Beta 2A released of Twilight of the Arnor

New expansion pack for Galactic Civilizations II moves forward.

Galactic Civilizations II: Twilight of the Arnor BETA 2A

Return of the Yor

Beta 2A reintroduces the malevolent Yor.  The Yor are a race of cybernetic beings bent on wiping out all biological life that they consider a threat.

The Yor get a variety of unique technologies. They are strong on manufacturing but a bit weaker on research and colonizing.  One would think a race of machines would be good at research but their problem is that they lack imagination.

The Yor get a unique technology called Synthetic Ingenuity. It describes this situation:

One advantage that the biological organisms of the galaxy have over cybernetic is imagination. For whatever reason, organic based life that achieves sentience is able to make that "leap" that the machines cannot.

Synthetic Ingenuity is the answer to this deficiency. It works by introducing a random element into the calculations of pure research based computational systems. As a result, it simulates truly insightful thinking.

So the Yor end up with a few extra steps to get the technology they want.

The Yor also don't have markets and banks as we know them. As cybernetic creatures, they generate their economic output differently -- through efficiency optimization.  They have a series of efficiency technologies that lead them to being able to build an efficiency center on their planets.

Moreover, as one might expect, the Yor do not use farms.  It should be noted that the Yor can convert food into energy which is a byproduct of how they were originally designed by the Iconians. But they prefer a more efficient way of population growth -- charging stalks.  So rather than researching farming, the Yor research charging stalk technologies.  Charging stalks don't increase population as much as a traditional farm, but they have the benefit of increasing morale amongst the Yor.  Charging stalks give a 2 to 1 benefit.

The Yor also get a handful of unique weapon technologies. Most notably the Scatter Blaster, a space shot gun of shorts that is very cheap but uses a bit more space.  On the other hand, they also get the Seeker missile technology which doesn't do as much damage as say a Stinger missile but it costs less and uses a lot less space.

Better Graphics, Less Memory

Remember seeing before/after images when a next generation console comes out or some sequel.  When you see the screenshots below, consider the level of improvement in graphics quality even as they use less memory and it's not a sequel.

The Yor are the first race with the updated ship textures.  These textures use a new technique that don't just look better but use less memory. A lot less memory.  In a late game, we estimate that it may result in hundreds of megabytes less memory usage when enough ships get into play.  So far, our rough estimate is that a given ship uses about 1/8th as much memory as before even while looking a lot better.



 
Before & After on the same Yor hull

another example:



 
Before & After on the same Yor hull

 

 

Every Yor hull and many of the components for the Yor have been updated in this way.  The difference in quality is quite significant.  And you should notice an increase frame rate as well due to the way the textures work with the engine.



 
Charging stalks provide food and morale for the robotic Yor

Torian Love

Our semi-aquatic friends, the Torians, got an overhaul. They were only partially ready for Beta 2. In Beta 2A, they got some much needed attention with lots of new technologies, planetary improvements, and more.

The Torians are a tough civilization to design a technology tree. By tough, I really mean they require a lot of work to do correctly.

The Torians didn't go through an industrial revolution. Their planet was conquered by the malicious Drengin Empire 30,000 years ago in the pre-Hyperdrive era using a Stargate that had been towed out there by an unmanned probe.

When the Drengin left, the Torians inherited a technological legacy that they didn't fully understand but lack the cultural background for large scale research and engineering.  At their heart, the Torians are still a preindustrial society whose people still adhere to rituals of mysticism and folk lore.  As a result, the Torians have some significant challenges they have to overcome.

However, the Torians are not without their significant advantages. They breed very fast and they lack many of the preconceptions that other races have.  For example, the Torians have a philosophical branch to their tree that no other civilization has.

One technology, called "Exceptional Consciousness" puts it like thus:

When we first learned of the Precursor civilizations, we sought out the Iconians who were most familiar with them. According to the Iconians, the Precursors did not really consider them "truly sentient" which would, one assumes, apply to all of us. Over the course of this path of research, we have started to understand what the Precursors would have meant. The reality is, most life forms are only barely sentient -- they are barely aware of their conscious actions. Most of us still merely react to stimuli in the crudest reflexive ways. Exceptional Consciousness helps teach us how to raise our awareness to a level that is indescribable to others. We realize now that there are different levels of sentience and that that sentience carries with it abilities that could one day take us to a whole new level of existence.

The Torians, however, lack research labs. It is completely foreign to their culture. Instead, they have schools, universities, and outgrowths of academic achievement.  The idea of researching new things outside an academic setting is beyond their experience. Teachers teach. Students learn. What more is there? Their universities are not as effective as labs but combined with philosophical technologies, the Torians can still keep up.

