Race Creation

some ideas

I don't know about anyone else, but I love the fact that I have the freedom in GalcivII to create my own races. It's one of my favourite parts of the game. But I wouldn't mind seeing some improovements made to it.

Here's some of my ideas:

- add a system for creating the "noun" and "verb" of your race. Right now all the foregn races identify you as just your empire name, rather than species like they can for eachother. I remember that the old Alpha Centauri did this well.

- add a system for creating your home system. When you use a custom race right now, all you get is a random set of planets with your system name followed by I, II, III, IV etc. I'd love to be able to specify the types of planets, their names, and the type and name of the star they orbit.

- Please add more government types and race abilities. This would let custom races be well... more customized and different from the pack in races.

- And my most urgent request, please make it easier to create custom ship styles. I've been working at it for months and still have yet to make one work properly.

Thanks for listening, and feel free to post your own ideas, aswell as your thoughts on mine.
12,443 views 21 replies
Reply #1 Top

I don't know about anyone else, but I love the fact that I have the freedom in GalcivII to create my own races. It's one of my favourite parts of the game. But I wouldn't mind seeing some improovements made to it.

Here's some of my ideas:

- add a system for creating the "noun" and "verb" of your race. Right now all the foregn races identify you as just your empire name, rather than species like they can for eachother. I remember that the old Alpha Centauri did this well.
End of quote



I agree. Diplomacy can be a little lacking for custom races.


- add a system for creating your home system. When you use a custom race right now, all you get is a random set of planets with your system name followed by I, II, III, IV etc. I'd love to be able to specify the types of planets, their names, and the type and name of the star they orbit.
End of quote



You can - not in game but if you create the custom race in game then ecit and go to find the customracexml file for that particular race you can specify planet names etc...


- Please add more government types and race abilities. This would let custom races be well... more customized and different from the pack in races.
End of quote



Like what exactly?

Im not disagreeing just wondering what else they could add?

They need to becareful with adding new such stuff so they dont unbalance the game.


- And my most urgent request, please make it easier to create custom ship styles. I've been working at it for months and still have yet to make one work properly.
End of quote



Im not sure what you mean here...

Do you mean having to create your won ship designs in the shipyard? How would they make that easier?

I mean currently all you do is stick bits together like lego.

Actually for me the shipyard is one part of GC2 i dont like - i wish there was/is more generic ship designs to use because for me designing my own is a pain in the back side and I dont like doing it; but currently you pretty much have to.



The last thing I have to say its more a comment on the library - I wish someone a mod or something would go through it and remove all the duplicate mods and old out of date mods.
Reply #2 Top
To adress your questions:

1) about the planet settings, I meant add it as an in game feature, rather than having to mod the thing myself.

2) I'm not sure... Comunism, environmentalism, maybe a colective?

3) what I mean is the "styles" of ships, in the dark avatar expansion, there is an "Create ship style" button but it has never worked for me.

Any other ideas?
Reply #3 Top
How about a Communist Government line of techs?

History has shown that Communism does not work with human beings, but that doesn't mean in a sci-fi game it can't work with some aliens.

-----
Ah Orca beat me to it
Reply #4 Top

To adress your questions:

1) about the planet settings, I meant add it as an in game feature, rather than having to mod the thing myself.

2) I'm not sure... Comunism, environmentalism, maybe a colective?

3) what I mean is the "styles" of ships, in the dark avatar expansion, there is an "Create ship style" button but it has never worked for me.

Any other ideas?
End of quote



1 = Ah I see what you mean. Less cumbersome that way.

2 = Commune is a good idea but should probably be restricted to certain races like the Torians or Drengin (highly patrotic and loyal races).

3 = Ah so you mean a TYPE of vessels ie Terran Alliance style etc? kewl. How would they make it "easier" tho?




How about a Communist Government line of techs?

History has shown that Communism does not work with human beings, but that doesn't mean in a sci-fi game it can't work with some aliens.

