Fleets, Terror Stars, and Movement Points

I had this happen in a gigantic game while playing the Yor:

I had five large ships in a fleet with a single terror star, would move adjacent to a star, move the five ships outside the blast radius, nova, and move them back.

What I found was: If I used the fleet management screen to remove the terror star from the fleet, my fleet would have a movement of 1 pc. If I clicked disband and reformed the escorts into a new fleet, they'd have their normal movement of 12 pc. I was able to repeat this. I am certain I didn't accidentally remove an escort instead of the terror star.

Has anyone else seen this?
3,582 views 4 replies
Reply #1 Top

I was working today on the move count code for fleets.  There were a couple issues with the terror stars.  I will check to see if what you describe still happens.

Reply #2 Top

Ok, it is fixed for the next update.

If you put your large ships in a fleet with a terror star, no matter how you do it (by removing the ships one by one in the fleet manager, or fleet context window, or by disbanding them in any screen) the ships will have whatever moves left the fleet had.

 

Reply #3 Top
Thank you much!
Reply #4 Top
See, this is why Stardock rocks. A dev checks into a thread and he's all like "Hey yeah, that's a weird bug. I'll look into that." Thirty minutes later, he's back and is all like "Fixed lol."