GeneralEtrius GeneralEtrius

Starcraft: Is it over rated?

Starcraft: Is it over rated?

Starcraft is one of the biggest games these days, especially in Korea. People say its the best game ever made.

Personally, I think its just over rated. And, its a way of life for some people. No game can be that good.   

Listen, Starcraft is a good game, but not amazing. It came out in 1998, people. Besides, the graphics suck for that age. Starcraft 2's graphics look worse.

To summarize, I think people essentially worshipping the game is pathetic. It's just over rated.

I need your comments, people!

Etrius

(P.S. My favorite games are: X3: Reunion, C&C 3, and Half-Life 2.)
106,992 views 132 replies
Reply #76 Top
this isn't necessarily to refute anything said so far, but i was just thinking...

nukes would be less destructive in space. most of the area/volume affected by a nuke is the result of super-heating the air around ground zero, causing it to expand rapidly (a concussion wave). but there's no air in space, which means any concussion wave would have significantly less interrial power, and therefore less destructive force. you might even have to hit something dead-on to really do much damage with a nuke's direct power (assuming that something is built for combat - today's space shuttles probably wouldn't fare well in the outter reaches of a nuclear explosion).

...at least that sort of explains why i've seen the Galatica get hit by nukes multiple times and survive.
Reply #77 Top
I wonder how much larger an area of space would be affected by a nuke in a vaccuum, though. The energy expended would have no air resistance or friction to slow/absorb the speed until it hit a planet or asteroid or something else. In atmosphere, all that super-heated air eventually consumes the energy of the bomb, thus stopping the radius of the blast. But in space...that would be one hell of a blast zone! I'm probably wrong on some point but it is still interesting to think about.
Reply #78 Top
...nothing like real space combat.
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Two things: one, we don't have such a thing yet, so it's hard to say that.
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That's true, and some technologies would really change things drastically, like instantaneous warping through space instead of linear travel. You'd have ships jumping around each other trying to get a shot. However, if we go too far in that direction you end up with basically magic tricks, and anything is possible (that old Arthur C. Clarke line about high technology). If we don't project too far ahead, we can explore ideas about faster speeds and longer distances that might at least be possible one day.

The one thing I think is a safe assumption, is that as speeds increase, distance between opponents will increase along with it. Think about the change in dogfighting tactics between WWI biplane gun duels within spitting distance, and over-the-horizon targeting with modern jet fighters. The tactics changed because the speeds, weapons, and sensor tech changed, increasing the distance of engagements. I don't see why that wouldn't happen to an even greater degree in space. It just makes no sense that ships would be capable of interplanetary or interstellar travel speeds, but they'd be less than a light second or two distance from each other (which is REALLY CLOSE in space) during combat.

Two (and I suppose more, as this is getting long now that I'm typing it), When it comes to space weaponry, the size of missiles and mass drivers would be constrictive. Beam weapons could (with theoretical reactors) theoretically produce a larger bang for much less mass, allowing the ship to keep more for movement.
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That's true, although conserving mass wouldn't matter if it means you win, and the other guy is a plasma cloud.

Plus, beams travel at lightspeed and missiles don't.
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To target a beam, you need to know where the target is. You can't know that, when the distance gets beyond a few light minutes. A missile can be fired semi-blind in the general direction of the target, and home in if it's faster than the target. Taking advantage of a beam weapon's speed means you have to be very close (in terms of open space)... just a few light seconds away. The enemy might be able to do a lot of things before you get that close, like sending a seeker missile your way, or just flushing all the toilets to create a cloud of debris in your path. At those speeds, you really don't want to hit anything.

Plus, shooting a beam doesn't result in (nearly as much) reaction force displacement of the ship as shooting a missile or mass driver. I'd say it's similarly possible that "real" ship combat may well turn out to be a close-range affair, primarily with beam weapons, resorting to old fashioned naval broadsiding tactics. Eventually reactors and engines would become efficient enough that maneuvering engines could come into play on a close scale. These engines wouldn't be for going fast, they'd be for allowing a ship to shoot an enemy without allowing the enemy to shoot back. Think, similar engines to the rockets we use on the space shuttle now, just likely in a more efficient format. Cruise engines would obviously be for travel only.
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Well, I see it more like modern submarine warfare instead of a close-range cannon duel. Why give up the advantage of stealth? Distance equals stealth in space, or at least delayed response, due to the lightspeed barrier.

