Random Bugs in the New Beta

Just some things I've noticed, compiled into one post for easy reference:

-A lot of the tooltips in the tech tree are very off/being glitchy, either not displaying, or displaying blatantly wrong information (I had a Farming improvement claim to be HyperWarp Mark II).

-Spies cannot be placed.

-The level 2 and 3 Fleet Warp Bubbles, as well as the Arcean Battle Command module are still available to all races from the start without any research.

-Kourath Clan (and probably Drengin, too) still gain access to Entertainment Centers in addition to Arenas.

-Ion Cannons do Missile damage

-Kourath Clan cannot research Spore Ship technology

-Aul Incinerator is HORRIBLY broken. I'm not exactly sure what's causing it (it wasn't doing this at first), but currently any planet I build an Aul Incinerator on nearly DOUBLES in Planet Quality... Needless to say, not what you want that particular improvement doing. Not sure if this has any bearing, but one of my planets has received the "Planet Quality doubles from Precursor artifact" mega event.

-Update on the Aul Incinerator: Even worse, if you destroy the Incinerator and rebuild it, the planet gets ANOTHER massive boost to its number of squares. And so an and so forth if you keep doing it. I successfully turned a PQ12 into a PQ33.

-Not sure what exactly this is, but I am running into a problem where certain mining colonies refuse to change their target. Not all of them do it; generally one per clump of asteroids will have this problem.

More will come later when I find it.
11,342 views 22 replies
Reply #1 Top
-The new evil research tree for the Dregnin isn't chained properly. You can skip straight to researching the second to last one in the path if you want. They're also displaying in a vertical stack at the top of the Dregnin research page, which is kind of annoying.

-Also, though the Korath start with the first of the new evil research path, I can't find the actual tech that grants it anywere. Nor can I find any of the subsequent techs in that chain, though whether that's a deliberate choice to weaken research in exchange for their huge production bonuses or not is something I don't know, but I would speculate is probably a bug.
Reply #2 Top
I started an all abundant medium as the Torians and noticed there is no special environment planets on the map. In addition there is no class 1 or 2 planets anymore. I noticed the latter in the previous beta but wasn't sure if it was by design or not.

Edit: oh yea I forgot. It said the date was changed to 2227 in the changelog, but it is still 2226 on my game.
Reply #3 Top
I'll also add can't reassign asteroid mines to a different planet. This is while playing the tourney map, haven't tried it in sandbox.
Reply #4 Top
Some more random bugs in the beta released today not yet reported above:

1) On a zoomed out map, asteroids with mining bases are still showing as white indicating that they are empty when in fact they have a mining base on them
2) Adjusting the technology development rate in the game setup appears to have no influence
3) Colonies upgrading improvements still show as being inactive in the zoomed out view
4) GNN reports indicate colonies now building nothing when they are upgrading
5) When re-opening the tech tree after a turn, it will open up on a blank area of the screen that doesn't show any portion of the tree whatsoever.

Reply #5 Top
I'll also add can't reassign asteroid mines to a different planet. This is while playing the tourney map, haven't tried it in sandbox.
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I had the same problem, but oddly, it eventually went away... *shrugs
Reply #6 Top
My few bugs so far, all as the Arceans.

I had a fleet with 4 moves randomly go down to 1 max moves for a couple turns. I did save a game titled 'bug arcean' or something along those lines when I noticed it so I can furnish that savegame if requested. A few turns after I saved the fleet went back to 4 max moves - no combat had happened and no ships had joined or left the fleet.

My medium hulled ships have 4 moves as they have 1 engine and then the speed bonuses from researching down that tech tree. I built a large hulled ship, and put the +3 fleet speed warp bubble on it, along with two engines. When first built, these ships individually had 8 speed total. I've teamed them up with other ships (my medium hulled ships and some ships the terrans gave me to fight the drengin, both 4 moves) and when teamed with my medium hulled ships they correctly adjust down to 7 moves (4 from the medium ship plus 3 from the warp bubble, moving at the max speed of the slowest ship). However, when teamed with the terran ships their fleet speed is a flat four. Apparently they're not giving the fleet speed bonus to the terran ships, even though they're under my control.

I've not personally run across numbers 4 or 5 that Steve mentioned above. GNN only ever says a planet is done when it is done for me. I'm playing on medium if that has any bearing on things.