-----
Ah Orca beat me to it
End of quote




Not necessarily. Communism failed because of Mankinds inherent greed.

If a Commune could be established by patriotic and honest people then concievably its probably the fairest form of government there is.

Remember the "communist" states in real life werent really Communisms but more Party Dictatorships.
Reply #5 Top
3) what I mean is the "styles" of ships, in the dark avatar expansion, there is an "Create ship style" button but it has never worked for me.
End of quote


this button is for AI custom races. ie you have to add them to the opponents list to get that button to work.
Reply #6 Top
1. Yeah I agree, noun verb thing would be a nice addition and one I surprised they have not done already doesnt seem to be a tricky issue or anything.

2. I totally agree. I have mentioned it before. Not only would new goverments like communism be neat but how a bout changing the tech tree. I hate that I have to go from empire to republic to federation. I mean really if I am evil do I really want to be a Evil federation? I say keep the governments and add some new ones and have each government have its own tech tree for example:

Empire (aliment evil)
Warlords ---> Cheifton ---> dictator ---> Lordship ----> Empireor ---> Supreme Imperator

It would be more or less the same perks of advancement that the current government tech tree has right now but it would be more national personality specific and considering TA is all about making the tech tree more species specific why not. I again really Dregin Star Federation??? I dont think so.

Also I think it would be neat to see the diplomatic issues that could arise yeah right now evil and good dont get along but imagine Capitalist/industrialist and Communists staring each other down.

4. Please have a off line ship editor, I dont know if that is what you meant but I would just like to be able to create ships outside the game cause it takes forever to sometimes build the huge super capital ships I want to mess around with, especially if its for a custom race I want to play against not with.
Reply #7 Top
Empire (aliment evil)
Warlords ---> Cheifton ---> dictator ---> Lordship ----> Empireor ---> Supreme Imperator
End of quote


These are all pretty much the same thing though: Imperialist.

I agree that it would be cool to have more variation in the types of government though. It seems like government is little more than free candy in my games; I never have problems managing morale amongst the people, which are supposedly harder to control. The tree should branch out I think, into two or three paths, and choosing a path should restrict access to the others, with the exception that UP proposals or game events could change it (a new political philosophy has swept through your civilization; the people demand change in the government; you now have to use communism; etc). More importantly, they should have different effects than just trading morale for production.

Perhaps for the home system you could set up a point system like what is used for attributes; you could allocate a certain amount of points to your home world, increasing its class or adding bonuses to the tiles, but this would cause you to have few points for the other planets in your system, making them of poor quality.
Reply #8 Top
Well yeah the words are the same more or less in meaning there just place holders for advancement through a specific form of government.

So Imperial government
Pros: military production bonus
Cons: larger upkeep on colonies

Each section betters the pros and cons

Warlord Empire
---Basic Empire

Cheifton Empire
---Increased central control (increases Military production like 5%)

Dictator Empire
---Increased politcal control (Papraganda centers and increased happyness)

Imperator Empire
--- Increased influence, stong military tradition 10& soldiering)

Grand Empire
--- Increase happyness, influence

So their the same but its the organization that improves so that the evil empire does not have to become a evil star federation to get some government bonuses. I figure they could be different for each type of government.

Empire
Republic
Federation
Communist state
Kingdom
Mercantile state (trade federation or corporate state)
Reply #9 Top
I think it would be better to go the way that SMAC and Civ 4 went - social engineering as opposed to set Governments.
And have the AI set to prefer certain combinations of Social Engineering - along the lines of Government, Society, Economy, Culture, Leaning.

For example the Drengin would like Imperialist, Slavery, Planned, Patriotic, Pure Evil; and the Terran Alliance would like Democrat, Universal Suffrage, Free Market, Freedom Loving, Neutral to Chaotic Good.

Or something along those lines anyway.

Obviously this is probably a Gal Civ 3 request.

