Culturial Influence question

Can anyone answer a question about the latest version of DA? I haven't been to these forums in many months, and I wanted to know if the developers ever fixed culturial influence in this game. I seached the dev journals for the answers in the game updates, but I didn't see an answer.

In particular, if you build a bunch of culturial starbases around another civ's planet, will they care at all? do they seem alarmed? I am not talking about that stupid -1 to relations or whatever it was, do they actually make a reasonable response?

I stopped playing many months ago, because the game just wasn't playable. Other civs would declare war on me, only to find that the civ that said was declaring war on me wasn't the one that actually did, and other issues involving mistaken identity. Plus DA introduced the toxic worlds, which largely killed the enjoyment for me. I am hoping some updates fixed a few things, but most importantly the culturial influence.

Any help is appreciated.
6,095 views 7 replies
Reply #1 Top
Other civs would declare war on me, only to find that the civ that said was declaring war on me wasn't the one that actually did, and other issues involving mistaken identity.
End of quote


!

What does this mean? The Drengin send you a formal declaration of war and Yor ships come to shoot you, or something like that? Or Drath-style manipulated wars, where they don't even know who the target is? Please elaborate on 'mistaken identity'.
Reply #2 Top
If you mean that the enemy will build influence starbases to counteract your influence bases near their world -> no.
They do destroy them, if they declare war.

Haven't gotten any "X declares war on you" and then having Y attack me...
So I guess that if that ever was a bug, it was fixed.
Reply #3 Top
Haven't gotten any "X declares war on you" and then having Y attack me...
So I guess that if that ever was a bug, it was fixed.
End of quote


Or, X declares war, but earlier got ships as gifts from Y, and it looks like Y is attacking you because it still has their name attached to the ship, even though its really X. Like when the Krynn use "Korx Frigate 204" to attack me...I get all confused!
Reply #4 Top
Plus DA introduced the toxic worlds, which largely killed the enjoyment for me.
End of quote


The extreme planets were one of the selling points of DA. If you foresee them as a problem, then just roll back to DL and don't even bother with the newer expansions.
Reply #5 Top
Well the AI does get hostile if you try to influence them (more likely to declare war), but I have yet to see them actually do a good job at trying culture flip planets. They just build a couple of influence stargbases, and then do nothing about them.
Reply #6 Top
Sorry, its been awhile since I played the game.

The actually issue, I believe was alliances, not wars.

When I make 2 or three allainces and then war broke out, the messages that would come from different civs due to the war actually werent from the civilizations they were supposed to be from. I believe it was a known bug, it wasn't just something I encountered, so it was probably fixed.

So, no real changes to culturial influence invasions. Meh. It kind of feels like im in the universe by myself, happilly going about my business. I guess the only fix is to turn up the difficulty more so that I won't have time to happily go about my business.
Reply #7 Top
Was the race that got set war upon originally the Alterian? Any race sharing their ethical alignment will join in war against whomever just declared war on them.