Habitable Planet Explosion

I was playing GalCiv2:TA and there was a major event that caused all previously class 0 planets to be come class 9 planets (!). It resulted in about 30 new planets all grouped in one area. As it turns out, it happened to be my area, but nevertheless, it totally killed the fun of the game. It was just so unbalancing that I had to start over even though I was nearing the end-game.

Whatever that event is needs to be seriously nerfed - it's way to unbalancing to add any enjoyment to the game.
9,120 views 24 replies
Reply #1 Top
Those events are supposed to be unbalancing -- that's their purpose. And I found that particular event to be loads of fun.

So there :LOL:
Reply #2 Top
I'll have to post a screenshot - it was *insane* (and not in a good way). :)
Reply #3 Top
What consequences did it bring?
Reply #4 Top
Had this event on a large universe on the other side of the playing map away from me.

It occurred in the middle of an area controlled by the Yor.

The impact-

Increase by myself on weapons technolgies (including major technology exchanges with minor and major races for weapon, defense and troop improvments)- relations with the Yor where less then friendly
Mass build up of warships and troop cariers
Billions dead with loss of real estate for the Yor

The result-

Best fun i have had in a long while and once peace was declared set up infulance starbases and took the remainder of the planets occupied by the Yor


Great Game

Reply #5 Top
I had that as well in a game. A precursor artifact was found in the Vizzard system that made every planet a class 4 planet. With all the terraforming techs I got planets ranging from class 11 to class 16 (!). If that wasn't good enough, the range was 2 sectors wide. So a section of 5 x 5 sectors was suddenly filled with habitable planets. And this was a part of the galaxy filled to the brim with class 0 planets :p. About 150 new class 4 planets were open for colonization.

Luck for me, I have a brain. And the AI on sub-normal doesn't. I ordered all my shipyards to start building colonizers. The AI didn't (atleast not on a large scale). I went from about 40 planets to 150 in a year orso. I only stopped expanding because The Jagged Knife showed up, got 48 planets, of which 40 were mine.

So yes, it's messes up the game. If only the AI would've taken advantage of it :NOTSURE:...
Reply #6 Top
I do love the major events that can pop up in the games. However i too would prefer it if the AI was more able to use them to their advantage as the human player is. I know it is not an easy thing to ask and to be honest it does not stop the game being great as i do love the jagged knife one the most. Got to love it when half your planets 'splinter off' and create a new civilization. However they then only act as a minor which defeats the whole mega event :(
Reply #7 Top
Why are you complaining when you had your advesaries set at SUB-NORMAL. Did you actually expect them to take advantage of anything at that level??? Play all of your games on Normal or Challenging and you will see how resourceful the other races can be :)
Reply #8 Top
I agree with pharoah247 about the intelligence level but I like to put about 6 races on sub-normal and the three others on the highest level there is to make it more fun. I have never encountered that event before sounds very fun I should go look it up.
Reply #9 Top
I was playing GalCiv2:TA and there was a major event that caused all previously class 0 planets to be come class 9 planets (!). It resulted in about 30 new planets all grouped in one area. As it turns out, it happened to be my area, but nevertheless, it totally killed the fun of the game. It was just so unbalancing that I had to start over even though I was nearing the end-game.

Whatever that event is needs to be seriously nerfed - it's way to unbalancing to add any enjoyment to the game.
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This has been a feature at least since Dark Avatar. I've seen even larger "planetary explosion" events than the one you describe. They provide a big shake up to the game, but what you saw is functioning as intended. I don't like them because my preferred game-style is for a map with rare habitable planets.
Reply #11 Top

Here's the screenshot as promised. note that they're all class 9 planets.
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To be honest, managing all those planets would piss me off so much I'd just build a Terror Star and have at.
Reply #12 Top

Why are you complaining when you had your advesaries set at SUB-NORMAL. Did you actually expect them to take advantage of anything at that level??? Play all of your games on Normal or Challenging and you will see how resourceful the other races can be
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I usually do (check my profile). I don't expect the AI to do what I did. But I *do* expect it to atleast recognize the possibilities and make a (weak) attempt at grabbing some planets. Even if they grabbed 10 planets each, I would still have gotten more out of this event than the AI. If 5 sub-normal AI's colonize 1 (or 2, I forgot) of those new planets, it's of my opinion that something went wrong :p.
Reply #13 Top
When I play at sub normal, some of the AIs have veritable fleets of colony ships waiting in the wings. I'd be surprised if they didn't send anything out.

Hell, they're like roaches, they pop up in every little class 1 that I missed.
Reply #14 Top
Man, I'd have a field day with that. No complaints on my end :)

Reply #15 Top
i back in late DL and early DA i got this event a couple times, but never in my own area of the map. i haven't really seen in happen lately.

in each case, i was still able to colonize most of the new planets before the AI was even close. that's my only real complaint about this event, is that the AI doesn't seem to change its production focus accordingly (or at least quickly enough). otherwise i think it's a great event.
Reply #16 Top
I like the generic idea, but it's WAY too much. Maybe 5-10 planets scattered across the galaxy, but not 50+!
Reply #17 Top
You know you can turn off events like that don't you?

This event and others like it are intended to seriously upset the power balance of the galaxy, and 5-10 planets is not enough to do that (in most cases).
Reply #18 Top
You know you can turn off events like that don't you?
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actually it's not a mega event, it's just a generic/minor/pre-DA event, and it can't be turned off AFAIK.

I like the generic idea, but it's WAY too much. Maybe 5-10 planets scattered across the galaxy, but not 50+!
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i could see that. i think the difficulty with that is, on an all-abundant map it'll have far less effect (if it even occurs at all).

maybe if it had some percentage chance of making planets habitable, perhaps based on the frequency of existing planets, rather than effecting every single one: perhaps then it would be more to your liking. either way, i'm not so sure the devs will have time to look at that soon.
Reply #19 Top
I love those events, especially when they are in another civ's territory. It really causes the territory of the map to change quickly, and the industry and influence power can quickly help you take down other civs.
Reply #20 Top
Alterntively, if you don't like it just load from your last save. Super events like these are random, and odds are it won't happen again next time around.
Reply #21 Top
Alterntively, if you don't like it just load from your last save. Super events like these are random, and odds are it won't happen again next time around.
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but again, this isn't a mega event but rather a generic event. re-loading would obviously un-do it, but i'm replying for a different reason. i'm not sure, but i think the non-mega events aren't entirely random. it seems like this event only occurs in the space of a weak empire, similar to the precursor artifact event that slowly boosts their ability bonuses. hard to confirm this, however.
Reply #22 Top
... it seems like this event only occurs in the space of a weak empire, similar to the precursor artifact event that slowly boosts their ability bonuses. hard to confirm this, however.
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I can say that at the time, it affected the area around a minor planet which was in my territory and I was the strongest empire at the time. The event actually said "the area around planet X" where X was the homeworld for a minor race (I forget which one).
Reply #23 Top
it could be that the event triggered around the minor race, though that would be surpremely stupid.
Reply #24 Top
it could be that the event triggered around the minor race, though that would be surpremely stupid.
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Odd though it is, I think that's exactly what happened.