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And now for something completely different ...

And now for something completely different ...

I usually play the game with lots of planets ("abundant everything"), and I get the impression that most of us play that way. For some variety, I decided to try the complete opposite. I went to the largest map size, made everything rare (except asteroids & anomolies, made them abundant), with the most races possible (including maximum number of minors). It made for an entirely different kind of game, and it was lots of fun. Technologies that I generally ignore (like life support) all of a sudden became important), given the vast distances I had to travel to even meet someone. There was no "colony rush" at all. My colony ship went to my "Mars" and that was that. The first part of the game was, instead, more of "build my economy, hunt for resources, and try to find somebody else out there."

One lesson I learned the hard way: An approach that works with one type of setup may not be so hot on another. I usually play with the Torians, taking advantage of that great population growth to get a strong economy. Uh ... that doesn't mean so much when you only have two planets. After getting my butt kicked a couple of times, I finally realized that my race's "super ability" was only helping me for a short time at the beginning of the game. I changed over to Korath and made use of those great spore ships. Also, I could not afford to downplay the importance of diplomacy the way I usually tend to do. Having seven or eight major powers all declare war on you at once can really ruin your day.

Anyway, playing this way got me to thinking that a lot of our discussion here ... about play balance and which is the best strategy and which racial ability is the best ... all of this is to some degree relative to your game's original setup.

And, this variety is part of what makes this such a great game.
17,044 views 31 replies
Reply #26 Top
In a gig/abun game, I ususally see around 5 or 6 libraries and 3 or 4 mines. That would be out of 700 some habitable planets. So, if you're playing a smaller game with say, 100 habitables, you may not see more than one, if any at all.

Reply #27 Top
I was under the impression that the less habitable planets there are, the precursor stuff appears more often.
Reply #28 Top
Could be the case, I don't know. I can only say what I've been seeing in the games I mostly play. Let me change that previous statement to "based on what I've seen".

Reply #29 Top
I was under the impression that the less habitable planets there are, the precursor stuff appears more often.
End of quote


IIRC, one or more threads about bonus tiles have shown a general consensus that the bonuses are as random as computers can make things random. When I attempt to recall both my own games and things I've read around here, I'm left feeling pretty sure that folks who have a theory other than "it's random" just haven't played enough games and read enough posts from similar players.
Reply #30 Top
I assume it's random. In my current game (which I've been playing on and off for the past few days), I have something like 20 +300% research tiles spread across 80 worlds on an immense map. A couple worlds have two. I also have about 5 or 6 +300% manufacturing tiles, but none are doubled up.

Overall, I seem to get piles of the stuff.
Reply #31 Top
I get tons of the %300 ones, but the %700 are pretty rare. Those are the ones I was talking about in the previous post.