On the subject of nuke damage... if you can get the nuke close enough to the target, a better use for it might be to pump a one-shot X-ray laser and cause some serious localized damage. That would be a hybrid between the beam-weapon-on-a-ship approach, and a missile warhead, with the advantage that a fast missile can get past the lightspeed "fog of war" and find the target.
Reply #79 Top
Zenicetus
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regarding your previous message, i had all the same thoughts, i just didn't feel like explaining them in any significant detail.

you seem to have a good mind for hard SF - have you stumbled upon my discussion, Bussard ramjets, cryonic stasis and exoplanetary colonization? at the moment we've digressed into a lengthy theoretical discussion of relativity, but it sounds like it might generally be right up your alley.
Reply #80 Top
Dystopic, thanks for the heads-up! I'll check that thread out. BTW, here's some info I found on Wicki about the nuke-pumped laser idea. Apparently the U.S. military actually tried a few tests before the A-bomb testing ban kicked in, without getting very far. The Soviets were looking into it too. It's still an interesting idea, and IIRC, Niven used it in his "Footfall" alien invasion novel:

Another idea to come from the SDI project was the nuclear-pumped X-ray laser. This was essentially an orbiting atomic bomb, surrounded by laser media in the form of glass rods; when the bomb exploded, the rods would be bombarded with highly-energetic gamma-ray photons, causing spontaneous and stimulated emission of X-ray photons in the atoms making up the rods. This would lead to optical amplification of the X-ray photons, producing an X-ray laser beam that would be minimally affected by atmospheric distortion and capable of destroying ICBMs in flight. The X-ray laser would be a strictly one-shot device, destroying itself on activation. Some initial tests of this concept were performed with underground nuclear testing, however, the results were not encouraging. Research into this approach to missile defense was discontinued after the SDI program was cancelled.
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Reply #81 Top
at least that sort of explains why i've seen the Galatica get hit by nukes multiple times and survive.
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Yea thats pretty funny. As far as Babylon5 is concearned, two nukes will kill one of their largest ships, and they were not even direct impact. Although the nukes were embedded in Asteroids.

A missile can be fired semi-blind in the general direction of the target, and home in if it's faster than the target.
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Reply #82 Top
A missile can be fired semi-blind in the general direction of the target, and home in if it's faster than the target.

I missed my reply to that... I was gonna say a missile is vunerable to being shot down or decieved with countermeasures but not so for a beam weapon. Missiles were not used at all in Babylon5, i dunno why, but they would have been of little use in the Earth Mimbari war. Any Terran ship firing a nuke missile would have to use 'dumbfire' missiles since the Mimbari can disrupt guidance systems. Dumbfire nuke missiles would require close range to be effective and would therefore probably kill the user as well. Suicide nuke fighters on the other hand would be able to evade enemy fire and persue targets making them supremely lethal to the Mimbari fleet.
Reply #83 Top
Also, making a small missile capable of more than the speeds we're assuming ships would be travelling in combat is entirely ineffective. The missile would be so massive that a ship could only carry two or three shots.

Reasoning: Missile is better because ships travel too fast, therefore distances are too far for optical or other electromagnetic targeting ship-to-ship. Ships travel too fast means they're still travelling basically at cruising speeds. Missile now has to travel faster than cruising speeds to hit a target moving at cruising speed.
Reply #84 Top
ROFL, Mystik.   

drrider
Reply #85 Top
Also, making a small missile capable of more than the speeds we're assuming ships would be travelling in combat is entirely ineffective. The missile would be so massive that a ship could only carry two or three shots.

