Colony rush and range suggestions
from
GalCiv2 Forums
Something which has bugged me all that way back to the original release of Gal Civ 2 is that it seems more viable to load up on colony ships and dart them right into the unknown to find colonizable planets than it is to scout out for good planets and then go for them which makes a bit more sense. That and space seems incredibly small as range is hardly an issue since every planet and starbase increases how far you can travel making support rarely needed on ships.
Anyway the simple solution to the problem would be to have a prerequisite tech for the colony module. Make planets and starbases not automatically count in distance calculations for range. Planets should only count to the max distance a ship can travel if there is a starport. Star bases should have an added module before they count towards max distance. And increase the cost of starbases a bit so rush buying them right after grabbing a planet should be a bit more pricey. This way to get planets more distant from your home planet you need to either stuff more support on your colony ships or build more starports.
Another cool addition but probably would take more work would be to leave how habitable a planet it partially unknown. After just seeing a planet it'd only show if it was uninhabitable, barely habitable, or habitable with the exact planet class unknown. To figure out the exact class you'd need to have a ship with a survey module scan it. This would add a bit more exploration feel to initial stages and make it a bit harder to decide which planets to colonize without doing a bit of scouting first and gives the survey module a bit more use.
One last thing that would be cool is when setting up a game if you had an option to tweak the distance calculations for range so you can adjust how worthwhile the life support stuff .
Anyway the simple solution to the problem would be to have a prerequisite tech for the colony module. Make planets and starbases not automatically count in distance calculations for range. Planets should only count to the max distance a ship can travel if there is a starport. Star bases should have an added module before they count towards max distance. And increase the cost of starbases a bit so rush buying them right after grabbing a planet should be a bit more pricey. This way to get planets more distant from your home planet you need to either stuff more support on your colony ships or build more starports.
Another cool addition but probably would take more work would be to leave how habitable a planet it partially unknown. After just seeing a planet it'd only show if it was uninhabitable, barely habitable, or habitable with the exact planet class unknown. To figure out the exact class you'd need to have a ship with a survey module scan it. This would add a bit more exploration feel to initial stages and make it a bit harder to decide which planets to colonize without doing a bit of scouting first and gives the survey module a bit more use.
One last thing that would be cool is when setting up a game if you had an option to tweak the distance calculations for range so you can adjust how worthwhile the life support stuff .