Economists" in its tree that gives, say... +30 Economics. Give the tech a cost of 0 (or just assign it as a starting tech or both), and now they are Super Economists.

In the same way, you can technically modify the current Super Abilities.

Of course, this isn't exactly the most elegant way of doing things, but it would work. Granted, someone could "cheat" and take a normal super ability along side this pseudo-one, but, they were probably going to cheat anyway, no?
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Im a fan of this idea! Though not technically a superability you could look at it that way.