Restoring Planet After Invasion Damage

When you invade a planet, you may use one of the advantages such as Mass Driver or Core Detonation to help win the ground battle. The screen tells you that if you use one of these, the "quality" of the planet will be reduced by some percent, usually from 20 to 50%. (The invasion screen also tells you that some of the planetary inprovements will be destroyed...that is clear so I'm not asking about that.) My question for tonight is, is there some way to restore that planet to its full quality? Does this happen automatically over a period of time? Do you have to use some tech to do it? Is the current quality of a planet indicated on some screen?

Thanks very much for your replies.
8,942 views 19 replies
Reply #1 Top
Hi!
is there some way to restore that planet to its full quality?
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It is: reload the game if invasion's damage is excessive. AFAIK nothing else works.

BR, Iztok
Reply #2 Top
Ouch!! Wish I'd known that sooner.
Reply #3 Top
Yeah. Dropping an asteroid on a planet is pretty permanent in terms of damage to the ecosystem. ;)

I just don't use any tactics that risk damage to the planet. If I'm attacking a VERY WELL defended planet, I might sometimes use Mini-Soldiers to enhance my attack...but most of the time my soldiers are good enough to win without the use of special tactics.
Reply #5 Top
i personally think that spore ships are the way to go! they're the easiest way to take out planets without losing troops.
Reply #6 Top
Depending on who you're fighting, you often can't use a lot of their infrastructure anyway, and it is automatically bulldozed when you conquer the planet. That makes tidal disruptors more attractive because they have a big bonus but don't damage the PQ, just wipe out buildings.

Reply #7 Top

i personally think that spore ships are the way to go! they're the easiest way to take out planets without losing troops.
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Personally, even playing the Korath quite a bit I actually don't use spore ships very often. The reason being is that they don't leave you with any population on the planet and thus makes it highly vulnerable for a counter-attack and are often a drain on your economy as well. Sure you can bring a transport to bring in troops afterwards, but since your bringing in troops anyway you might as well just use them to conquer the planet.

I find researching advanced troop mods and slapping three of them on a transport will easily provide the troops necessary to conquer any planet and usually leave 2 Billion population left over to defend and grow your economy. Getting TQ training center and using mini-soldiers or propaganda helps (and using spies to disable morale and/or farms), but that is just a bonus and isn't even necessary if you bring enough troops.

The one advantage of spore ships is it is easier to make a fast spore ship with which you could use to quickly strke deep in enemy territory to disrupt an opponent. It also makes the Korath a much deadlier AI opponent since the most other races often don't bring enough troops to conquer planets until late in the game.
Reply #8 Top
Isn't the No Mercy Invasion Center suppose to nullify all of the negative effects of invasion?
Reply #9 Top
Isn't the No Mercy Invasion Center suppose to nullify all of the negative effects of invasion?
End of quote


Nope, just makes them free to use. Due to the PQ penalties, almost no one uses anything but minisoldiers, tidal disruption, and propaganda. And very occasionally, using mass drivers and the failure exploit to crush high populations with CI buildings.
Reply #10 Top


almost no one uses anything but minisoldiers, tidal disruption, and propaganda
End of quote


Not true... it depends totally on the situation. If you're a rockin' totally pwnin' empire attacking an entrenched enemy, and you already have 15+ planets, why would you want anything under class 10? I would MD--mass driver-- it.


(Hehheh, Doctor Device.... I wish....)
Reply #11 Top


almost no one uses anything but minisoldiers, tidal disruption, and propaganda


Not true... it depends totally on the situation. If you're a rockin' totally pwnin' empire attacking an entrenched enemy, and you already have 15+ planets, why would you want anything under class 10? I would MD--mass driver-- it.


(Hehheh, Doctor Device.... I wish....)
End of quote


Maybe you play on smaller maps then. On a gigantic map, 15 planets is a joke. More often than not, you can take 15+ planets the first turn of a war. More importantly, if you are playing for score you want to take as many planets as you can, and keep them as intact as possible. That applies to all sizes of maps.
Reply #12 Top
Eh. Anything on "immense" with planets set to 'Common' or higher ends up being really lame tbh.

