It's too easy to invade planets... We need Planetary Defenses !
from
Stardock Forums
During each war, as soon as the space battle is over, 1 lone transport with 1 B "troops" (they were civilians when boarding, lol !) is enough to take over a 6B+ populated planet, at equal tech, and using "traditional warfare".
To the contrary, destroying a StarBase is much more difficult ! They have >150 hp and defense at least 5, they eat Corvettes at breakfast ...
It just doesn't seem right, and make relatively unexpensive ships much too important compared to very expensive planets. One space combat lost and blam you can lose very quickly your main systems, game over !
What would be nice is to be able to give the planets a "defense rating" via building "Planetary defenses", using either Constructors, Social Projects or just plain Tech adding to a base defense value "at start".
And BTW there should be tech reqt to un-traditional assaults, how could a starting civ barely able to build starfighters make "Mass Drivers" ? "Mini Soldiers" should also be a tech item.
Just my 0.02
To the contrary, destroying a StarBase is much more difficult ! They have >150 hp and defense at least 5, they eat Corvettes at breakfast ...
It just doesn't seem right, and make relatively unexpensive ships much too important compared to very expensive planets. One space combat lost and blam you can lose very quickly your main systems, game over !
What would be nice is to be able to give the planets a "defense rating" via building "Planetary defenses", using either Constructors, Social Projects or just plain Tech adding to a base defense value "at start".
And BTW there should be tech reqt to un-traditional assaults, how could a starting civ barely able to build starfighters make "Mass Drivers" ? "Mini Soldiers" should also be a tech item.
Just my 0.02