Resource Mining techs

races lacking them have big disadvantage...

Just wondering when or if they are going to be reintroduced.

Mining resources in Gal Civ is very important and the races which now lack these techs becuse of changes to there industry tech branch are currently at a big disadvantage.

Terran, Torian and Arceans

have the standard factory branch so there fine

The rest

Yor, Drengin, Korath and Iconians need to have the mining modules techs reintroduced into there trees somewhere.

Personally id like to see a cap of 20% per resource in the future but thats slightly off topic.
5,218 views 8 replies
Reply #1 Top
Maybe those modules should be moved to the Space Mining techs, which everyone has. Makes logical sense to me, at least.
Reply #2 Top
Maybe those modules should be moved to the Space Mining techs
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Yeah that could be a good idea ethier that or just reintroduce them into the new factory branches eg the Yor could get 1 mining enhancement per collective tech.

Or they could just give each race a seperate mining module tech branch entirely.

Reply #3 Top
This is strange because in all of my TA Beta games in which the Yor, Drengin and Korath are present, I've seen each of them build mining bases on galactic resource and asteroid bases. I can only assume they have the techs or are getting them from somewhere. If they are getting them from another AI, then they are able to consistently do so because I see those bases in every game.
Reply #4 Top

or just reintroduce them into the new factory branches eg the Yor could get 1 mining enhancement per collective tech.
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Not possible currently with the way the XML tech requirements work... you'd have to make an entirely new chain of modules for each of the Yor, Iconians, and the Drengin/Korath, but then you would be able to build all these new modules and the old ones (for a total of 4x whatever the current max Mining percentage is, at least for the Yor (since collective techs aren't tradeable), that is. 3x for everyone else, I think), assuming you trade for the techs that give them, of course.

This is strange because in all of my TA Beta games in which the Yor, Drengin and Korath are present, I've seen each of them build mining bases on galactic resource and asteroid bases. I can only assume they have the techs or are getting them from somewhere. If they are getting them from another AI, then they are able to consistently do so because I see those bases in every game.
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Building a starbase on the resources doesn't have any tech requirment, just a constructor. However, the upgrade modules that increase the bonuses from these bases are only in the standard Industry techs. That's what he's talking about being missing.
Reply #5 Top
Building a starbase on the resources doesn't have any tech requirment, just a constructor. However, the upgrade modules that increase the bonuses from these bases are only in the standard Industry techs. That's what he's talking about being missing.
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Yep spot on, currently the Yor, Korath, Drengin and Iconians can acheive a 14% bonus I believe for each resource. The Arcean, Terran and Torians who have the normal factory branch which includes the mining modules can achieve nearly a 43%ish bonus per resource. It's a major disadvantage for the races lacking these modules.


Reply #6 Top
Jesse (codeCritter) and I have actually been looking at this situation for the past couple of days and will eventually be implementing some adjustments where the team deems them necessary.

Because of all the adding/removing of techs within the race-specific tech trees there were quite a few affected starbase modules.  Some of those were by design (ie. Arceans purposely cannot research Warp Drive techs and so therefore do not have access to starbase modules with speed assist), while the affects on some of the other modules may have been overlooked (ie. the advanced resource mining you mention).  We do have an internal list of all the affected modules and will probably go down each one and make a decision on what to do.

Thanks for pointing it out though. 

~Charles
Reply #7 Top
Jesse (codeCritter) and I have actually been looking at this situation for the past couple of days and will eventually be implementing some adjustments where the team deems them necessary.

Because of all the adding/removing of techs within the race-specific tech trees there were quite a few affected starbase modules. Some of those were by design (ie. Arceans purposely cannot research Warp Drive techs and so therefore do not have access to starbase modules with speed assist), while the affects on some of the other modules may have been overlooked (ie. the advanced resource mining you mention). We do have an internal list of all the affected modules and will probably go down each one and make a decision on what to do.
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Thats good, I assumed this was the case. There are other things similar to this as well. eg the races who dont have the default morale branch no longer have access to many of the wonders and trade goods associated with it.
Reply #8 Top
Yea, I was just assuming that it was a concious design decision, because its about a +30% global bonus difference once you get the high level mining techs between the races that have the old ones and those with new. The Iconians are really the only ones I feel suffer greatly, as the newly improved Yor and Korath don't have nearly the economic problems the Iconians face.

Oddly enough, I find that the Arceans with the full line of mining techs and their Weather Control Centers can become absolute economic giants, which was certainly never the feeling I got about them pre-TA.