However, the Torians are quite weak when it comes to hull design. Large scale engineering is beyond their capacity. They can do it, but they struggle. So if you love capital ships, the Torians aren't likely to be your bag.  However, the Torians are masters of logistics.  And they tend to be very rich thanks to large populations, high morale, which makes them incredibly wealthy compared to other civilizations.  In turn, the Torians tend to be quite good at logistics which results in large masses of ships.  Quantity has a quality of its own.

Lots of new planet surfaces

So in GalCiv II the planet surfaces may have been ugly but they at least used a ton of memory...but...but..they were randomly generated...which means that load times at the start of a new game were much longer too...But now in Twilight of the Arnor, the planet textures have been done by Stardock's art team as well as help from LogicSequence.



 
Planets look better and use less memory

 



 
Better planet surfaces, planet capitals improved

 



 
Designing your ships becomes even easier with the improved Extras interface.

Gameplay Tweaks

There have been a number of gameplay changes made in Beta 2A that will interest players.

First off, if a planetary improvement requires a technology that you don't have access to, then that improvement will be destroyed upon conquering a planet. So taking into account what planetary improvements might be missing is now a variable players will have to keep in mind when deciding who to attack. If their means of research or manufacturing is foreign to your civilization, you will have a lot of rebuilding to do.

Secondly, tourism has been modified. In beta 2, it was just over-powered. What we wanted to do is start players off with quite a bit of income via tourism to help get the game going without just throwing lots of money into players hands. This time, the tourism income is derived by looking at what % of the galaxy you control and giving you an amount equal to that plus a tiny bonus for what % of the galaxy's population lives in your areas of control.  So far, we're pleased with the results.

Thirdly, the Yor no longer are subject to plagues. They're robots.

Fourthly, the Dread Lords event is a bit tougher. No longer do the Dread Lords just pop up with an undefended planet. Now they have some defenses in there.

Fifthly, if a planetary improvement is specified as indestructible, it also means you can't upgrade it.

Sixth, some new race portraits were added.  And I for one welcome them and look forward to working in their underground sugar mines.

Seventh, we modified it so that when you focus on research or production that there's more wastage when switching from research units to industrial units or vice versa. Doesn't really make a lot of sense that the two were so fungible. We may do more in this area in the future.

Lastly, the AI hasn't been touched yet.  So as you play and see the AI using the new techs and the new improvements, that's one of the reasons we don't use scripted AI. When players start modding the game they don't have to worry that the AI won't be able to use their mods.  That said, a bunch of AI work will be done in December based on new strategies and ideas players have given us.

Stability-wise, the beta should be pretty rock solid.  Full list of changes can be found here.

There will be a beta 2B next week before Thanksgiving based on feedback from this beta.

Want the beta? Pre-order Galactic Civilizations II: Twilight of the Arnor

36,788 views 38 replies
Reply #1 Top
Fourthly, the Dread Lords event is a bit tougher. No longer do the Dread Lords just pop up with an undefended planet. Now they have some defenses in there.
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*Insert sound of little boys and girls screaming in joy*


As for the Yor, I haven't played them much yet, but they don't feel robotic enough. They still have taxes, and morale. One would think that a race of machines driven to exterminate all organic life would have more emphasis on maximum efficiency all the time instead of balancing taxes to keep their population happy. I think I'll write up a post or report later.
Reply #2 Top
Updated ship textures
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I've been waiting for this. Thank you so much. After Dark Avatar all the previous hulls looked so ugly.

So, it seems.... more cake for you
Reply #3 Top
The textures look very nice, and the civ specific advantages are really starting to make my mouth water right about now..
Reply #4 Top
I haven't gotten home yet to try it, but the Beta 2 Torian game I ran was very impressive. Their 50% morale building was sweet. I had the stock 16b on any race starting planet and then 20b on normal planets and had no problem keeping the people happy and still pulling cash in hand over fist. Yes, it had a lot to do with having a huge influence area and the OP tourism income...but still, the morale buildings were a nice touch to the population-happy Torians.

The poor Terrans had no chance to fight back in an influence contest since the population difference was that big.

I MAY look at the Torian's new setup tonight...but the Yor just may pull me in.

One question, when conquering a planet with some galactic improvement (indestructible as you mentioned in the post) and you don't have the tech for it, will it also be cleansed or will it remain? I'm hoping only destructible improvements will be cleansed. Other than that concern, I like the idea of the need to demo buildings your race doesn't understand yet. Also, that just made a "tech trading off" game THAT much more interesting.
Reply #5 Top
Fantastic update, especially the updated textures. Keep up the excellent work guys, and we'll soon be blasting solar systems in a few months time
Reply #6 Top
Seriously you guys over due everything near perfection. Thank You! Let me think. PC Gamer score for TA ahh 96%+. Perfect or near perfect reviews everywhere else. Those that don't die slow painful death and burn in hell for eternity. Yep that sounds about right. Keep up the great work.
Reply #7 Top
Really, really wonderful that the new ship texturing uses so much less memory.

