Suggestion Non-warp ships
from
GalCiv2 Forums
I was thinking in most games I design one or more small ships to defend my planets, they are designed just to stay in orbit and fight of invasions.
It occurs to me it would be nice if there was a cheaper hull type at each level that had no default movement points but was cheaper to produce and maintain, (since they’d always be around the planet.
Or if they adjusted all the space and costs on a ship so that if you put no engines on a ship it was considered to have only non-hyperdrive engines and so be unable to travel beyond the area surrounding it’s home world, but would be cheaper to make and have more room for weapons and defences. Actually I think that would be better.
What does everyone else think? would you also like to save cash and space on ships that aren’t really designed to go anywhere?
It occurs to me it would be nice if there was a cheaper hull type at each level that had no default movement points but was cheaper to produce and maintain, (since they’d always be around the planet.
Or if they adjusted all the space and costs on a ship so that if you put no engines on a ship it was considered to have only non-hyperdrive engines and so be unable to travel beyond the area surrounding it’s home world, but would be cheaper to make and have more room for weapons and defences. Actually I think that would be better.
What does everyone else think? would you also like to save cash and space on ships that aren’t really designed to go anywhere?
