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Ten New Years Resolutions for the Game Industry

Ten New Years Resolutions for the Game Industry

Over on partner site, Neowin.net, I wrote 10 resolutions for the PC industry.  Below are 10 resolutions for the game industry.

  1. Stop with the obnoxious DRM. If people are going to pirate your game, they're going to pirate it. Reward the people who buy your games. Make it more convenient to be a customer than to be a thief.
  2. Don't release games until they're finished. People will forgive you for moving a date back for quality, they don't forgive you for rushing out an unfinished game.
  3. Don't forget that not everyone has brand-new hardware. Make sure your games will work on the hardware that people have today.
  4. Fun trumps graphics. Nintendo is doing well because they remember that games are supposed to be fun. The latest blood spatter particle effect won't beat out a fun game.
  5. Expansion packs should not be glorified patches. This is like #2. If your game does have bugs, fix them in an update, don't charge for them in the form of an expansion pack.
  6. Help Jack Thompson find a real hobby.
  7. Please make a sequel to Planetscape: Torment.
  8. Make better user manuals.
  9. We don't need every movie to have a game tie-in.
  10. Don't make me be on-line to play your game if it's a single player game.

Happy New Year!

43,359 views 56 replies
Reply #26 Top

Over on partner site, Neowin.net, I wrote 10 resolutions for the PC industry.  Below are 10 resolutions for the game industry.



  1. Stop with the obnoxious DRM. If people are going to pirate your game, they're going to pirate it. Reward the people who buy your games. Make it more convenient to be a customer than to be a thief.

  2. Don't release games until they're finished. People will forgive you for moving a date back for quality, they don't forgive you for rushing out an unfinished game.

  3. Don't forget that not everyone has brand-new hardware. Make sure your games will work on the hardware that people have today.

  4. Fun trumps graphics. Nintendo is doing well because they remember that games are supposed to be fun. The latest blood spatter particle effect won't beat out a fun game.

  5. Expansion packs should not be glorified patches. This is like #2. If your game does have bugs, fix them in an update, don't charge for them in the form of an expansion pack.

  6. Help Jack Thompson find a real hobby.

  7. Please make a sequel to Planetscape: Torment.

  8. Make better user manuals.

  9. We don't need every movie to have a game tie-in.

  10. Don't make me be on-line to play your game if it's a single player game.

Happy New Year!


End of quote


Best resolutions ever. I salute you!

Reply #27 Top
Will someone PLEASE make Brad the King of all that is software development or something. Why out of all of the game making companies in the world, do so few hold my ideals? Ive been a supporter of Stardock for many years, and I am constantly amazed at the customer focus that oozes out of every cubicle there.

Even the drastic transition they made with total gaming dot net when they went from a subscription gives you everything to a tokens format was handled in such a way that I honestly couldn't believe how generous the transition package was for those of us that had annual memberships.

No company is perfect, but I can't think of another company that I feel tries as hard as Stardock.
End of quote




I have to honestly say, I'd rather give my money to Stardock for this game then to EA. I mean, like, tons of protection (starforce being the first and the worst) for a game that is not worth of a thousandth part of the price it's sold for. Too much money for not enough content (or quality).

I've been playing Dark Avatar for a coupe of weeks now (don't get fooled, I have Dread Lords for more then two years or so) and I've gotta admit, this game is amazing.
Reply #28 Top
This is an awesome list, I completely agree with each and every resolution on this list. Too bad no one is following the examples you guys set regarding DRM (Bioshock, I'm looking at YOU!).

You guys are my idols. I hereby swear I have purchased and will continue to purchase every game/expansion you will ever make in the future just to show my support. As Gamespy have quoted a fan regarding Stardock - I love you and I'm happy to give you my money. Everyone can call me a fool for all I care, but I simply feel that warm and happy feeling inside whenever I pull out the credit card to purchase one of your games. That just never happens whenever I'm buying any other game.

I wish Stardock and everyone a great 2008!
Reply #29 Top
Great work. If only more in the digital media business faced reality they would do themselves a huge favour, rather then standing there like King Canute trying to stop the tide coming in.

Number 6 I did'nt get, nor number 7, so I wiki'd them below. I would add make a new Elite game (but this time don't release it teaming with bugs) and a new (proper) Sim City Game and most of all stop dumbing down everything!

