Warhammer Online

Its going to be sweet

I think this game is going to rock. What does everyone else think?
9,718 views 9 replies
Reply #1 Top
Crash and burn IMO. Any PvP game that uses classes mostly fails. There is no freedom in your character if you follow the path laid out to you by the "class" restrictions. With each class being fundamentally different, the will be constant struggle to try to balance the classes. Or worse yet, there might not even be any attempt to balance classes. In which case most combat will be decided before hand simply by what side has more of class X and class Y. Rock-Paper-Scissors is not PvP!

Also the conflict between players is restricted to factions. There are no player made factions. You are forced to team with dimwits and half-brains, or people so immature you wonder if their age even contains 2 digits.

There are no player run cities. It will just be a little mix between Guild Wars and WoW, with graphics that leave much to be desired. Seen more ambitious games fail before (See ShadowBane), and fail for similar reasons. Although in case of SB, the amount of bugs played a good part.
Reply #2 Top
How dare you mock WAR! I shall take great pleasure in seeing your soul torn from its body and tortured for all eternity by the powers of Chaos.
Reply #3 Top
lol ya a PvP MMO were everyone is the same, that sounds like fun.......oh wait.
Reply #5 Top

Crash and burn IMO. Any PvP game that uses classes mostly fails. There is no freedom in your character if you follow the path laid out to you by the "class" restrictions. With each class being fundamentally different, the will be constant struggle to try to balance the classes. Or worse yet, there might not even be any attempt to balance classes. In which case most combat will be decided before hand simply by what side has more of class X and class Y. Rock-Paper-Scissors is not PvP!

Also the conflict between players is restricted to factions. There are no player made factions. You are forced to team with dimwits and half-brains, or people so immature you wonder if their age even contains 2 digits.

There are no player run cities. It will just be a little mix between Guild Wars and WoW, with graphics that leave much to be desired. Seen more ambitious games fail before (See ShadowBane), and fail for similar reasons. Although in case of SB, the amount of bugs played a good part.
End of quote
Really, Shadowbane didn't crash and burn because of the things you mention. It crashed and burned due to an extremely clunky UI, a shitload of bugs and some bad design decisions.

Reply #6 Top
Ahh But Conan Online will have Player made cities. Conan Online so far looks like it will be better that Warhammer over all to include PvP
Reply #7 Top

lol ya a PvP MMO were everyone is the same, that sounds like fun.......oh wait.
End of quote


I don't know what you are referring to. I never said anything about being the same. I just said that classes are stupid way of pigeonholing characters into some made up roles. In Ultima Online for example you had no classes. You had a skill cap and you can choose any fo the nearly 50 skills available to make up your skillcap. Originally the maximum for a skill was 100 points, and you had a skill cap of 700 points. Effectively you could cap out on 7 skills! Not all skills were combat related. There were skills that went together naturally like Magery and Meditation, or Anatomy Tactics and a weaponskill (Like Fencing, Swordsmanship, Archery or Macedfighting). There were crafting skills like Mining, Blacksmithy, Carpentry, a skill for everything imaginable! There were no classes. There were only archtypes that players decided upon. Those changed as players changed their preferences, and some skills were nerfed or buffed. Overall however you could always remake your character! You could start off early as a Lumberjack, Bowfcrafter who became a good Swordsman in order to defend himself in the woods. And later on in your life you turned to magery and your character became a powerful Hybrid mage with both Magery and swordsmanship/Tactics.

Some skill combinations worked better than others, but you were always free to peruse your own templates. It was by far the best character development system ever in any game. Class systems are limiting, and dull. When your class gets nerfed you can't do anything about it. You are stuck with the choice you made at the start of your career, often when you had very little information about what your character would be like late-game. Many people have to make new characters in frustration. I never felt that way in Ultima. I tweaked many of my characters, swapping skills here and there, but I never felt my character was so useless i woudl jsut toss it away and make a new one.
Reply #8 Top
sorry for the misunderstanding :) Actually theres is something similar in Warhammer. Each character has different skill mastery trees they can go down, as well as other was to make your character unique. Also all classes in the game have some form of damage they get to do, so no one will be stuck doing the same think in a fight.
Reply #9 Top
I like classes. WoW, Guild Wars, even Diablo have been quite successful with them. Not to mention all the D&D based games.

Balancing classes is just as hard as balancing individual skills. No real gain in skipping classes.

As for Warhammer Online: I don't really play MMOs (yet) but so far Guild Wars seems to be better and Age of Conan more promising. WHO will have a hard time competing with these.