Mac2411 Mac2411

Minor Race Colonized a Planet

Minor Race Colonized a Planet

In my current game of TA Beta 2, I actually found a Jessuin's colony in a star system neighboring its home planet. First time I've ever seen that. It was way too early for them to have already developed planetary invasion so they didn't get it that way.
10,512 views 40 replies
Reply #26 Top
Also, are minor races capable of revolting? I surrounded a minor's home planet (which was already deep in my territory) with four influence starbases at about +60 each and it didn't flip...
End of quote


yes but it is very hard to do
Reply #27 Top
Also, I've seen a minor build a starbase (I think it was Military, but it was quickly destoryed cause it was 0/0/0.
End of quote


Sorry, minors build starbases all the time.

drrider
Reply #28 Top
Also, are minor races capable of revolting? I surrounded a minor's home planet (which was already deep in my territory) with four influence starbases at about +60 each and it didn't flip...


yes but it is very hard to do
End of quote


Following copied over from another thread:

Reply • Quote kryoJanuary 4, 2007 22:27:16Reply #2
Minors are immune to culture-flipping.

(Also, I pretty conclusively proved it to myself the time I had 16 maxed out influence SBs affecting a minor system (ratio >700:1) for over a year, and it didn't flip.)

vr
drrider
Reply #29 Top
Yeah, they neither exert influence or are susceptable to it.
Reply #30 Top
Indeed you cant flip a Minor

What would be nice is if Stardock could see the way to give the minors the generic custom AI so they expand etc. I would love to see a game where the Minor races expand and conduct open warfare.
I guess if it were for real then you would expect very young races to go to war with each other more than an advanced civilization. Heck we are still going to war with each other are we not?


User made mods for the Galciv II community
Reply #31 Top
I've called for this ever since they were stopped from colonising. I prefer unpredictable games with more strategic variables myself.

What i've always suggested is an option box to tick for minor race colonisation, even if it was 25%/50% the rate of majors. Sadly however its always fallen on deaf ears.

I think the official stance is, minors should remain on one planet. Personally i'd rather have them removed if thats the case, as they just make the game easier from my perspective not more challenging. At the moment all they are is free Money for techs, free planet for an invasion etc.
Reply #32 Top
I think minor's should be able to make Asteroid colonies, but not colonize planets. These colonies produce two times more than a planet initial colony tile in worth of research & everything, and these colonies can build ships. That way minors can have a way to expand their power without interfering with the major powers too much. You could interact with these colonies as with one on a planet, except you can't build improvements on them. Asteroids should have different sizes, and only the larger ones can be colonized.

The Pirate event could be changed if the asteroid colonizing and size is implemented, in form of pirate bases that spew out small fighters and corvettes to harass trading & starbases, or the pirates could be made a permanent presence from start of the game this way, starting with a few bases over the galaxy where to launch their harassment attacks from. They would avoid planets, but attack everything in space. They should have influence, so they can flip asteroid mines, but not planets or asteroid colonies.
Reply #33 Top
From exploring it, I've found that minor races often research the 'defense' and 'weapons' technologies (on Normal difficulty and below- as I said- I did some research).

In DA, I created about five Customs that were, in fact, minor races given a name and super ability.

Things I do not like about minors:

-They build mega amounts of starbases, on resources and influence, which don't help them.
-They block their ports up with constructors or weak ships.
-Their planets are valuable, and if I have no 15s, who do you think I'm going to invade?

Now, in some Civilization games, 'minor races' were civs just like the 'major races' but they were not playable.

So? Make a mega event where minor races recieve colony ships and start colonizing! (to make it fair, they should get all planets in the sector they own)
Reply #34 Top

kryoJanuary 4, 2007 22:27:16Reply #2
Minors are immune to culture-flipping.
End of quote


This should be changed. Why aren't they immune to conquering ? Culture-flipping is another way of conquest, good races are better at it, so this change should strenghten them. And if minor has as much influence as meakest member of U.P, it joins them (or there can be extra meeting of the U.P to vote this matter, let them join or not). I will post it also as TA sugestion.
Reply #35 Top
here is an idea for the minor races.


instead of stopping them from colonizing and what ever else they have been stopped from doing.


allow them all of the choices of the majors. but where as the majors can specialize with all of the techs. let the minors only be able to specialize in one or two areas.
Reply #36 Top
I still like the idea of having the Minors united into a non-aligned confederation and then once they assume that united identity giving them a generic AI. This could be a random super event set to take place, if at all, sometime in the early mid-game when majors are starting to research and implement the planetary invasion series of techs. Suddenly having a new power in the galaxy (without it being some power that comes from nowhere like the Jagged Knife, pirates and Dread Lords) could significantly mix things up.
Reply #37 Top
Are newly discovered minors supposed to get all the technology that the strongest civ has? Because that has happened in a few games, and it gets kind of frustrating to see a newly formed civ possess the most technology in the galaxy.

and I have noticed a lot of talk about planet and ship trading. Is this supposed to be a regular occurence, because many civs seem resistant to giving up their military ships, and even more so their planets. I think I only got one planet out of a huge war with the Thalan ONCE, and it was like a class 2 or someting like that. It just doesn't seem like these things happen, is this normal?

thx
Reply #38 Top
Carnoids colonized a planet in a system next to theirs in my last game. It wasn't traded to them because it was within the first few turns that I ran into them. They had more colony ships built but didn't colonize anything further. I have no problem with it personally.

But I do wish that minors would quit spamming the influence starbases in their home systems. It's like they notice they have no influence and thus want to increase it with influence starbases but it does them no good.
Reply #39 Top
i think that one guy vemer*sry im very forgetful of names*' had a good idea i would love to see asteroid bases pirates could have small bases from which to make ships and attack trade and minor races could build sometoo major races could with research build large versions of said bases with some where between 2 to 5 tiles based on their level of tech on the tree for these bases also they would add a level or realism since i mean hell wouldnt the terrens *us* build colonys on asteroids if they had valuable or rare minerals?
Reply #40 Top
We already have those in the form of mining bases.

Such bases would be too small to launch ships or anything else. They would also be far too small to have even 1 tile on them.

So you can assume that they do indeed exist in the game, especially since you can build asteroid bases anyway.