6. Help Jack Thompson find a real hobby.

John Bruce “Jack” Thompson (born July 25, 1951) is an American attorney and activist, based in Coral Gables, Florida. Thompson describes himself as a Christian conservative and a Republican.[1]

After an initial foray into politics, Thompson concentrated his legal efforts against perceived obscenity, particularly in rap music and broadcasts by radio personality Howard Stern. More recently, he has focused on violence as well, particularly in the content of computer and video games and their alleged effects on children. Thompson is also frequently involved in medical malpractice lawsuits in his capacity as an attorney.[2] He is perhaps the most vocal advocate of banning stylized violence in video games, and initially started this crusade in 1997 while representing the parents of the three students killed in the Heath High School shooting.

Thompson is known for his public advocacy of conservative Christian moral standards. His involvement with gaming and the media (and especially use of legal threats) have raised questions about First Amendment rights. The Florida Bar Association is currently seeking sanctions against Thompson for inappropriate conduct.
End of quote


7. Please make a sequel to Planetscape: Torment.

Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios. Released on December 12, 1999 (see 1999 in video gaming), the game takes place in the Advanced Dungeons & Dragons Planescape campaign setting. Torment places emphasis on conversation and storyline instead of combat. The game begins in Sigil, where the protagonist, an enigmatic and heavily scarred immortal dubbed The Nameless One by the game's interface, wakes up in a mortuary with no memory of his identity and past experiences. Assuming the role of The Nameless One, players embark on a quest to solve the mysteries surrounding him.

The game sold about 400,000 copies, according to game designer Scott Warner, [1] but received almost universal critical praise;[2] it has since become a cult classic. The game was added to Gamespy's "Hall of Fame" in August 2004,[3] and to Gamespot's "Greatest Games of All Time" list in October 2005.
End of quote

Reply #30 Top
I can only agree with all of it, but particularly #1. When I first read about Bioshock coming out, I was really looking forward to it. Then I got to know that it required a fairly new video card with pixel shader 3.0 support, which was a bummer, but I thought it would be a decent excuse to upgrade. Then the release came, and I started reading about the DRM system on it....

...

Hardware wise it's not as bad as Starforce was (which ruined several of my CD/DVD drives before I found out how bad it was), but I never would've envisioned a DRM system as customer unfriendly as that was, and I decided then and there to never bother getting it and just keep supporting companies going the line of Stardock. I don't want to pay a company money when they make me jump through that many hoops to use their product because... what exactly? It's not like the pirates have to deal with that crap, so why do paying customers have to? Why doesn't being an honest customer pay off?

More producers need to realize that you shouldn't spend resources trying to make it hard for pirates to pirate, but rather spend them on making a product all the more attractive to actually buy. Not being treated like a criminal for paying for a product would be a good start.
Reply #31 Top
Hardware wise it's not as bad as Starforce was (which ruined several of my CD/DVD drives before I found out how bad it was)
End of quote

SecuROM didn't ruin my drives, but it did ruin my drivers for DVD combo. I bough a new DVD drive, thinking that was a hardware problem. It ruined new drivers too.

"Fortunately", it only affects DVDs with SecuROM. My PC doesn't see them. At all. No files, nothing.

...

Oh, and I would add yet another bullet to that list.

13) Support windows 2000.

It's ridiculous. If I can make a game run on 2000 by copying a couple of DLLs into the game folder, why can't developers?
Reply #32 Top
Lets see: Bioshock breaks 1 and 10, Crysis breaks 3 and 4 (although only due to so horribly breaking 3, it's still fun but can't possibly match the hardware requirements), and Unreal Tournament 3 breaks 2. It also looks like Dawn of War: Dark Crusade will break 5 with the release of Soulstorm in ~May instead of a patch for Dark Crusade.
Reply #34 Top
Crysis breaks 3 and 4 (although only due to so horribly breaking 3, it's still fun but can't possibly match the hardware requirements)
End of quote


I love Crysis so much I think it was worth breaking the #3 for, though my opinion (concerning future games) may change once my computer becomes dated.

Reply #35 Top
I agreed with everything on there, escpecially 2, 3, and 4.
Reply #36 Top
"Help Jack Thompson find a real hobby."

He needs to go to a mental institution. The guy refers to himself in the THIRD PERSON!
Reply #37 Top
"Stop with the obnoxious DRM. If people are going to pirate your game, they're going to pirate it. Reward the people who buy your games. Make it more convenient to be a customer than to be a thief."

