Feedback From beta 0.95b
from
GalCiv2 Forums
Ive been playing a game as the Arcean's on an Immense map for the last few days, and here are some of the things I have encountered
Dread Lords:
-Showed up and made peace with everyone, Dread lords are not supposed to be peaceful
-When they offered me a peace treaty, I was able to get them to give me all their money and most of their tech, just to accept.
Special Techs:
- I was able to trade a bunch of tech that is not on my tech tree, however some of it was added in(like impulse and warp drives) while others were only available to trade with. I was also able to sell tech's I was pretty sure were not on the other guys tree's, however they happily paid for them.
Navigation:
A few times I ordered my fleets to attack some Drengin Asteroid bases.. however if i gave them their move orders and they made it to the asteroid fields while they were doing the end of turn moves, rather then attack they would move into that square, and get stuck. If I moved them during my regular turn (if they had enough movement points) they would attack the bases as they are supposed to. I could not move my fleets until I had destroyed the bases with another fleet.
Invasions:
The new invasion screen is sharper.. however I still thought it was a bit anticlimactic, not much action going on.
Wishlist:
12 Civ's on one map.... please? There is more then enough room on an immense map
Minor Civ's as protectorates.. or someway of telling the AI not to screw with your trading partners.
More Minor races. 8 is not enough for Immense Galaxy.
New trade good: Galactic Map ->reveals all unexplored sections of galaxy.. useful in later game.
One more Planet type.. something very hard to research the tech for, and will take way longer then any of the others to research.
Moonbases - Add extra planet tiles for habitable moons
Better Constructors.... I spend way too much time micromanaging these things, is there an easier way?(IE better, or more construction modules on a constructor)
On A Positive Note:
I found the current Beta EXTREEMLY stable, didn't crash once (and im running vista) good job on that stardock.
Mega Events - I found the one where someone places agents on everyones planets very entertaining.. even if the agents were a pain to remove.
Dread Lords:
-Showed up and made peace with everyone, Dread lords are not supposed to be peaceful
-When they offered me a peace treaty, I was able to get them to give me all their money and most of their tech, just to accept.
Special Techs:
- I was able to trade a bunch of tech that is not on my tech tree, however some of it was added in(like impulse and warp drives) while others were only available to trade with. I was also able to sell tech's I was pretty sure were not on the other guys tree's, however they happily paid for them.
Navigation:
A few times I ordered my fleets to attack some Drengin Asteroid bases.. however if i gave them their move orders and they made it to the asteroid fields while they were doing the end of turn moves, rather then attack they would move into that square, and get stuck. If I moved them during my regular turn (if they had enough movement points) they would attack the bases as they are supposed to. I could not move my fleets until I had destroyed the bases with another fleet.
Invasions:
The new invasion screen is sharper.. however I still thought it was a bit anticlimactic, not much action going on.
Wishlist:
12 Civ's on one map.... please? There is more then enough room on an immense map
Minor Civ's as protectorates.. or someway of telling the AI not to screw with your trading partners.
More Minor races. 8 is not enough for Immense Galaxy.
New trade good: Galactic Map ->reveals all unexplored sections of galaxy.. useful in later game.
One more Planet type.. something very hard to research the tech for, and will take way longer then any of the others to research.
Moonbases - Add extra planet tiles for habitable moons
Better Constructors.... I spend way too much time micromanaging these things, is there an easier way?(IE better, or more construction modules on a constructor)
On A Positive Note:
I found the current Beta EXTREEMLY stable, didn't crash once (and im running vista) good job on that stardock.
Mega Events - I found the one where someone places agents on everyones planets very entertaining.. even if the agents were a pain to remove.