Since the Kzinti is the largest empire...I'll put my thoughts here.
As some may know, after a comment from DethAdder, I went through and did some searching in the XML files on the MCC (Mind Control Center), and basically "discovered" what the issue was (it is missing a command line). Anyhow, in the thread that I had made to the Devs about that (which Frogboy has responded that they will be out a patch after the Political Machine is complete), Ghostwes said that "well, looks like everyone will be switching from Evil to Neutral"
Yes, a lot of players, especially "veterans", have been particularly fond of the Evil Alignment for the MCC and its 100% economic boost. And really, let's be honest with ourselves, we all knew it was wrong, and completely unbalanced, but hey, it was in the game, so we went with it.
I think w/o the econ boost (which shouldn't have been there), it makes for a much more varied, and in my opinion, better game.
You can still pick Evil if you are the Warmonger, with its No Mercy Invasion Center and the Artificial Slave Center, very strong wonders in and of themselves.
If you go Netural, you get your morale boost and instant terraforming.
But I will make the case that people underrate the ethical choice of Good. You just have to know how to use it. Good Races get an unseen diplomatic boost when dealing with other Good Races. And Good races get some very strong Defense bonuses (IIRC, up to 40% between techs and wonders). Not so much in TA anymore (cuz no one has defense bonuses) but in DA in particular, you could make a very powerful Good Krynn force, that could spread its Zealotry across the Universe.
So the game is more balanced now. Admittedly, I still think "Good" is the weakest choice of the three, but overall, not too bad.
Anyhow, just wanted to rant. And I know there's gonna be some whining when the MCC does lose its 100% econ ability (since many players counted on that-which no offense, is just poor planning) but for the Betterment of the Game, I'm all for it.