Starport Full Bug

In two different TA beta i've had an AI build so many ships that there starport becomes full and then fail to move ships from a planet so they can no longer build new ships.

First time it was the Korath, they filled there planets completely with spore ships.

In my latest TAB3b game the terrans have filled there 6 planets with 60 miners. (Side point: they only have 3 asteroids). It's 5 years into the game and there starports have been full for 3 years plus I believe.
4,445 views 6 replies
Reply #1 Top
It's on purpose. They fully count on someone converting some planets into asteroid fields using a terror star ;)
Reply #2 Top
It's on purpose. They fully count on someone converting some planets into asteroid fields using a terror star
End of quote


 :) 

Few extra details on the bug/AI flaw:

They have no military units whatsover and the terrans are incredible/maso level 5 years in.

Reply #3 Top
Same thing happened to me with the terrans. The only time they built attack ships was when another race declared war on them and destroyed some of their miners. Once peace was made, the terrans went back to building their miners.
Reply #4 Top
Wasn't that a strategy to stop spore rushes?
Reply #5 Top
I have seen the Terran space miner spam issue also (but not always). They did start building fighters when I went to war (they declared war on me). But it was too little, too late. Had to restart the game since it felt too cheesy taking their territory. And just to toss this in, Spore ship spam with mach IV speed early in the game is extremely frustrating.



Reply #6 Top
Agreed about the Spore Ships. The Korath jumped the Yor after I had beaten them down, and within two turns had seized at least 10 planets with speed 16 Spore Ships.