Reasoning: Missile is better because ships travel too fast, therefore distances are too far for optical or other electromagnetic targeting ship-to-ship. Ships travel too fast means they're still travelling basically at cruising speeds. Missile now has to travel faster than cruising speeds to hit a target moving at cruising speed.
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Well, it works for current jet fighter combat (missiles traveling faster than the "mothership"), so it's not unreasonable to assume that this would extrapolate to future space combat.

There are a few other factors to consider besides speed, like G-force and radiation hardening. Unless we start assuming magic technologies like inertia-free fields, a missile can accelerate and turn with forces that would crush an organic life form. That's one reason why we're probably close to getting the fighter jock out of the cockpit with our current air forces.

So, stick a missile in an electromagnetically accelerated railgun on the main ship. That keeps the missile size small, since you don't need much of an engine except for final approach maneuvering. You're using the huge power generating ability of the main ship. Boost the railgun-launched missile up to insane speed (and G-forces) that way, and give it the ability to turn fast enough to plaster organic life into jelly on final approach, to counter any last minute evasion or countermeasures. Stick a nuke-pumped X-ray laser on the front... or just a simple area affect nuke. There are packages like that, which you'd want delivered a LONG way away from the main ship.


Reply #86 Top
The Fighter Jet to Spacecraft comparison doesn't work because we're comparing roughly the speed of sound (for the missile, maybe Mach 4) with near (or, in fun situations, over) Lightspeed. The amount of energy required for these speeds is so close to (or is actually) impossible to produce it's not even funny.
To use a railgun-accelerated missile may make sense, but F=MA. The amount you want to accelerate this missile is going to make a huge force regardless of the mass, and it's going to screw with the rest of the ship.

Also, please note: One, we're OT, perhaps we should create a separate thread, and two, I don't mean to say long-distance combat isn't possible, only that short-range combat is equally possible.
Reply #87 Top
The amount you want to accelerate this missile is going to make a huge force regardless of the mass, and it's going to screw with the rest of the ship.
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Oh yea, the ship would loose speed when firing the missile - mass displacement.
Reply #88 Top
Can't think of it like "lose speed" here. You have to acknowledge that it's "accelerating in another direction." If the missile shoots straight ahead, the two will be the same. Otherwise the ship's course will change.
Reply #89 Top
And not a one of ya talked about, even though it's a TBS game, Age of Wonders: Shadow Magic.

Great game, still has a thriving community, of modders and players, and the graphics are still beautiful to me after all this time. I fell into the Starcraft path for a while but just found that strategy should not be dictated by speed. RTS are fun, but just not my foray. I find RTS to be exactly on the same tier as FPS, cuz it's really a matter of hotkeys and accuracy, more than thought-induced strategy.

Dat's jus' my 2 cents
Reply #90 Top
Can't think of it like "lose speed" here. You have to acknowledge that it's "accelerating in another direction." If the missile shoots straight ahead, the two will be the same. Otherwise the ship's course will change.
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If your using a mag tube to launch a missile ahead then it will definately slow the ship down. If you fired a missile with its own power source that dousn't rebound off the ship then it will not change the ships velocity at all.
Reply #91 Top
If your using a mag tube to launch a missile ahead then it will definately slow the ship down. If you fired a missile with its own power source that dousn't rebound off the ship then it will not change the ships velocity at all.
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It won't slow by much, considering the huge difference in mass between an electromagnetically-launched projectile and the host ship. Especially if the ship is large. An A-10 ground-attack jet pilot does feel some recoil in flight when that huge 30mm cannon is fired, but it doesn't exactly stop in mid air.

#86: I don't mean to say long-distance combat isn't possible, only that short-range combat is equally possible.
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If the enemy doesn't cream you before you get that close.

My main question is still... why would you choose to fight that close, when space is so vast, and under most scenarios you're going to be approaching from a great distance? Matching velocities for a close-range knife fight is much harder than zipping past with a huge difference in Delta-V, and just throwing everything you've got at the maximum targeting/engagement range (considering that lightspeed "fog" for knowing the enemy's position).

