Need Input on TA Yor Mod
Not really a mod... more like tweaks.
from
GalCiv2 Forums
So after going a bit through the forums, I've read a some complaints about the Yor changes in TA. I decided to try out the Yor on TA and found that most of the complaints to be quite true. After some thought, I've decided to tweak the Yor differently. I know TA is still in beta, but... I'm done with school until next semester... and it's the weekend. So why not?
I've gone through a few threads on how people would like to see the Yor become. I've copied some of the ideas and the poster who thought of them as well (I like to give credit to who deserves it). I would like any kind of input one may have concerning this, from techs to ship design for all I care.
Like some have already stated I would like to see the Yor become "less human." I don't think this will be a time consuming project, but if anyone wants to lend a helping hand, I won't say no.
Here's some ideas from fellow posters:
YOR IDEAS
-(talon012754)-
+ The Yor should have no need in the beginning for any kind of life support for their spacecraft. There robots for god sake.They should have excellent beginning ranges on their ships. And as a result of no life support their ships should cost less. Less redundancy systems needed.Freighters as well should cost less.And starbases to.
+They should have faster repair skills.
-Creativity should be off limits as they think like machines.
-Research should be weak. as a result.
+To compensate for weak research since the robot bodies can stand higher levels of radiation powerful energies could be applied to invent teleporters to help steal techs and spying. Obviously very slow in the beginning but increasing.Biological tissue would not stand for this.
(Of course survey ships go through black holes but it is a matter of repeated exposure to radiation.)
+Ships might be able to teleport small distances as well.
Super Ability should be a mechanical version of the hive. No individuality.
-(thehandofzarquon)-
1. Increase the Morale the charging stalks provide. Greatly, imho. Something like 15/30/45 or so. Someone, somewhere on these boards, mentioned giving the Yor "Compliance Algorithms" techs, or something like that, that provided passive morale boosts by "removing or reducing rouge units". I really like that idea.
2. This kinda struck me when I thought of the Yor having strength in numbers vibe going: Every Unique Yor building (including the Charging Stalks...) would provide +1 "food"/max pop. Charging Stalks in this case are basically "just" morale improvements. The more I think about this idea, the more and more I like it. If it doesn't get in TA, I'm certainly highly considering making a mod that does this.
3. Remove the Maintenance on the Collective improvements. I think that would go a long way in improving the Yor's poor economy, especially in the beginning.
4. Have the Yor's Planetary Invasion Tech be unique to them and give a unique Troop Module that's smaller, cheaper, and holds 750 rather than 500 troops. This unique Tech can't be traded or stolen. (The Yor currently do not get the Advanced Troop Module)
5. Make the Mini Soldiers Invasion Tactic either Yor-unique or available earlier for the Yor. Either the Yor's Planetary Invasion tech equivalent or the first Terror Drone tech could provide it.
I've gone through a few threads on how people would like to see the Yor become. I've copied some of the ideas and the poster who thought of them as well (I like to give credit to who deserves it). I would like any kind of input one may have concerning this, from techs to ship design for all I care.
Like some have already stated I would like to see the Yor become "less human." I don't think this will be a time consuming project, but if anyone wants to lend a helping hand, I won't say no.
Here's some ideas from fellow posters:
YOR IDEAS
-(talon012754)-
+ The Yor should have no need in the beginning for any kind of life support for their spacecraft. There robots for god sake.They should have excellent beginning ranges on their ships. And as a result of no life support their ships should cost less. Less redundancy systems needed.Freighters as well should cost less.And starbases to.
+They should have faster repair skills.
-Creativity should be off limits as they think like machines.
-Research should be weak. as a result.
+To compensate for weak research since the robot bodies can stand higher levels of radiation powerful energies could be applied to invent teleporters to help steal techs and spying. Obviously very slow in the beginning but increasing.Biological tissue would not stand for this.
(Of course survey ships go through black holes but it is a matter of repeated exposure to radiation.)
+Ships might be able to teleport small distances as well.
Super Ability should be a mechanical version of the hive. No individuality.
-(thehandofzarquon)-
1. Increase the Morale the charging stalks provide. Greatly, imho. Something like 15/30/45 or so. Someone, somewhere on these boards, mentioned giving the Yor "Compliance Algorithms" techs, or something like that, that provided passive morale boosts by "removing or reducing rouge units". I really like that idea.
2. This kinda struck me when I thought of the Yor having strength in numbers vibe going: Every Unique Yor building (including the Charging Stalks...) would provide +1 "food"/max pop. Charging Stalks in this case are basically "just" morale improvements. The more I think about this idea, the more and more I like it. If it doesn't get in TA, I'm certainly highly considering making a mod that does this.
3. Remove the Maintenance on the Collective improvements. I think that would go a long way in improving the Yor's poor economy, especially in the beginning.
4. Have the Yor's Planetary Invasion Tech be unique to them and give a unique Troop Module that's smaller, cheaper, and holds 750 rather than 500 troops. This unique Tech can't be traded or stolen. (The Yor currently do not get the Advanced Troop Module)
5. Make the Mini Soldiers Invasion Tactic either Yor-unique or available earlier for the Yor. Either the Yor's Planetary Invasion tech equivalent or the first Terror Drone tech could provide it.