Hi!
BTW Impressive game Iztok.
I take off my hat to you, sir.
Iztok DID make all the difference for Team E.
Thank you gentlemen! I just had to keep up my reputatation.

Frankly this was the THIRD game I tried for that round. First two were DL ones, with Drengin and Yor. I thought +70% growth bonus, +30% econ, drengin's 25% inherited morale bonus and 40% better DLs' economy would be enough to win quickly, and I also haven't played Drengin yet. The second one was with Yor, and was inspired by mumble's AAR. But I just could't get starting conditions I supposed mumble got (me in center, the rest of AIs roughly on one side of the galaxy, some empty planets on the other (not to mention a class-26 planet nearby

).
But I've learned a lot from those two games (all-factories is bad for tech rush I needed to get invasion tech before my neighbours started militarizing). Since Ferrel posted a nice one game (1 year, 9600 points), I had to try something different. Yor was already used, so I've chosen Krynn (good starting tech AND Ion Drive, excellent morale (+60% at start!), and lots of econ bonuses (50% at start) to compensate the 40% smaller income from DA planets. I've kept most planets at 100% approval for most of the game, starting at ~55% tax, ending at 78%, so money wasn't a problem until I've invaded both Terra and New Iconia in the same turn using Information warfare (both had ~15B pop at 50% and 55% approval). But at that time I already had the best economy, and climbed out of that hole in just one turn.
Pitty I missed the morale resource to the north of my HW. When I discovered it, it already had an iconians' SB on it. But I managed to claim the only one econ and research resource in the galaxy, and 1 out of 2 influence ones. I've also been very lucky with cash anomalies: IIRC they gave me 1850 BC!
The game was mixed all-X.

At first I've been running my empire at 100% social spending and building some factories on all planets, but after two-three factores I've built two-three labs everywhere, and changed spending to 100% research for a real tech rush. That helped me to get enough tech to switch back to all-factories and built just one type of medium-hull ships for successful attack on both Iconians and Terrans, since they were using mass drivers as their weapon. Korx were neutral to friendly, too strong to subdue quickly, and using beams. I also needed peace in the last three months to finish game with proper victory type.
Alas, the first time I won, it happened at about 5th of Januar 2228.

I counted weeks properly, but I didn't expect 10 weeks need to pass AFTER the announcement. So the game started count-down two weeks
after I've taken the last iconians' planet in 8th of October. I had to reload a game from July 2227 and replay it.

While waiting for the victory I really didn't had much else to do than grow pop at max rate, build/buy some wonders, and research techs that could give me more scores.
IMO what gave me 1600 more points than the Ferrel's game was my big pop (social score)and high econ (econ score) from high tax rate, both possible by very high "natural" krynn's morale ability. Without it I doubt I could pull out better score. Maybe by building lots of fake defenders, and putting them all under cover of an enhanced military starbase(s), but there just wasn't enough time to research other two basic weapons' techs, and free Starports to actually build them. But I'm just guessing. Until now I never played for scores.
BR, Iztok