Drath Unique Buildings

There are two problems. First, the Drath Temple does not link from the early entertainment building, nor does it link to the Healing Pools. Why would the Drath have Healing Pools anyway? I understand that the Temple is not a logical technological progression from the earlier building, but it's a huge pain to go around all your planets and make sure that they upgrade it. It also clutters your build list really badly.

Second, the Biosphere Modulator seems to only give a 10% industry bonus, making it a crappy expensive generator. I never built one, so I don't know if the display is incorrect and it actually does modulate the biosphere.
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Reply #1 Top
if you doint like it change it.
Reply #2 Top
you doint like it change it.
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And still play a Metaverse game?

I think the Drath Healing Pools were an oops. As for the issue of auto-upgrading from the previous tech. Unless it's a perfect upgrade, it should be a choice. I'm not at my PC with it installed to check the stats of the two, but as you said it isn't a "logical technological progression from the earlier building".

Bioshpere Modulator...build one, then get back to us on if you think it's a waste of space. On avg I was gaining 3 more tiles upon placing it. It may be a 10% industry bonus, but it's about as effective as 1-2 levels of terraforming as well.
Reply #3 Top
I 'doint' like your stupid answer. This is beta testing, not a modding forum.

As far as the second, more substantive response, it looks like the display is incorrect. It needs to clarify what it does. What it's supposed to do, and what it says it does, are two different things. Do you see it providing a 10% bonus in addition to the terraforming?

The Temple is not a logical technical progression from the Entertainment Center (or whatever) that you start with. If a multi-racial building's upgrade path can be set over multiple races, why not do it? The Temple is the Drath replacement, so why make us hunt them all down manually? If that isn't possible, then we'll just have to live with it.
Reply #4 Top
Ah ok, so the previous morale building the stock entertainment center. I think it may be an issue to the coding aspect to say "these 6 buildings are an upgrade to this building" as it may create an odd loop effect depending on what techs you have. For example, lets say you only have the stock entertainment center, then in one trade (not one visit to a race, but 1 click...so you stacked both techs into their side of the table) you pick up two buildings which have both been set as the upgrade from the EC...which building should the EC be upgraded to? If they keep it at "this 1 building is this 1 building's upgrade" it's more static.

Also, depending on maintenance costs, you may not wish to upgrade a 15% morale to a 20% morale if it's too costly vs a different building's 20% morale.

I think a better solution would be another governor to say "empire wide, replace this building to this building".
Reply #5 Top
I think a better solution would be another governor to say "empire wide, replace this building to this building".
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That right there is a fantastic idea. We can already empire wide change ship production (i.e. all planets building Colony Ships should now build Defenders), the same should be available for buildings.

Reply #6 Top
I think a better solution would be another governor to say "empire wide, replace this building to this building".
That right there is a fantastic idea.
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i'll second that with much gusto. throw in empire-wide control over auto-upgrading of buildings, and i'll be one happy nerd.
Reply #7 Top
I just wonder what the ramifications would be in the case that you have a entertainment center already qued to upgrade to...lets say a market, then you do the "all EC into drath temples". It would likely override the EC to market upgrade.

Little things that could trip you up...
Reply #8 Top
I'd be able to live with it... It would be an excellent and much needed feature.
Reply #9 Top
I think a better solution would be another governor to say "empire wide, replace this building to this building".
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YesyesyesyesYESYESYESYESYESYESYES PLEASE GOD YES.

That, right there, is brilliant.
Reply #10 Top
I think a better solution would be another governor to say "empire wide, replace this building to this building".


That right there is a fantastic idea. We can already empire wide change ship production (i.e. all planets building Colony Ships should now build Defenders), the same should be available for buildings.

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I really wanted this feature earlier, when I was replacing the same building with the same other building on 64 worlds earlier tonight.

I would love to see a social project governor like this.
Reply #11 Top
yes, indeed i would too. in the protracted games i play, when i've finished the tech tree, i usually turn all my labs into markets -- a governor would be great for that. it'd also make it a lot easier to play w/o the auto upgrade option, which is sometimes a good thing (for example, if you get industrial sectors before you can handle building and paying for them).
Reply #12 Top
I thought of the find/replace option over the holidays, but I see that I was beaten to it. I agree that this is a better idea than my first suggestion. As far as getting tripped up on one or two buildings where I was not upgrading like with like; I'd much rather have to scroll through all my planets and make a few clicks, than scroll through all of them making several clicks on each.
Reply #13 Top
Oh, yeah...the auto-upgrade can kill you economically.
Reply #14 Top
I know this is kind of a problem, but generally by the time my colonies are numerous/developed enough for this to put major hurt on me, I have a pretty big cash reserve and can just ride it out. Is this not what other people are experiencing?
Reply #15 Top
Well...

Last night, due to an untimely lucky proc, I ended up researching two industrial techs instead of one, which did strain my still-early-game economy something fierce. Usually, I just research economy buildings before I touch industry.
Reply #16 Top
The times Creativity will upset me is when I'm researching tech like Industrial Sectors til the point of 1 week remaining then switch to something else, so that when I'm ready to switch to IS it doesn't take me long to research.

Sometimes I'll have a few buildings all at 1 week remaining, then once all my planets aren't building and I have the money reserves, I'll switch to 100% research, knock them all off then switch to 100% social and sit back and watch my money go poof.
Reply #17 Top
Oh, yeah...the auto-upgrade can kill you economically.
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But if you are talking about this in regards to the wishlist feature for buildings to auto-upgrade, it wouldn't be as severe economically as when you do it with warships.

When upgrading ships you have to pay BC, since there is no feature to upgrade them over time at a starport with your military points, whereas if you are upgrading buildings it just uses your social production output, you aren't FORCED to buy them.
Reply #18 Top
Right, I mean the increased maintenance cost for industrial improvements.

To be honest, I wish I could improve ships the same way I improve buildings - let it take time. I guess there's reasons not to do it that way, but it'd still be nice.
Reply #19 Top
Refitting ships in orbit shouldn't be too hard, though. Queue it up like you would a new ship. I would love to see that in a future version.

Paying cash to upgrade a ship in the middle of nowhere seems strange to me
Reply #20 Top
Here is how I think it should work.

You have a governor which allow you to upgrade/replace all of a certain building, including any in the queue. If a building is being upgraded to something else already, you ignore it.

You would also have the ability to obsolete planetary improvements, just like you obsolete ships. That way I can choose which ones I still have access to. You could have a tab that shows you obsoleted improvements so you can un-obsolete them if you make a mistake.

And I like the idea of being able to upgrade ships in orbit at the starport. I personaly would rather it always worked like that, but you could leave it in that you can buy an upgrade in the middle of space, it is just a contracting firm come out and does it. It would just be more expensive than using the star port.

Reply #21 Top
You would also have the ability to obsolete planetary improvements, just like you obsolete ships. That way I can choose which ones I still have access to. You could have a tab that shows you obsoleted improvements so you can un-obsolete them if you make a mistake.
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that's a great idea for TA. i've rarely got a use for the slave pits line by the end of the game; it just clutters up my list of available buildings.