total mp vs. actual mp??
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GalCiv2 Forums
Howdy.
Indubitably this has been discussed and/or explained elsewhere, and at length; however, bear with me since I don't seem to have the patience to look for it.
Alright. I've got this planet, Thuban IV (say). It's a class 12 and, among other improvements, I build on it two Manufacturing Centres (each supplying 10mp). The planet has no asteroid bonuses; thus, I calculate the total mp to be 36 (including the Initial Colony's 16mp). However, on the Planet Details screen, Thuban IV's Military Production is listed as 10mp, its Social Production as 8mp (adding up to only 18mp).
First question: where'd the other 18mp go? Sub-question: is this even a valid question?
Now, on the Colony Management screen, the little conglomeration of Military shields at the top boasts a total of 18, the Social hammers a total of 14. Being concerned with numbers of all kinds at this stage, I can't help but notice that this adds up to 32, which seems to bear no obvious relation to anything else.
Second question: how did we get from 10mp to 18 shields, and 8mp to 14 hammers?
Clearly, I am bamboozled. (And will appreciate any insight).
J.
Indubitably this has been discussed and/or explained elsewhere, and at length; however, bear with me since I don't seem to have the patience to look for it.
Alright. I've got this planet, Thuban IV (say). It's a class 12 and, among other improvements, I build on it two Manufacturing Centres (each supplying 10mp). The planet has no asteroid bonuses; thus, I calculate the total mp to be 36 (including the Initial Colony's 16mp). However, on the Planet Details screen, Thuban IV's Military Production is listed as 10mp, its Social Production as 8mp (adding up to only 18mp).
First question: where'd the other 18mp go? Sub-question: is this even a valid question?
Now, on the Colony Management screen, the little conglomeration of Military shields at the top boasts a total of 18, the Social hammers a total of 14. Being concerned with numbers of all kinds at this stage, I can't help but notice that this adds up to 32, which seems to bear no obvious relation to anything else.
Second question: how did we get from 10mp to 18 shields, and 8mp to 14 hammers?
Clearly, I am bamboozled. (And will appreciate any insight).
J.
If you really want to dig into your core question from the OP, try some searches of site:forums.galciv2.com for strings like "slider problem," "flawed economy," or "all-x strategy."