The best they could do is maybe do like Master of Orion 2 for GC2 and have a second more advanced "tier" of each Government.
For Example - Dictatorship to Imperialism; Democracy to Federation; or Republic to Confederation.
Reply #10 Top
For example the Drengin would like Imperialist, Slavery, Planned, Patriotic, Pure Evil; and the Terran Alliance would like Democrat, Universal Suffrage, Free Market, Freedom Loving, Neutral to Chaotic Good.
End of quote



why?


why couldn't this be reversed?


why couldn't they both be good, evil, or neutral
Reply #11 Top
I dont think we necessarily need MORE gov't types, but sometimes more choices is bettr. What has been suggested on other threads by other people is somthing like Governmnt types that dont just get better as you reserach thechs, but types that have good points and better points and it depends on where you are in game that can make you choose one over the other. For instance maybe Fereration can still give the 30% economic bouns but with more freedoms it becomes harder to keep people happy and you get a moral decrease.

Ok thats a simplistic ezxample because it will just be a matter of calculationg what would give more income...30% bonus ith lower taxes or Lower bonus with higher taxes. BUt i just mean that each gov't type cpuld have plusses and minuses. I dont need to have 5 or 6 to choose from.

Reply #12 Top
I'd like to jump in and add to Orca777's list of wishes for custom races of the future by adding the following:

*) The ability for your custom race(s) to select 'natural dislike' for some other race, whether custom or non-custom...like the Torians & Drengins claim to have. I know you can kinda manipulate that with "Pacifist...Aggressive" settings but I'd like to be able to make, say, two neutrals have a deep-seated mistrust of one another - so deep they would never in a million years form an alliance.

Did that make any sense?
Reply #13 Top
Yeah I like that. natural rivals would be cool. I can also see the civ 4 system working as well really I think that was what I was talking about too. The main idea is that there is techs built off previous government types so that there is a Imperial/evil goverment tech and a good/democratic tech tree.
Reply #14 Top

For example the Drengin would like Imperialist, Slavery, Planned, Patriotic, Pure Evil; and the Terran Alliance would like Democrat, Universal Suffrage, Free Market, Freedom Loving, Neutral to Chaotic Good.



why?


why couldn't this be reversed?


why couldn't they both be good, evil, or neutral
End of quote




What do you mean?

In the Gal Civ universe all civilizations have an alignment from Pure Evil (1) to Neutral (50) to Pure Good (99); the Drengins are Pure Evil (1). Thats canon.

My examples were mere suggestions of the type of "civics" or social engineering that the AI Drengin (and Terrans) would prefer - the Player would be free to choose any combination i suppose.
Reply #15 Top
All my sugestions, and most of those here all stem from the same thing. The need for a more detailed Race creation system. Currently, there's only a limmited way to make your race unique from those included.
Reply #16 Top
I've asked before if there can be different government types. I've even tried to mod them but turns out the governments are hard coded. Imperial, Republic, Democracy, and Federation are all well and good. I think we just need more. Perhaps they should be race specific as well.

For instance, Terrans can have their form of democracy/communism or whatever while the Krynn have a religious type government line of techs.

Political parties could use some more variance as well, but it would be great for more government types.
Reply #18 Top
Mmm... someone mentioned SMAC... i wish it's UN and Social engineering were in GC2...
Sorry Off-topic
Reply #19 Top
Political parties could use some more variance as well
End of quote


Political Parties can be added easily. Just edit the PoliticalParties.xml

Reply #20 Top
Political Parties can be added easily. Just edit the PoliticalParties.xml
End of quote


May i?
I took the liberty to insert 10 of those in X-Worlds. Lemme tell you, they aren't anywhere near what the defaults use. If the Universalists can use FOUR different abilities, so could mines. And beyond!

- Zyxpsilon.

Reply #21 Top
of course you could. you can add as many bonuses as you want to the parties. just put a space between the different abbilities. If you need to know the ability # for each one check CaryElf's modding guide