Very debatable whether the ships look better, for those of us who prefer a clean look. Seems like it has been getting harder and harder to achieve that as the technical capabilities of the graphics engine/tools have been increased.

drrider
Reply #8 Top
I haven't tried the new beta yet, but may I suggest rather then destroying the buildings you don't have access to, you just make them disabled and put something like a big red "X" over them or something.

That way, if I take over a planet and receive a bunch of useless buildings, I could decide to trade for that technology which would enable those buildings' capabilities. Otherwise, I could demo them myself.

What do you think?
Reply #9 Top

However, the Torians are quite weak when it comes to hull design. Large scale engineering is beyond their capacity. They can do it, but they struggle. So if you love capital ships, the Torians aren't likely to be your bag.  However, the Torians are masters of logistics.  And they tend to be very rich thanks to large populations, high morale, which makes them incredibly wealthy compared to other civilizations.  In turn, the Torians tend to be quite good at logistics which results in large masses of ships.  Quantity has a quality of its own.


End of quote


Thats cool, and that already seemed to be the way the Torian AI played DA. However, in DA smaller hulls get absolutely demolished by larger hulls. Please tell me the battle algorithm is going to be balanced some in this area. (like give small ships a chance to evade an attack)

Reply #10 Top
It looks wonderful. It truly does but there is one issue I like to bring up. Earlier posts said that Civs that conquered planets with different improvements, such as slave pits, would be forced to make hard ethical choices. Still this posts "seems" to say that without the techonology, the improvement would be destroyed.

Now this would seem to make sense for improvements such as the charging stalks. Still, what about improvements like labs. If the Torians conquered a lab planet, wouldn't they try to make use of the labs.

Yet this would imply that the Torians got the lab technology and combined it with their cultural aspects, which would result in new improvements. Sadly, I fear ththat the gaming industrial is this far off from implementing the aspect of Cultural Fusion.

Anyway, I wish stardock the best of luck with this and hope to see a guest appearnce from Venus in the future!!! 

--------------------------------------------------------------------------------------------------------------------------------------------- Terra, our mother, our lover, and our victim.

Reply #11 Top

The Torians wouldn't be able to make use of labs because it is outside their cultural understanding to research for the sake of research.

Torians learn through education and teaching.

Reply #12 Top

It looks wonderful. It truly does but there is one issue I like to bring up. Earlier posts said that Civs that conquered planets with different improvements, such as slave pits, would be forced to make hard ethical choices. Still this posts "seems" to say that without the techonology, the improvement would be destroyed.

Now this would seem to make sense for improvements such as the charging stalks. Still, what about improvements like labs. If the Torians conquered a lab planet, wouldn't they try to make use of the labs.

Yet this would imply that the Torians got the lab technology and combined it with their cultural aspects, which would result in new improvements. Sadly, I fear ththat the gaming industrial is this far off from implementing the aspect of Cultural Fusion.
End of quote
From my experience, very few improvements get destroyed when i conquer a planet. Example The Drengin Slaveling labs are kept, and i could get Industrial Sectors as Yor(man do i love the Jagged Knife, giving me better labs and industrial capacity for..free!). And i kept some Torian Specific improvements too, like their..memory..building.

And the Jagged Knife kept much of the infrastructure i had built on my planets, like Charging Stalks, and Improved Collectives. But they did loose some "1 per planet" specific buildings if i remember right, like the Research Matrix.

Reply #13 Top
The new civ capital tile is very ugly to me, out of proportion to the surrounding city on the tile, and looming rather than uplifting aesthetically.
(Plus it reminds me of an ormilu egg cozy co-opted as a plaything in the sand box.)

Is it possible we could have a choice of this one or the old one, or better yet, a capital structure unique to each race, architechture reflective of their culture? For instance, I wouldn't mind so much using this one for the Krynn, maybe.

drrider
Reply #14 Top
Seventh, we modified it so that when you focus on research or production that there's more wastage when switching from research units to industrial units or vice versa. Doesn't really make a lot of sense that the two were so fungible. We may do more in this area in the future.
End of quote


Rats!
Please don't. Unless the money changes are making it significantly less challenging, or something.

drrider
Reply #15 Top
I agree with drrider. Not very good.


