Xeno Farm Upgrade bug

Playing: TA Beta 2 as Torians.

Situation: Was building Xeno Farms whilst researching Xeno Farm Construction II. Many were due to be completed in the same turn as Xeno II was discovered.

Result: Following turn all outposts display Intensive Farms, however not all receive additional food.

Further investigations: Removing bugged farms by decomission sets colony food to 0 (from 6) however colonies can grow (All colonies at 100% morale but continue to grow after morale drops below 100 ie superbreeder.) A few turns down the line I have a colony on 15.96b (0.00b).

Regards,
JP
3,546 views 4 replies
Reply #1 Top
When I say: "Result: Following turn all outposts display Intensive Farms, however not all receive additional food."

I mean to say... "all outposts that were meant to be finishing farms". ;o)
Reply #2 Top
You will get the correct population level after you save and restart.

It's not just farms, all improvements act this way - that is, they do nothing if they are finished on the same turn the next level of that improvement is researched/traded for/stolen; until you save and restart, after which they act normally.

This has been a feature of the game since it was released.
Reply #3 Top

Does anyone have a save game right before this happens? If so, please zip and send it into [email protected] with a description of how to reproduce the problem.

 

 

Reply #4 Top
I started a brand new game tonight to point out the error as I have seen it in DL and DA, and emailed it to [email protected] just now. I hope it is helpful.