To me, the game just gets stagnant when you get the top weapon techs, which is why the current uberfast "very slow" tech setting annoys me so much.

Personally I think most games should end before you get the 'uberweapons'.
Reply #13 Top
Personally, even playing the Korath quite a bit I actually don't use spore ships very often. The reason being is that they don't leave you with any population on the planet and thus makes it highly vulnerable for a counter-attack and are often a drain on your economy as well. Sure you can bring a transport to bring in troops afterwards, but since your bringing in troops anyway you might as well just use them to conquer the planet.
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When you bring in transports, you reduce your planets population and that can get very anoying. with the sporeships, all you have to do is break down the planet's defenses and send it in. No blood, no mess, no guts. Then you just build the fertitility accelerators and get ships and it's just like any other planet you own. The best thing about sporeships is that you dont have to worry about losing the battle after waiting so long for them to finally get to the planet for an attack.

-DSep
Reply #14 Top



almost no one uses anything but minisoldiers, tidal disruption, and propaganda


Not true... it depends totally on the situation. If you're a rockin' totally pwnin' empire attacking an entrenched enemy, and you already have 15+ planets, why would you want anything under class 10? I would MD--mass driver-- it.


(Hehheh, Doctor Device.... I wish....)


Maybe you play on smaller maps then. On a gigantic map, 15 planets is a joke. More often than not, you can take 15+ planets the first turn of a war. More importantly, if you are playing for score you want to take as many planets as you can, and keep them as intact as possible. That applies to all sizes of maps.
End of quote


Actually, I do play on Gigantic--always. Never played lower than Huge, except a half-a-game on medium once.
Reply #15 Top



almost no one uses anything but minisoldiers, tidal disruption, and propaganda


Not true... it depends totally on the situation. If you're a rockin' totally pwnin' empire attacking an entrenched enemy, and you already have 15+ planets, why would you want anything under class 10? I would MD--mass driver-- it.


(Hehheh, Doctor Device.... I wish....)


Maybe you play on smaller maps then. On a gigantic map, 15 planets is a joke. More often than not, you can take 15+ planets the first turn of a war. More importantly, if you are playing for score you want to take as many planets as you can, and keep them as intact as possible. That applies to all sizes of maps.
End of quote


Not everyone plays on 'ABUNDANT ALL LOLOL'. Personally I think the game turns to shit when after a game-year, everyone and their mother has a horde of battleships with black hole torpedoes on them.

Reply #16 Top
almost no one uses anything but minisoldiers, tidal disruption, and propaganda. And very occasionally, using mass drivers and the failure exploit to crush high populations with CI buildings.
End of quote

That statement would be true for me. I use tidal disruptors the most followed by mini-soldiers followed by mass drivers. Tidal disruptors has the best advantage of the non-PQ reducing tactics, but can wipe most of the buildings of course. Mini-soldiers is probably the best all-around invasion tactic. There are times when I do want to preserve buildings and that's when I use them. I use mass drivers for the "oh crap" situations. The only time I use traditional warfare is if I'm opposing very small numbers or have not yet researched a prefered invasion tactic. The rest of them I've tried once or twice and that's about it.

Reply #17 Top
Wait, you mean in reality there is no way to repair detonating the core of the planet?

Shoot. BRB.

Reply #18 Top
I dont even use tidal disruptors, but maybe ill start. By the time im invading i have the economy to afford minisoldiers and propaganda. Of couse, large is the biggest i've played so i dont have scores of planets per turn to invade. I did use tidal disruptor once, on some planet that was like full of morale buildings.

Even if i could take the planet without special tactics, i like to have a decent population after. Thats why i use what i do.

But i would take a PQ 10 planet or less. just put a farm and 9 stock exchanges....

Reply #19 Top
In TA, most races don't have minisoldiers anymore. I think the only time I've ever had them in TA was when I stole Ultimate Shock Troops from the Drengin.

Here's an idea -- how about after using extreme invasion tactics, the ruined tiles show up with a big red X on them, and can be repaired by building some kind of improvement on them (like an extension of the terraforming techs). Kind of like the pollution/cleanup in Civ.