However, I do have a computer that has barely any space and I run the game there. The decrease in memory is great! GREAT JOB!
Reply #16 Top
So, as a geek, can I get maybe a little technical explanation of how you've improved the graphics, reduced memory usage and increased framerate? Since that goes completely against pretty much any other game I've seen and I want to know how you geniuses pulled that off:)
Reply #17 Top
The central tower of the capital is somewhat... oversized, cartoon style. I agree there. But on the other hand, big towers prove fascinating somehow. Maybe it is the view, maybe it is the feeling of a superior position. Maybe it is something Freud would have commented on, with links to biological aspects of the human body.

I have no answers, and no strong objections, different styles would be cool, but not exactly critical. I am pretty sure there is enough to do otherwise. Maybe three styles in order to depict good, neutral, evil, when all is said and done. If it's even considered in a future far, far, away.

I have to mention this, when I woke up today, the title screen music, and the image of that Terror Star, was vividly playing out in my mind. Surely you have touched something divine there. Or I am going mad, whatever comes first. Still enjoying it.

---


Reply #18 Top
Great work, SD. This beta feels and looks better, runs smoother than any finished game I've ever played. For the first time I find myself zooming in to study the planet I'm about to colonize, seen from the perspective of my fleet, because it looks so wonderful. The textures for the Yor are awesome too and combined with the new race specific tech trees, the game manages to draw me in as never before. I've been playing as Yor in this beta in a gigantic galaxy (I've just managed to snap out of it for writing this reply and then I'm of again for sure) and everything feels absolutly right. Athough I was convinced I had no problems with the memory hog of the previous graphics I do notice it runs a whole lot smoother.

Yes, there are still lots of little things to polish, and I intend to send a list of tiny, little bugs which pop up now and then (Oh no, where is my constructor gone, -grin-). If only I could stop needing to have just one other turn....

I didn't believe it could be done, but this 'expansion pack' will be lots better than even DA. Boy (and Cari-Elf), I wish I could read the reviews of TA allready. Is there a 10+ ?

  
Reply #19 Top
The new civ capital tile is very ugly to me, out of proportion to the surrounding city on the tile, and looming rather than uplifting aesthetically.
(Plus it reminds me of an ormilu egg cozy co-opted as a plaything in the sand box.)

Is it possible we could have a choice of this one or the old one, or better yet, a capital structure unique to each race, architechture reflective of their culture? For instance, I wouldn't mind so much using this one for the Krynn, maybe.

drrider
End of quote


I was thinking just the opposite. When i first saw it i did a little jump in my seat because that old (let's be honest... totally outdated and crappy) graphic was finally replaced! I like the new one, it conveys a sense of commanding presence in a futuristic metropolis. I like it, a lot!
Reply #20 Top
So, as a geek, can I get maybe a little technical explanation of how you've improved the graphics, reduced memory usage and increased framerate? Since that goes completely against pretty much any other game I've seen and I want to know how you geniuses pulled that off:)
End of quote


One of the main ways this is being done is the elimination of the fractal planet textures. In GC2 and DA, habitable planet textures were fractally generated patterns, uniquely created by the game each time a new game started. Thus you had many many unique textures generated for each game, and they became a memory hog (up to 700Mb of memory), in addition to looking... How shall i say, not that great.

In TA, planet textures are selected from a finite pool of pre-created images (some you've seen in the betas). Well won't you start seeing repeated planet surfaces all over the place now, you ask? No way! In the future builds of TA, there will be an ingenious randomization feature(s) used to vary the look and feel of those pre-created textures, so that they will look unique and different every time you see them! And you will get all this, at extremely reduced memory usage because there will only be a set number of pre-created images, instead of many many more generated images that look 10x worse and use 10x more memory.

Of course i'm a bit biased on the subject of how the new textures look, so don't take my word for it .
Reply #21 Top
I don't like the new ship textures,they look overdone and very cheesy.The old ones were better in my view,more realistic looking.
Reply #22 Top
I don't like the new ship textures,they look overdone and very cheesy.The old ones were better in my view,more realistic looking.
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Are you daft!?
Reply #23 Top
I don't like the new ship textures,they look overdone and very cheesy.The old ones were better in my view,more realistic looking.
End of quote


I completely disagree. The new shiptextures look great. Incredibly detailed and a huge step compared to the old ones!
Reply #24 Top
I like every new feature so far. Especially that Yor becoming more like robots should be. And this too:
Seventh, we modified it so that when you focus on research or production that there's more wastage when switching from research units to industrial units or vice versa. Doesn't really make a lot of sense that the two were so fungible. We may do more in this area in the future.
End of quote

Totally agree.

What I would like to see in future is some spy system and economy sliders system changes. To add, again, some more sense to that areas. (new spy costing twice as prev. one is stupid)

ps: website looks totally distorted in Opera today