A few things the devs may have overlooked

Well I have been playing the latest version of the beta, on challenging (more on dif settings in a sec) I am playing an immense map and have encountered some issues that really seem to make it an unfair advantage to the player(not the A.I) .

#1 the anomolies :anomolies respawning sounds good but once you realize the A.I ignores them you realize that simply building a few fast surveyors nets you a enormous advantage by the way of the added +1 's in econ ,ship hp,morale,ect... that each anomoly nets you,now this does not even stop there. add in the occasional +25% to your tech research {especially on late game techs}will always pull away from the A.I in terms of all of the above .

solution would be to make A.I again place importance in anomolies, also change the +25% to a tech to a point bonus. because there is a big difference in +25% to universal translators and +25% to black hole gun.

#2 new race emergance. now I dont mind the races popping up from time to time but you need to create them with defenses . for example in the current game i have had dread lords pop up right in my territory. and same turn since they were so close and had no ships protecting them ,i immediatly conqured their planet in the same turn.

then the vegans come along , and upon speaking to them i see they have a bunch of end game techs . whereby i trade a bunch of crap ships and techs for all of it then on the same turn i conquer their homeworld because it was undefended. so essentially you gave me like 12 end game techs for one measly troop ship

#3 make war more costly to pay a civ to start. i cannot stress how undervalued a war is in the A.I mind. it is way too easy to just pay everyone to fight each other while you tech yourself all the way to godlike proportions

more to come . i got a list but kid is crying so igotta go for now. feel free to leave your dumb a.i expl;oits that need fixing
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Reply #1 Top
Personally I'd like to see survey ships and asteroid miners disabled at starts, as at least with the survey ships, you can get a teremendously unfair advantage early in the game. I started one game and had amassed a ridiculous amount of capital by constant 500/1000 bonuses.

Plus it directly conflicts with tech research. Maybe keep asteroid miners, I don't know. Never understood the free survey ship though.
Reply #2 Top
Originally, all I'd liked to have had is a way to turn those damned anomalies off. But, really, disabling the survey ship at the start sounds like a better idea. It keeps importance in researching Sensors near the start of the game. I'd still want to have some kind of scouting ship at the start, though. Otherwise I probably wouldn't notice where everyone else in the galaxy was until a good number of turns into the game ::P
Reply #3 Top
Start with one scout ship in the beginning, or some kind of old maneuverable probe and then you have to research Survey Ships, for an example.
Reply #4 Top
Start with one scout ship in the beginning, or some kind of old maneuverable probe and then you have to research Survey Ships, for an example.
End of quote


Absolutely. That would make what you build first of real strategic importance. Right now it's too easy to explore with colony ships. There just isn't enough reason to bother with scouts. (unless you play rare habital planets)

The thing that gets me, is how a scout is still slow at the outset, and sensors are so weak. A scout should be fast, and it should have good sensors. There should be a way of balancing ship design to allow that.
Reply #5 Top
I deffinatley agree with delaying the onset of surveying until it is researched.also asteroid mining for that matter.
I also feel this way about colony ships. now do not get me wrong . it is essential to get some colony ships from the start.

so i propose this . NEW Start Ship List : instead of a colony ,miner,flagship. change to 3 colony and make mining ,colonizing,and surveying modules need research .

this solves the early game rush tactic . and makes things like mining and surveying more important. now you would have to make some tough choices . 'do i go for military, mining,colonizing,surveying,econ,production,research and so does the a.i

before , my early game was just a mad rush to colonize every planet i see , because i know the a.i is doin the same. but perhaps if these changes are implimented then each game would differ from the start. what if i just skipped colonizing and went right for the militay/invasion tact and just colonized my opponents worlds.