New options suggestion for the next patch

Ok now, I don't know would this be allowed or something but now as a proud owner of Dark Avatar (and his CD-key) and Dread Lords I'd like to say that I freaking love it and am going to get TA as well.

1. You could introduce an option - asteroid number=none

2. Option for Anomaly Number=none

3. Options for resources number - from abundant to none.

Brad for president!
6,880 views 11 replies
Reply #1 Top
Just to say that the resources can really ruin the game sometimes. When I played as Iconians once thalans got 5 influence resources and got an influence win too damn easily.
Reply #2 Top
I don't understand why you'd want to turn off asteroids. It's not like it's gamebreaking or anything o.O And heck, then your starting miner would be useless.

Resources and anomaly options, on the other hand, I am totally down with.
Reply #3 Top
While the asteroids aren't game breaking they can be annoying (although rarely), and since the anomalies and resources would have theese, why not asteroids as well?
Reply #4 Top
Can you please make the economy options less restrictive. I have just tried to play a game with the Arceans and was bankrupt in minutes. The changes in the last two updates have ruined the game for me.
Reply #5 Top
Cry babies.

Perhaps, learn to live with what life deals to you.
And take advantage of the same.
Reply #6 Top
I don't think they realize that the game WILL NOT be changed just for them Moose....

You'd think we'd be used to comments like these by now.

Play the game as it is guys...It is meant to be Challenging!!
Reply #7 Top
1. You could introduce an option - asteroid number=none

2. Option for Anomaly Number=none

3. Options for resources number - from abundant to none.
End of quote

I agree. At least no. 1 and 2 should be straightforward to add, and it would be a nice touch to be able to play with fewer or no resources from time to time.
Reply #8 Top
Resources can and usually are gamebreaking and that's not just crying. It's a fact. If you get 3 influence resources and a morale resource within 2 quadrants of your home system that's not just unfair. That's IMBA. Noone can deal with a player with both skills AND resources. It's just... that.
Reply #9 Top
Play the game as it is guys...It is meant to be Challenging!!
End of quote


Everyone likes a challenge from time to time but not every time.

EDIT: Goddamn double posting.
Reply #10 Top
By removing resources it'll be a second method of removing the new victory condition being added in TA.

As for the economy "issue" in the latest beta. By moving out of the gate a bit slower than usual I haven't had much issue with the economy changes. Learn and Adapt. Perhaps they never meant for the abundance of money that was present in earlier versions or expansions.

With all the various versions of economy techs now and their passive bonuses, they needed to change the economy in respect. First step was cutting your starting funds by 40%, now they are increasing the cost of ship maintenance. I won't go into details about building maintenance as not all races have high maintenance buildings. If your favored race has it, then you must adjust your mix of buildings or such. They did such things since the buildings are powerful for early-game.
Reply #11 Top
Maybe it's just me being clumsy about handling my ships, but I think a "Go to (Colony Name)" command would be helpful. We had this command in earlier games and it saved a huge amount of ship handling keystrokes.

In the earlier games, using this command not only moved ships long distances automatically, it also helped build up the defense of a colony as ships arrived and stopped there. In DA, because of the fleet battle rules, we don't defend colonies so much by having ships orbiting the planet...so, if you used this command and didn't want the ships to land and orbit the planet you could either give them a new command as they approached the planet, or you could just let them land, then periodically check and launch any ships you didn't wanat in orbit.

I'm making this suggestion because as I play DA, I find myself bogging down in large numbers of key strokes to set up rally points and set the rally points as destinations for ships. Maybe I'm doing something wrong, but I find that a ship will not accept a command to go to a rally point if the rally point is beyond a certain distance away, so a long voyage across the galazy might take three or four rally points. If somebody reads this and can guess that there must be something wrong about how I use rally points and/or command my ships, I would appreciate any suggestions. Thanks.