@DivineWrath
I'd like to add, that eg. the US "SDI" Program will still leave the chance that some nukes get through.
Take the ISS, I think one could speculate whether it is even equiped with at least some defensive capabilities... I think it is a pretty basic starbase with one additional production module

, we would need more contructors--and some ships, if we were encountering lets say the Snathi

@all
Especially from the playability point of view, how should starbases be balanced concerning the map size? I think we all agree, that simply expanding the fortification branch, would be the worst solution, and could easily be done with a mod. Eg. you've got an quite early defensively upgraded SB on a tiny/small map, countering enemy's weapon, and his hull size doesn't matter, since he can't penetrate my defenses. You are able to hold off the enemy with current stats(HP), how should it work, if Sbs get their HP increased? Taken into account, that a possible loss of a couple of enemy ships already drops his military rating heavyly. This holds of course not true on maps > small.
Maybe there is a possible solution... letting SB's HPs depend on mapsize/and eg # planets,habitable planets, stars?
However, I like the ddea letting them fire first, may be an autoattack function could be implemented, calculating the risk of being destroyed, depending on intelligence, if no intel, it will always attack, and make it a superability/racespecific tech, for eg the drengins military bases.
And one more question to the complainers, on what mapsize/setting do you typically play?
I'm really interested to know...