Ships might still have some kind of point defense, but I don't think it would get used much. The one scenario where I could see combat happening at short range, is if both sides are adopting a stealth strategy like modern attack subs... sneaking around while trying to throw off the minimum EM signature or other exotic stuff like Cherenkov trails or neutrino flux. That might get you close enough for a sudden knife fight. But that game only works if both sides want to play it. If the enemy wants to run away and fight at standoff distance, you're going to have to light up and chase him.


Reply #92 Top
It won't slow by much, considering the huge difference in mass between an electromagnetically-launched projectile and the host ship. Especially if the ship is large. An A-10 ground-attack jet pilot does feel some recoil in flight when that huge 30mm cannon is fired, but it doesn't exactly stop in mid air.
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Once again not taking into consideration the vast differences in near- or super-light speeds and bullet speeds. And the difference between ship-disabling/destroying warhead and 30mm rounds.

If the warhead is launched straight ahead, I agree, the ship would not be slowed very much, especially with drives still activated. However, I find it very unlikely that a blind-fire rocket (until final approach) would only be capable of shooting in one direction. If the missile is launched from the side, you'll end up with a massive acceleration to the side. It's liveable and doesn't make much difference, but it is there.

I already stated why I would prefer to use beams: my ship will have more ammunition (near infinite, with the near because no energy source is infinite) than your ship and less momentum, therefore it will be easier to maneuver. Also, there is no dodging my lasers from close range, even if I can shoot down your missiles or dodge them (did I mention I have no reload time on my ship?). I don't have to worry about Newton's Third Law, while you do. And my targeting is more accurate.
With your blind-fire missiles at the light-seconds range that is allowable for laser-equipped ships, I have time to dodge, intercept, or interfere with them, on top of ship-based defenses. It's also more than possible that you've calibrated your blind-fire missiles to have a minimum preliminary burn time (probably to keep the explosion away from the launching ship), during which time contact with an enemy ship would result in no explosion due to safeties, and during which time your missile's path is pretty clear to me.
Reply #93 Top
Well...I've been playing the original X-com UFO Defense since it came out and still play it to this day. This also includes a round of zork every once and awhile..I can't help but play some good ol' text based games. Also the ultima series, legend of kryandia, M-tech Earth Siege, and Earth Siege 2. I still love the classics. ok...some may not be "classics" but dammit..I thought they were fun.

Starcraft was a good game, good balance is what made it what it is. I also have to agree about the lack of variety..all my online games came down to rushing.

And yes games with lesser specs and a high degree of capability will sell many more copies as they can be ran on a wide variety of systems that will be found in many more homes then just those die-hards with every new gadget in their pc's. (crysis?)
Reply #94 Top
My main question is still... why would you choose to fight that close, when space is so vast, and under most scenarios you're going to be approaching from a great distance?
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Infefective weaponry and targeting systems such as what the Terrans had verses the Mimbari in Babylon5. You would need to get in close to hit the target and perhaps deploy nukes in suicide attacks. And yes the Terrans would get mowed down using such tactics but there is safety in numbers!
Reply #95 Top
I didn't bother to read all the thread, but I can say that Star Craft is indeed one of the most awesome games created so far, the graphics and all that doesn't matter, it's the gameplay, the story and the way things are, I like this game in anyway, and it is a shame that I bought this new computer which all my old games don't work on.

I like C&C3 and Half Life 2 also, but there is nothing like the Old games... I am talking about Star Craft, Command and Conquer Red Alert, Homeworld, and many more.
Reply #96 Top
it is a shame that I bought this new computer which all my old games don't work on.
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Strange, do you know Windows XP has a compatibility option for old programs? I find it works very well.
Reply #98 Top
bumping...
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why, if i might ask, do you keep bumping this thread? just curious.
Reply #99 Top
why, if i might ask, do you keep bumping this thread? just curious.
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I want everyone's opinion on starcraft
Reply #100 Top
It's a great game, but I never could get any good at competitive multiplayer. As others have said above, it's too much of a click fest for me to enjoy when it gets too fast. Additionally, my roommate is somewhere between Greek legend and minor deity when it comes to Starcraft, so it got kind of depressing to be repeatedly raped.