Agreed. DRM inconveniences legit customers a lot more than pirates, especially when the DRM breaks because it's relying on some archaic, undocumented behavior that only some machines have, which in turn breaks the game for the user even though the user may have never copied a single byte of the game.

Copying the game is never prevented because the hackers have already cracked nearly all forms of DRM, and regular use is broken for many users. How in the world anybody confuses "DRM" with "copy protection" is beyond any logic. As far as I'm concerned, DRM hasn't prevented any copying.

"Don't release games until they're finished. People will forgive you for moving a date back for quality, they don't forgive you for rushing out an unfinished game."

Agreed, and many games have proven that. We whimper, whine, and complain all the time about dates - but the truth is, if the game is good we forget all about how long it took to release it when we play it :).

"Don't forget that not everyone has brand-new hardware. Make sure your games will work on the hardware that people have today."

Yes and no. Some games like Crysis can get away with it because they're pushing the bleeding edge, and it's sorta expected not to run on older stuff. If the game isn't pushing the bleeding edge, though, it had better run on nearly everything to get the widest possible audience.

"Fun trumps graphics. Nintendo is doing well because they remember that games are supposed to be fun. The latest blood spatter particle effect won't beat out a fun game."

And don't forget everybody still plays and stores still stock WoW and Starcraft, despite the very dated graphics of those games. And the Orange Box was no Crysis in the graphics department, but still sold (and is selling) plenty of copies.

And oh, yeah - can't forget GalCiv 2 and its expansions! GREAT game! :)

Maybe some more shaders would be nice to add to GalCiv, though . . . I, for one, would like to see lights light up the entire sides of my ships.

Fun is #1 in any successful game. People can argue about graphics and gameplay until they are blue in the face - but a game simply isn't good if it isn't fun. I don't play pretty games, or games with good gameplay - I play FUN games :).

"Expansion packs should not be glorified patches. This is like #2. If your game does have bugs, fix them in an update, don't charge for them in the form of an expansion pack."

Agreed agreed agreed! And to extend that idea: Don't release a patch just for the expansion if the core game is affected also. All too often I see patches that fix what's wrong with the expansion but the core game still has the bug.

Also: Keep support for the game around for a while. I've seen a lot of games, even (and often especially) popular games keep supporting and patching games for a couple months while the game is popular - but once it has passed its peak, it dies and dies quickly. Often it's not even a single year and the game has pretty much lost all support with no new patches.

This is especially true for a lot of big game publishers - they support a game only as long as necessary to keep it alive until they release another new game. And with the biggest publishers, new games are created very frequently.

I have several games that really aren't that old - but as far as the publisher is concerned, it's completely off the radar :(.

"Help Jack Thompson find a real hobby."

I'm sorta in between on this - on one hand, maybe he's gone too far - but on the other hand, there's games I simply won't play because I have strong moral convictions. The Grand Theft games (breaking the law), and Bioshock (killing girls) come to mind. I'm a lot more forgiving than other people I know (I play some shooters and other violent games), but sometimes I just get to the point where I ask "do I really want to play this?"

So I do have some mixed feelings about this.

"Please make a sequel to Planetscape: Torment."

Hey, you guys *do* write games, right ;)? Get started, slaves!

Not much of an RPG person, though.

And I think you mean "planescape"?

"Make better user manuals."

Apply that to the whole computer industry. Pretty much everything has skimpy documentation these days. Anybody remember the manuals for Flight sims like Falcon 4.0 (the first one, not the recent AA one)? Now that was a manual.

"We don't need every movie to have a game tie-in."

Agreed! Geez, does every movie have to have some sort of game made for it???? Most of the games based off movies are just horrible. They just exist to get fans of the movie to buy more stuff - only to throw it out after five minutes of playing it.

"Don't make me be on-line to play your game if it's a single player game."

I think you're referring to Steam here, and their history of having a poor offline game mode. It has improved recently (you can force it into offline mode from the GUI), but it's still a pain and a poor experience (requires restarting Steam).

Stardock Central is a lot better here. The distinction between being online and offline is a lot more transparent, and doesn't require restarting it.

And oh, yeah, while we're at it: Don't tie the download with the install - download everything first, then install the patches when everything is downloaded, allowing it to be offline for the install. The absolute worst thing about Steam is that a half-downloaded game is an unplayable game. Even with the gazillion patches to Steam, downloading patches for games in Steam is still very buggy and still very annoying.


