Planet Liberation
from
GalCiv2 Forums
Just an idea for a game improvement-
What do people think about the need for planet liberation?
I generally play on the good side and during my games see major advantages in minor races and alliances with other races (trade, technology and security)- but how many times have you seen races (say The Korx) come in and smash up your little network with no chance of that race returning.
Possible outcomes of liberating worlds back to their original race could include-
Increase IP’s
Increase Morale
Higher Trade revenue
Where adding puppet governments could include-
Increase research
Increase income
However puppet governments could demand independence after X game turns with refusal impacting negative on IP, Morale etc.
Just an idea- all feedback welcome
Regards
Cab
PS- I have only seen the choice of liberating/puppet governments in games once (I think) and that was for Doomsday: Cross of Iron which had the effect of reducing belligerence (and reopening trade)
What do people think about the need for planet liberation?
I generally play on the good side and during my games see major advantages in minor races and alliances with other races (trade, technology and security)- but how many times have you seen races (say The Korx) come in and smash up your little network with no chance of that race returning.
Possible outcomes of liberating worlds back to their original race could include-
Increase IP’s
Increase Morale
Higher Trade revenue
Where adding puppet governments could include-
Increase research
Increase income
However puppet governments could demand independence after X game turns with refusal impacting negative on IP, Morale etc.
Just an idea- all feedback welcome
Regards
Cab
PS- I have only seen the choice of liberating/puppet governments in games once (I think) and that was for Doomsday: Cross of Iron which had the effect of reducing belligerence (and reopening trade)