danielost danielost

ok time to start a list of bugs for beta 4

ok time to start a list of bugs for beta 4

game is still crashing sometimes when you try to upgrade a ship in the ship yard. i should say crashes to desk top.


this seems to happen mostly when i hit the defense button.
21,328 views 82 replies
Reply #51 Top
Hi All

I had this in Beta 3 and just had it in Beta 4. Well into the game - I'll click the next turn button and it disappears, basically ending the game.

Anyone else experience this?

Swoz
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Yes. This is a commonly discussed bug on these forums and one I have reported several times myself, along with saved game files etc.
Reply #52 Top
Yes i meant that after battle i cannot select anything else fleet wise. Attacking fleet is displayed but cant do anyything with it. Menu and planet clicks still works but i cannot select a fleet or the bugged fleet again. Usually when you click arround a bit the bug goes away but sometimes it crashes the complete game. This was also in beta 3. For me a work arround is possible as suggested in the beta 3 bug post but I also disabled everything under interface Battle options exept for Autoplay full battles. If i dare put one of those options on its goodbye game.
Reply #53 Top
Jan. 8,

If you select say, a colony ship, then open the planets / ships drop down,
if the drop down opens in ship mode, the ship selection jumps to a ship up
on the list somewhere and doesn`t stay on the original ship selected.

Like, if you are looking for the next unowned planet to send a colony ship
to, you lose the ship you selected ( the colony ship ) and a random ship
is selected instead.

This seems like a bug to me.

Thankx,

Prof.

 :CONGRAT:
Reply #54 Top
I know what you mean. If I had a dollar for every time I moved my space miner instead of the new colony ship I just launched...
Reply #55 Top
Oh, and here's another little bug:

In the text that you get at the beginning of the new year, when the robot is explaining an influence victory, he uses the phrase: '...falls under the influence of the dominATE civilization...'
Reply #56 Top
Yes i meant that after battle i cannot select anything else fleet wise. Attacking fleet is displayed but cant do anyything with it. Menu and planet clicks still works but i cannot select a fleet or the bugged fleet again. Usually when you click arround a bit the bug goes away but sometimes it crashes the complete game. This was also in beta 3. For me a work arround is possible as suggested in the beta 3 bug post but I also disabled everything under interface Battle options exept for Autoplay full battles. If i dare put one of those options on its goodbye game.
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I thought that was what you meant. I believe Codcritter misunderstood you. This is a repeatedly documented and reported bug that can sometimes be worked around and sometimes can't. I find it just as bad as the invasion crash and hope to see a fix for it soon.
Reply #57 Top

I'm sorry I misunderstood your post about the battle/selection bug.  Does this happen with every battle?  Do you have any saved games that reproduce the bug?  If so, please zip them and send them to [email protected] with a description of the problem.

Or are there any steps I can take to reproduce it?  What ships were involved?  Does it only happen for fleets?  What battle options do you have enabled at the time it happens?

Reply #58 Top
I've been getting a lot of these no turn button bugs. It mostly seems to happen in late game when the max weapon techs are being used (doom ray, nightmare torps sometimes disruptors too). The first thing I noticed is that they aren't showing any graphics on the map view, but almost every time i've attacked or been attacked with these weapons they cause the turn button to disappear. I had this happen back in DA before when the neutral ground was enforced. If you attacked a ship and then were immediately moved back outside their territory the graphics would show the torpedoes flying from the point of the initial battle all the way to where your ships got moved to. Sometimes this could be a very large distance. Since the graphics aren't showing up correctly for the weapons I don't know if it's related.

On a side note, I would really love a way to remove one per race buildings off planets. For example I conquered a planet last night and the previous owners had put a political capitol on top of a morale bonus. Needless to say I would never have done that and would have replaced it immediately if I could.

While I'm at it, there still seems to be a bug with AI races getting to the end of a weapon tech tree insanely fast. I've seen races with doom ray in their tech with only 20-30 turns into the game at which point I just stop playing.

With the Thalans, so far they aren't terrible, but it takes a long time initially to be able to build anything on their planets. One of the first things you need to get to is economics which is something like 30 turns into the game without any planet bonuses. Everyone knows what that the beginning of the game is always a huge colonizing rush followed by a military rush. If you can't pump out the ships fast enough someone always declares war on you. Then assuming you have other planets besides the initial you still have no industrial capacity on your other planets because it's another 15 turns to get to the industrial tech, and of course 15 more for the research tech.
Reply #59 Top
The planetary invasion screen crashes (CTD) for me, when I'm on the receiving end of an invasion.
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I'll just add --

I crash consistently when an enemy attempts to invade one of my planets
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Yeah, I have this bug too, and it's more than annoying. It's new from Beta 4, I certainly didn't have the problem with Beta 3.
Reply #60 Top
Another bug is Gaia vortex does the same thing that paradise planets does, that is it changes the planet quality number but doesn't add any tiles to the planet.
Reply #61 Top
I don't know about anybody else, but I still have invisible constructors. I only mention it because it is listed on the fixed bug list.
Reply #62 Top
I get a game crash every time an enemy invades.

I see that is being addressed. Thank the lords of Stardock.
Reply #63 Top
Another bug is Gaia vortex does the same thing that paradise planets does, that is it changes the planet quality number but doesn't add any tiles to the planet.
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I tested this a bit further - I found that planets I received after I got the bonus had the correct number of tiles, but planets I had at the time I got the bonus didn't receive the bonus tiles.

