The Great Swindle
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GalCiv2 Forums
Starting with 4+ AI and some minor races. I take the Humans and spend all points in diplomacy and pick populist government. Get a few planets and concentrate on making money. Build the diplomatic translaters asap. Then trade techs with all the minor races i have met. I give all techs for theirs + gold, all but diplomacy increasing techs.
I am sure others do this, but here is the kicker. Trade one treaty with the two strongest AI for one of theirs. Since its so 'valuable' they will give all there techs and up to HALF of their planets. But just as important you ask for all of their scout ships, as well as their miner if you can get it. I go to my shipyard and design a small colony ship with only the colony module and life support. Upgradeing a scout to a colony costs about 175. And presto you have a fleet of colony ships all over the map. Nothing more satisfying then to 'ninja steal' a planet all the way across the map from the enemy.
Now for the Dirty tricks. Since humans also have a influence bonus, take a planet with low population (send nearly empty colony ships there and 'fill up'). Pick a planet deep inside your influence. And trade it to the AI. Soon afterward it 'converts' back to you and you do it again. The more population on the planet the higher the 'value'. So building a ring of influence starbases around 'Planet Swindle' helps get the planet back faster and lets you keep the poplation up for higher percieved value.
The swindle can also work for the Drengin. Ya know all them useless crap free ships they give you when you go to war. I up them to constructors. Late game I think i've gotten like 50 at once for declaring war, thats all the constructors you could ever need. If not make peace and declare again!
I am sure others do this, but here is the kicker. Trade one treaty with the two strongest AI for one of theirs. Since its so 'valuable' they will give all there techs and up to HALF of their planets. But just as important you ask for all of their scout ships, as well as their miner if you can get it. I go to my shipyard and design a small colony ship with only the colony module and life support. Upgradeing a scout to a colony costs about 175. And presto you have a fleet of colony ships all over the map. Nothing more satisfying then to 'ninja steal' a planet all the way across the map from the enemy.
Now for the Dirty tricks. Since humans also have a influence bonus, take a planet with low population (send nearly empty colony ships there and 'fill up'). Pick a planet deep inside your influence. And trade it to the AI. Soon afterward it 'converts' back to you and you do it again. The more population on the planet the higher the 'value'. So building a ring of influence starbases around 'Planet Swindle' helps get the planet back faster and lets you keep the poplation up for higher percieved value.
The swindle can also work for the Drengin. Ya know all them useless crap free ships they give you when you go to war. I up them to constructors. Late game I think i've gotten like 50 at once for declaring war, thats all the constructors you could ever need. If not make peace and declare again!