Where is my laser?

First off, I'm having loads of fun experimenting with the beta. Keep up the good work.

In my current game playing as the Altarians, I designed my first military vessel on a tiny hull with just a lone laser I. Here are her details.

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As you can hopefully see, she has a laser and an attack value of 0. I tried to attack a ship in orbit, but other than losing a movement point, nothing happened.

Has anyone else had this happen?

5,083 views 10 replies
Reply #1 Top
Altarian have a -20% weapon Penalty. Now the fact that a 1 laser is reduced to 0 because of this 20% is a bit ludicrous, and limiter should be in place that makes a ship with a weapon at least have 1 weapon value.
Reply #2 Top
Indeed it's almost certainly because of that -20% penalty and a rounding downwards of the result. There should be a minimum of 1 if a ship is armed at all though I would say so it is a bug of sorts.
Reply #3 Top
simple way is to just resarch dark energy research tech and you will have a 0% weapons bonus. leaving it even.

depending on tech research speed you put it shouldnt take that long
Reply #4 Top
You guys are probably right. There seems to be a general lack of rounding in favor of truncation in GalCiv. Like taking a 10% planet quality bonus and having PQ9 planets remain PQ9 planets.

So I've got my ship with a laser that has no attack value. She's a cute little ship though which I may be able to distract the enemy with. And then there's my transport that has no weapons but an attack value in each category. Cool!

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Reply #5 Top

You guys are probably right. There seems to be a general lack of rounding in favor of truncation in GalCiv. Like taking a 10% planet quality bonus and having PQ9 planets remain PQ9 planets.

So I've got my ship with a laser that has no attack value. She's a cute little ship though which I may be able to distract the enemy with. And then there's my transport that has no weapons but an attack value in each category. Cool!

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You should gift your 0-damage laser fighter to an enemy, then attack it with the transport and see who wins. I'm wondering what the transport will even fire.
Reply #6 Top
Pretty sure there is a UP proposition that gives transports weapons to defend themselves when passed. I'd imagine thats why your transport has the firepower.
Reply #7 Top
Yes, it was a UP event that gave my transport some oomph. I thought it was funny that a ship with no weapons (my transport) has attack value while a ship with weapons (my spirit) has no attack value.
Reply #8 Top
I never build early military vessles as altarians, I find that if I push money toward expanding my taxbase and planetary infrastructure I can crank out ships that actually do something later in the game (usually the first time I'm attacked by a foolish AI who hasnt done enough espionage and doesnt realize I can crank a fleet 2x as good as his in 2-3 weeks).
Reply #9 Top
I usually do the same. In this game though, no more planets were available. I had 2 and the most anyone else had was I think 5. I was trying to take the Jessuins hone planet with the meager military I thought I had.
Reply #10 Top
You guys are probably right. There seems to be a general lack of rounding in favor of truncation in GalCiv. Like taking a 10% planet quality bonus and having PQ9 planets remain PQ9 planets.

So I've got my ship with a laser that has no attack value. She's a cute little ship though which I may be able to distract the enemy with. And then there's my transport that has no weapons but an attack value in each category. Cool!

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End of quote


Did you have the vote that grants all transports weapons?