Fun Self-Made Scenarios

When strategic choices become fun!

In a previous game I was playing the Yor and just for fun I decided that I simply wouldn't bother to research the Universal Translator technologies. This almost instantly placed my on a war footing with the entire galaxy, but I really felt like I was controlling a race of machines, shunned by the rest of the universe as evil killers.

By being forced to remain on a war footing my ships became highly trained veterans, my technology research was based around repelling all borders and keeping the other races out. This required massive research centres and production facilities to keep us up there... I finally made satisfying a conquest victory then suddenly I realised how much fun I I had been having all because of a crazy choice at the start of the game!

Who else sometimes subscribes to such madness??
6,491 views 9 replies
Reply #1 Top
Holy cow... you've got some of that kinky pattern of tactics at times also?

Nothing i enjoy more than to lure any AIs into humanly emotions & overly complex (abstract too) logic. Just to see how well they react or adapt. I can say, surprisingly so, that most circumstances i could devise were all pretty much hilarious and allowed a terrific amount of diverse reactions or counter-measures by (as it may have seem then) confused enemies.

Example; Setting a boobie trap with a few well placed "attractive planets" loaded to the rim with high defenses and many (more like in the multiple dozens) low-cost-single-shot (triple offense designs) ships... and watch them send tons of attacks and a single invasion troop transport -- only, to have ME coming right back along with 4 more just nearby. Mind you, any these planets CAN be wasted if only just for the fun.
But, don't try comin' anywhere close to the core systems. Since, i always keep retaliatory armadas. Better be ahead in all aspects though. Upgrades and all.

- Zyxpsilon.
Reply #2 Top
Does that work?

Say a PQ12 with 18bn pop loaded to the gills with Planet defence? I gotta try it.


(Although maybe it will be the Korath who will try first!)
Reply #3 Top
How about my Beta game that I decided that I'd blow up every last star in the (medium) galaxy with my Terror Stars? Including my own in the end (took out a total of 3 races in the final explosion).

I believe that would constitute "madness".
Reply #4 Top
I believe that would constitute "madness".
End of quote


Madness? THIS.....IS......SPARTA!!! :: spartan kick to random xenomorph :: :D

GalenEvil
Reply #5 Top
As a designer by trade - I am always interested in the extremes of a solution to shine a light on the strengths and weaknesses in approaches to resolving problems. One aspect of this is the use of Provocative Statements to challenge an established way of working.

For example - Provocative question - What would happen if we set our tax rate to 0 and kept it there?

* Happy population, maximum growth rate
* No income from tax and we can't grow without money
* No need to build economic advantages, less need for morale advances
* How do we get money?
* Will have to trade technologies, planets, ships to generate money - or threaten lots of people for tribute
* How much does a small ship go for - can I pump out sufficient numbers of small ships to generate sufficient money to fund expansion?
* I don't want to provide the enemy with armed ships. Do they pay more for ships with specific technologies on-board?
* Can get away with smaller cheaper colony ships as we don't need a lot of settlers to populate a planet quickly.

There's lots to think about, and experiment with, in there. This kind of thinking would lead to the "all production" or "all research" model of planetary improvements quite quickly.

So - in summary - have a look at all of the sliders and ask "What would happen if I set that slider to (0% or 100%) and ran with it?"

--
Shymer
Reply #6 Top
Madness? THIS.....IS......SPARTA!!! :: spartan kick to random xenomorph ::
GalenEvil
End of quote


I laughed at this, until a certain thought hit me. This thread is all about self-made scenarios, right? I just might have to make a "Spatans" custom race, and have it so I always have fewer ships than opponents, but never accept any demand. Also, I'd make it my life's work to piss off the strongest AI in the game.

Anyone else have any ideas I can add to this before i start?
Reply #7 Top
Anyone else have any ideas I can add to this before i start?
End of quote


How about you've got to make sure you get a 100 to 1 or something of the likes Kill Ratio with your ships (and if your feeling particularly insane, your ground troops as well) at the end of it, to be like a real Spartan?

Fate,
:LOL:
Reply #8 Top

How about you've got to make sure you get a 100 to 1 or something of the likes Kill Ratio with your ships (and if your feeling particularly insane, your ground troops as well) at the end of it, to be like a real Spartan?

Fate,
End of quote


Alright, so always outnumbered, never accept demands, piss off strongest civs, and get extremely high kill ratios. Also, I decided I have to go into Star Republic/Star Democracy, and have all the soldiering techs and the Tri Quan wonder. Hmm, this may be hard for a guy who isn't very good at this game. Oh well, tonight I dine in Hell.
Reply #9 Top
You are sooooooooooo posting the results of this game in here ShadowDemen, you've got me interested in how it turns out!!