Reply #38 Top
I agree with all, but especially NUMBER 7! But then again, sequels are rarely as good as the real original...It had better to the likes of Godfather II.
End of quote


I'm not sure that I agree with that statement when it comes to games. Many game sequels are as good as, if not better than the originals. Off the top of my head, I preferred Galciv2, Baldur's Gate 2, and Halflife 2 over the originals. While sequels can certainly be bad, especially if the publisher or developer decides to make a quick buck instead of a game, but often times game sequels improve upon the original and result in a better game.
Reply #39 Top
Actually, if you want to play SC Forged Alliance without the CD, you can buy the game from www.direct2drive.com. I've used that site to purchase a lot of games for my laptop (I have a rule that no game on my laptop can require the use of CD's).
Reply #40 Top

Hardware wise it's not as bad as Starforce was (which ruined several of my CD/DVD drives before I found out how bad it was)

SecuROM didn't ruin my drives, but it did ruin my drivers for DVD combo. I bough a new DVD drive, thinking that was a hardware problem. It ruined new drivers too.

"Fortunately", it only affects DVDs with SecuROM. My PC doesn't see them. At all. No files, nothing.
End of quote


I was thinking less of the actual SecuROM protection and more of the hoops of online registrations and stuff you had to go through, and how you could only install it a limited number of times in total (6 I think), then seeing people posting horror stories about how failed install attempts could sometimes eat up their number of installs without letting them know. Particularly the Steam sold version of Bioshock was bad, and when trying to get support the customers would get ping-ponged between Valve, SecuROM and 2K Games, each claiming it was someone else's responsibility to give support.

It was after reading about that on various forums that I decided the game wasn't worth it. Or well, the game might be, but I don't want to pay a company employing that draconic a DRM scheme that doesn't affect pirates at all, when I've seen how it can be done instead from Stardock.
Reply #41 Top
Dawn of War: Dark Crusade will break 5 with the release of Soulstorm in ~May instead of a patch for Dark Crusade.
End of quote


Patches usually don't bring new races and campaigns, now do they?
Reply #42 Top
Lets see: Bioshock breaks 1 and 10, Crysis breaks 3 and 4 (although only due to so horribly breaking 3, it's still fun but can't possibly match the hardware requirements), and Unreal Tournament 3 breaks 2. It also looks like Dawn of War: Dark Crusade will break 5 with the release of Soulstorm in ~May instead of a patch for Dark Crusade.
End of quote


And StarDock themselves breaks #8...

Reply #43 Top

  • Make better user manuals.

  • End of quote



    I have to say this is the only one that Stardock falls down on.

    No offense to you guys but I read manuals for GC, GC2, and Political Machine once and never read them again cos frankly they r useless.

    This is for several reasons.
    The first being that the manuals have never covered everything thats actually in the game; and they dont really help you learn.
    The second being that Stardock is such a great company for Patching broken software and creating proper expansion packs that the information in Manuals is rendered obsolete pretty quickly.

    This results in manuals being a waste of money; and paper. Bad for the environment.
    Reply #44 Top
    Quike! link this to every gaming forum you can think of!

    #6 made me lol  :LOL: 
    Reply #45 Top
    "Don't forget that not everyone has brand-new hardware. Make sure your games will work on the hardware that people have today."

    Here, here!

    I don't get the recent, 'It's designed to be played on the machines of the FUTURE!' philosophy that apparently everyone is supposed to be a big fan of. I mean, what the Hell does that even mean? They have Nostradamus leading their design team, and he's divined what the hardware of the future will be able to do? I'm supposed to not only have thousands of dollars in liquid 'Gaming Funds' available at all times to upgrade my hardware (which isn't even a year old), but also access to Marty McFly's time-travelling Delorean so that I can travel into the future, purchase the hardware I need to run the game at a steady framerate, then return to the present?

    Give me a freakin' BREAK.

    There is NO reason AT ALL that Supreme Commander or Crysis absolutely need to run down anything short of a Quad Core processor with a terrabyte of ram and the latest thousand-dollar slice of sex from Nvidia. Would it have hurt either title to tone down the poly count to a more reasonable level? Absolutely not. But because they want to seem so 'bleeding edge', they just decided to leave the games as big and bloated as possible.