Reply #64 Top


I tested this a bit further - I found that planets I received after I got the bonus had the correct number of tiles, but planets I had at the time I got the bonus didn't receive the bonus tiles.

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Same here, I've got several PQ 15 planets with 14 tiles, PQ 12 with 11 tiles, etc. They were all in my possession when I researched paradise planets. Planets acquired since then seem to be counting correctly.
Reply #65 Top

I'm sorry I misunderstood your post about the battle/selection bug.  Does this happen with every battle?  Do you have any saved games that reproduce the bug?  If so, please zip them and send them to [email protected] with a description of the problem.


Or are there any steps I can take to reproduce it?  What ships were involved?  Does it only happen for fleets?  What battle options do you have enabled at the time it happens?

End of quote


Codecritter

I believe this is another species of the missing turn button bug. Many times, it will manifest itself along with a missing turn button, which seems to me to be the game having one or more of several conflicts that cause it not to fully process a turn change and thus become stuck, including pathfinding problems. I've reported this one before and sent in saved games etc.

The problem is that when one saves the game it often seems to resolve the problem, at least for a few turns. That is especially true with this particular species. Thus, when one sends in a saved game to you all, it may often appear to you at first blush that there is no problem just looking at the saved game. I've often encountered it with pirates that appear when an evil empire surrenders or is otherwise defeated. You attack a pirate fleet or ship and the game simply becomes unresponive except for the offscreen menu options and the ability to save. If one saves, exits the game, and comes back into the game, this particular species of the problem often goes away, but just as often it is only gone until the next attack or the next few attacks at which time the game becomes unresponsive again. I just have no clue what is causing this to be able to describe the problem to you. Some have even associated it with the weapons techs that seem to have no graphics, which I've also encountered. To this day I will often "see" weapons being fired that have no graphic but are otherwise fully functional, including doomrays, disruptors, scatterblasters and nightmare torpedos. I have no idea if the problem is related to this, but I can say that I've experienced it when those weapons were not involved.

Other versions of this bug (or what I believe to be other versions) involve an AI ship attempting to enter one of the player's planets and thus "hanging" the turn and causing the rest of the game to become unresponsive. I reported that one just the other day and sent in saved game files. I believe that aspect of this bug was resolved if I interpreted Cari's posts correctly. I confirmed the bug to myself by buying the AI ship that seemed to be causing the problem, countermanding its orders trying to cause it to fly into my planet, and the hung turn immediately processed and the game went on normally from there. I've seen this happen with my own ships when I'm exploring and have inadvertently ordered them to fly into the same square as a sun or planet. Usually the game resolves these conflicts but sometimes not and I'm forced to track down the offending ship and change its orders to allow the game to proceed.

In a previous version, I had the game hang up and become unresponsive like this when a Torian fleet attempted to attack one of mine in violation of the UP nonaggression rule requiring everyone to wait one turn after war breaks out. The game could not resolve that conflict and thus the turn change would not fully resolve, the button did not reappear and the game became unresponsive, just like with this "fleet battle" version the previous poster was reporting. I believe Cari resolved that particular species of this bug.

In any event, as you can see there appear to be several problems causing or potentially causing this "hung turn change/disappearing turn button/game unresponsive bug." I'm no programmer and do not know they are all in fact species of the same bug, but it certainly appears that way to me.
Reply #66 Top
You should just send the save with instructions on how to make the bug happen, then.
Reply #67 Top
In my race selection screen and the racial setup/pick your abilities. The Altarians have a -20% Weapons. I don't see any other race with any negatives. This has to be a bug right ?
Reply #68 Top
No, it's just flavor. The Thalans have a 30% penalty to growth. I think there might be a race or two out there with bad diplomacy.
Reply #69 Top
No, it's just flavor. The Thalans have a 30% penalty to growth. I think there might be a race or two out there with bad diplomacy.
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Drengin and Thalan. Arceans have a speed penalty too.
Reply #70 Top
Ok, i think there needs to be a slider for economy and upkeep. the bottom being Beta 3 economy and the top being the economy as it is now in beta 4.
Reply #71 Top
You should just send the save with instructions on how to make the bug happen, then.
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Don't know if this was addressed to my post immediately proceeding it, but if you read that post and any of the others I've made in this thread and others, you will see that I've already submitted multiple saved games and been in communication with the devs regarding this. If this was not addressed to my post, disregard.  ;) 
Reply #72 Top
Sorry, I was working on about four hours of sleep when I wrote that. I got the impression that you felt that the devs and/or QA or whomever would get the savegames load them, see nothing wrong, and move on, rather than investigate thoroughly, hence my response.

Not been a great week for my sleep cycle.
Reply #73 Top
Sorry, I was working on about four hours of sleep when I wrote that. I got the impression that you felt that the devs and/or QA or whomever would get the savegames load them, see nothing wrong, and move on, rather than investigate thoroughly, hence my response.

Not been a great week for my sleep cycle.
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No big deal. I know where you're coming from.
Reply #74 Top
If I'd just read your name before responding, I could've saved myself some embarrassment. :)
Reply #75 Top

Ok, i think there needs to be a slider for economy and upkeep. the bottom being Beta 3 economy and the top being the economy as it is now in beta 4.
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I don't think it's that simple, because we now have races where some are doing better than others, due to unique tech trees.

This isn't DA, where everyone is running the same economy and we're looking for a single "best" strategy for the game. Yes, there are some things that affect everyone that seem out of whack at the moment, like ship maintenance. But let's not jump to conclusions too early. I want to see the game playable, but I also want to see each race having a unique way of dealing with the economy. That's the whole point of the TA expansion, right?