Strategic Starbase placement

First off, thanks to everyone on these boards for their input -- as a new player the forums have been a tremendous asset and have kept me from driving my forehead repeatedly into my monitor in frustration.

Can someone give me a clue as to the general strategy for open-space (i.e. not on a specific resource) starbase placement. Is it better to have them nearer your planets or further away? Should they be placed somewhere on a direct path between one of your worlds and an AI's world? etc. Thus far I've just been (almost) randomly placing them just to see what happens.
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Reply #1 Top
Someone correct me if i am wrong, but here goes. Military starbases should be built very near your key planets. They will allow inferior ships to defeat superior enemy ships as lng as they are in the starbase radius. This is my favorite strategy for peaceful victories. Get a few good planets and build ridiculous military starbases around them. This way my pathetic military can defend them and I can spend my money on a tech, diplomacy, victory. You could also go for an influence victory, however that invlves you expanding and having to constantly build new starbases.....eg spend lots of money on military production... eg defeats the purpose.... eg might as well build a decent navy


I think that social influence starbases are only effective if the planet you want to flip is in their radius. And if you did not build the navy i mentioned in the last paragraph, then you cant defend the starbase that is 4-5 spaces from the other players planet. So they can simply destroy your starbase before their planet revolts to your side

Economy starbases are very usefularound key industrial and research planets. To make it worthwhile try to get 2 or more planets in the radius or at least only build around very important industry, reserch planets. I have tried filling my traderoutes with econ starbases but i have no idea if it was profitable. Just remember that everytime your trade vessels go through the radius you get a bit more money. I would appeciate any imput by someone who knows econ starbase strategy as well.

Sorry for the crappy spelling typing, enjoy.
Reply #2 Top
I usually have only a handful of manufacturing worlds, and I try to keep them in close proximity to one another so that I may maximize the effects of an economy starbase; As DRUNKANDARMED said, they increase the productivity of manufacturing and research on a planet.

Later in the game after my empire is thoroughly developed I may try to go for an influence victory, this simply requires putting influence starbases around clusters of planets. Pretty straightforwards.

I rarely use military starbases myself, however, a good strategy is to build hordes of small fighters and then advance upon an enemy with them followed by hordes of constructors. You then set up the military starbases all over their space, and suddenly your little fighters become killing machines. Another good thing about military starbases is that in peacetimes their bonuses are still added to your military score, so building a few military bases in your space is a good way to ward off civs that want to eat you.

Finally, note that if you have a small range you can just build a base in the middle of nowhere to extend your range. This can be particularly useful if you are playing larger maps with tight clusters of stars.
Reply #3 Top
Millertime335 wrote

Finally, note that if you have a small range you can just build a base in the middle of nowhere to extend your range. This can be particularly useful if you are playing larger maps with tight clusters of stars.


Forgot about that one. Real good for getting those long range trade routes.... The longer the route the more money it produces when the trade ship is far away.


Never used military starbases offensively, Probobly would be good if you had high production low tech.
Reply #4 Top
There is some pretty solid advice in this thread. Since I always play scattered systems with rare planets it is often tough for me to more then one planet to benefit for a SB. So I always try to build five (5) mil, three (3) econ, two (2) inf in every system and if a planet is any sort of capital then I try to double the the total numbers. Additionally if I find a large open area of empty space I try to establish a defensive line of SB in or around it to slow enemy fleets.
Reply #5 Top
I like to play clustered galaxies and tend to build economy starbases where they will benefit several worlds. I build influence starbases in border areas where the AI influence is stronger than mine. I rarely build military starbases. I do fortify my starbases and find that they are a significant military force in the early to mid game but have to be defended with a fleet if you get into a war in the late game.
Reply #6 Top
Sometimes when the game is tough and I am being picked on by the big nasty. I build up a fleet of say 20+ constructors and find the system that the big bug eyed monster empier thats a key mfg or research system. Add two fleets of warships and alot of transports and do a end run. When i arrive at said system I build the military star base. take out all other starbases that are evil and must die (i.e. not mine) and take over the planets. Then comes the sweat time of forlorn hope waiting for my other fleets to arrive after pulling some of the ships and or planets building ship to the front.

After the crisis is passed destroy it. its not worth the upkeep.

Duh

Reply #7 Top
Another thing I have learned, at least this is the way I feel about it- I only build military starbases to assist ships. In other words, I never spend constructors on "starbase defense", only ship assist. I figure if an enemy force gets to my starbases, they're pretty much toast anyway. I'd rather build two starbases to assist ships with double assist points rather than one fully developed starbase with starbase defenses. Multiple starbases can make a defending force almost invincible- especially after they rack up crew experience to boot...
Reply #8 Top
One more thing to note, I believe that there is a limit of four starbases per quadrant, so keep that in mind when clustering them.
Reply #9 Top
Well what were talking about is stratigic office and tatical defense.
so number of your star bases dont matter because you only have one or two.

Ohtori there are a couple of ship assists that only appear after battle station one is bought IIRC.

Yes it works real well. Even one time built a road of mil star bases. It worked pretty good up until that never sufficently be damned speed limit showed up.

Duh