Food bonus tiles
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GalCiv2 Forums
As many of you know, I've been focused on bonus tiles in the beta for several days now.
Now this report isn't exactly a beta fault report but I had what may be a worthwihile idea.
For some time now (since about 1.5x), food bonus tiles have been of marginal use.
Since the pop morale penalties were so significant, there was little point to building planet pop caps above 20; and using more than one tile for farms, and any tiles other than Mystic Springs for morale was mathematically less advantageous for your economy than using those tiles for Bank/Stock Markets.
I think some of this could be corrected, and the possibility of building at least certain planets as pop/tax super centers could be restored, with, I think, little effort and little impact on other aspects of the game.
Option 1 (lesser impact): Make food bonus tiles also minor morale boosters, if a farm is built there.
Off the cuff I would suggest a morale boost of 1/10 of their food prod bonus.
Option 2 (slightly more involved, but I think better):
Count the extra population allowed by a farm on a food bonus tile at only 50% value in the morale calculations. (Similar to the way off-planet prod bonus points only count for 50% for production expenses.)
Example: Planet has a capital (16 mt/wk) and one Xeno Farm on a 100% food bonus tile (5 mt/wk + 100% bonus, 5 more mt/wk). Pop is maxed out at 26B, however, for morale calculation purposes it only counts as 21B, because the main agriculturual district is around that very nice heartland river system (bonus tile) that allows masses of people to live very comfortably.
Option 3: Do both.
By my rough calcs, this would allow a planet with the right combination of bonus tiles to get the pop up to ~30-35B while still maintaining tolerable morale, and the pumping of the population using the bonus tiles should have a slight edge in tax production over just building Stock Markets on the same tiles.
If not for the TA expansion, then perhaps for 2.0.
drrider
Now this report isn't exactly a beta fault report but I had what may be a worthwihile idea.
For some time now (since about 1.5x), food bonus tiles have been of marginal use.
Since the pop morale penalties were so significant, there was little point to building planet pop caps above 20; and using more than one tile for farms, and any tiles other than Mystic Springs for morale was mathematically less advantageous for your economy than using those tiles for Bank/Stock Markets.
I think some of this could be corrected, and the possibility of building at least certain planets as pop/tax super centers could be restored, with, I think, little effort and little impact on other aspects of the game.
Option 1 (lesser impact): Make food bonus tiles also minor morale boosters, if a farm is built there.
Off the cuff I would suggest a morale boost of 1/10 of their food prod bonus.
Option 2 (slightly more involved, but I think better):
Count the extra population allowed by a farm on a food bonus tile at only 50% value in the morale calculations. (Similar to the way off-planet prod bonus points only count for 50% for production expenses.)
Example: Planet has a capital (16 mt/wk) and one Xeno Farm on a 100% food bonus tile (5 mt/wk + 100% bonus, 5 more mt/wk). Pop is maxed out at 26B, however, for morale calculation purposes it only counts as 21B, because the main agriculturual district is around that very nice heartland river system (bonus tile) that allows masses of people to live very comfortably.
Option 3: Do both.
By my rough calcs, this would allow a planet with the right combination of bonus tiles to get the pop up to ~30-35B while still maintaining tolerable morale, and the pumping of the population using the bonus tiles should have a slight edge in tax production over just building Stock Markets on the same tiles.
If not for the TA expansion, then perhaps for 2.0.
drrider





You must be an urban dweller. Personally, I can hardly think of anything MORE depressing and counter-morale than widespread arcology living.