    Oh, and hey, while we're talking about graphics: 2D is STILL FUN! You can still make fun games with 2D sprites! I want my sidescrollers and turn-based tactical games back. Hell, I want brand-new game genres based on 2D artwork. I don't know why, but developers seem so much more creative, and artwork styles so much more vivid, when 2D graphics are involved. Check out Capcom's past games vs their present ones as an example.
    Reply #46 Top

    Dawn of War: Dark Crusade will break 5 with the release of Soulstorm in ~May instead of a patch for Dark Crusade.


    Patches usually don't bring new races and campaigns, now do they?
    End of quote


    Dark Crusade's balance between the 7 races is flawed. Relic has admitted that they know the balance is flawed, but consider the balance "good enough" to not continue patching and to devote their resources towards Soulstorm instead. If Dark Crusade players want to get the balance fixes the current 7 races need, they MUST purchase Soulstorm because patches for Dark Crusade will not be forthcoming.
    Reply #47 Top

    Over on partner site, Neowin.net, I wrote 10 resolutions for the PC industry.  Below are 10 resolutions for the game industry.



    1. Stop with the obnoxious DRM. If people are going to pirate your game, they're going to pirate it. Reward the people who buy your games. Make it more convenient to be a customer than to be a thief.

    2. Don't release games until they're finished. People will forgive you for moving a date back for quality, they don't forgive you for rushing out an unfinished game.

    3. Don't forget that not everyone has brand-new hardware. Make sure your games will work on the hardware that people have today.

    4. Fun trumps graphics. Nintendo is doing well because they remember that games are supposed to be fun. The latest blood spatter particle effect won't beat out a fun game.

    5. Expansion packs should not be glorified patches. This is like #2. If your game does have bugs, fix them in an update, don't charge for them in the form of an expansion pack.

    6. Help Jack Thompson find a real hobby.

    7. Please make a sequel to Planetscape: Torment.

    8. Make better user manuals.

    9. We don't need every movie to have a game tie-in.

    10. Don't make me be on-line to play your game if it's a single player game.

    Happy New Year!

    End of quote


    Talk about well said!!!  :CONGRAT: 
    Reply #48 Top
    Now I can't help wondering Jack Thompson plays games. If he doesn't, then its surely time someone got him addicted to something (something electronic).

    I don't think Planescape should have a sequel as such. I would like to see another game in the setting - although that would tie it to D&D and for my money D&D rules don't work very well as a computer game system. A shame since there's such a wealth of content there. Failing that, an emphasis on good story writing and significant, interesting dialogue choices for the player would satisfy me. I *really* want to play Mass Effect.

    Regarding graphics too fancy for high-end machines, any other year I would be all for making a game so most people could play it, but there are some exceptions. Bioshock, for example, is simply beautiful, and I wouldn't want to play anything less than the artists' vision of Rapture. Supreme Commander is a performance hog, but that's as a result of other trade-offs they made: the massive battlefields with thousands of units in real-time, the seamless zoom, the really neat unit AI queueing, and the fact that the game is designed from the ground up for modability.

    On the other hand, I would generally rather play a game that ran smoothly than one that looked the best - things become satisfying and eventually frustrating if I can't get smooth performance. My solution is to leave the game on the shelf for a year or two. Supcom is a good game in 2007, it'll be a great one in 2008 or 2009.
    Reply #49 Top
    I'm not sure exactly where I should post this but I just wanted to say I bought this game and I was really impressed with you guys. You took your time and designed a really fun game to play. I really like your guy's attitude toward gaming and I really think the other game companys could learn a few things from you guys. Keep up the good work.
    Reply #50 Top
    I agree with all, but especially NUMBER 7! But then again, sequels are rarely as good as the real original...It had better to the likes of Godfather II.


    I'm not sure that I agree with that statement when it comes to games. Many game sequels are as good as, if not better than the originals. Off the top of my head, I preferred Galciv2, Baldur's Gate 2, and Halflife 2 over the originals. While sequels can certainly be bad, especially if the publisher or developer decides to make a quick buck instead of a game, but often times game sequels improve upon the original and result in a better game.
    End of quote



    Agreed, Played through the whole of Baldur's Gate 2 again this holiday, what an amazing game. Started the expansion Throne of Bhaal, damn challenging.

    Also really enjoyed Planescape: Torment.



    I agree with everything but 7, Planescape was the worst of the Infinity engine games. I don't care how good its plot may have been, the actual gameplay was atrocious.

    If you really enjoy reading a novel in the guise of playing a game, I hear Mass Effect has the same excess of dialogue.
    End of quote


    I love reading and that is one of the great things about RPG's, both hobbies in one.