Also, as dethadder notes, I've not seen any pq 1 or 2 planets in either beta (not asking for them back, though ). I have, however, seen plenty of the special types that I've had to research to colonize in both betas.
Reply #7 Top
For number 4, is that happening consistently, or only in very specific situations? That happened all the time in all previous versions. If your planets happens to finish the last project the same turn you finish researching a new upgrade, the planet gives the "building nothing" flag, but starts the upgrade anyway.
Reply #8 Top
I've seen Class 1 and 2 planets in the new beta.
Reply #9 Top
I agree with the spying problem. Spying is now even more of a waste of effort.
Reply #10 Top
-Loading a game in which a planet got a weather control zenith it will get the pq bonus ANOTHER time.

-The description of the zenith should be changed. it grants far more bonus tiles (i have had 7 on one planet) if the planet's pq is high enough (including all tiles that need to be terraformed first)

-When a fleet with warp bubble first moves (as far as one of its ships could move by itself) and then attacks, it still looses too many movement points.
Reply #11 Top
Every attack by my fleet would use extra movement points(at least two). Fleets with nine moves would attack orbiting defenders and have zero moves after a single attack sometimes, others times they just use two moves.
Reply #12 Top
Playing TA beta 2 - what I have noticed so far is that you can't assign Space Mines to warp resources to different planets. You click "assign", the mouse cursor changes to the telltale-green assign-circle but clicking on planets doesn't do the thing.

Other than that, I greatly appreciate the changes incorporated into TA, a great game is becoming even better. Also, in terms of stability there's nothing to complain about, played for four hours yesterday, the game being rock solid. Very well done so far Stardock.
Reply #13 Top
Hi another wierd bug I saw. Ahh sometimes when construction ships build an add on to a starbase. You select what you want and then nothing happens. Then you can't select you construction ship. But a few turns later you can. Then you can apply the upgrade. This only happened to me two times out of 30 constuction ships. So I thought I should tell you. Enjoying beta though.
Reply #14 Top
I've also noted many of the bugs listed in this post in TA Beta 2, and a few others. Here are the bugs I've written down:

1. Invisible ships. Lots of them. All Drengin and all are the Super Dominator Corvette type that the Drengin love to build in great numbers. The one exception to the "all Drengin" component of this bug that I've seen was that my very first colony ship in one game launched and promptly disappeared. I was able to colonize with it by zooming out and moving the icon, but the detailed rendering did not appear. My next colony ship was one I designed and it was visible. Perhaps this bug is associated with only computer designed models.

2. Spy System is nonfunctional. One can train all the spys he or she wants, but cannot deploy them as the deploy spy button is "greyed out." In fact, I had the spy mega event occur (the event where a spy appears on every planet not protected by a counterespionage improvenment), but not one spy appeared on any planet on the map.

3. Hyperion shipyard does not function. It bestows no bonus whatsoever.

4. Particle beams still do not have applications associated with the tech (I believe the devs are aware of this one).

5. I also had a map where there were no hostile environment planets, but the next game had them. I've also noticed on every TA Beta 2 game I've started that Class 1 and 2 planets do not appear.

6. Changes to race abilities are not being carried over from game to game. Each new game I'm back to 10 picks and note that the additional abilities I "saved" to the other races are not saved either.
Reply #15 Top
6. Changes to race abilities are not being carried over from game to game. Each new game I'm back to 10 picks and note that the additional abilities I "saved" to the other races are not saved either.
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Does this happen only in tournament games?
Reply #16 Top
Another bug:

Weapons and armor do not seem to sort properly in the ship builder, or at least insist on sorting by something other than attack/defense. This especially happens when I click on the subsets of weapons and armor (mass drivers, etc.).

EDIT: Figured out what it is. In the "all types" view, weapons and armor sort by power. However, in the view for a specific type, they sort alphabetically, which is very annoying to say the least.
Reply #17 Top

-Not sure what exactly this is, but I am running into a problem where certain mining colonies refuse to change their target. Not all of them do it; generally one per clump of asteroids will have this problem.

End of quote

If you have a saved game that reproduces this, please zip it and your debug.err and send it to [email protected]

Please tell us which planet you're trying to assign to the asteroid field.

I had a fleet with 4 moves randomly go down to 1 max moves for a couple turns. I did save a game titled 'bug arcean' or something along those lines when I noticed it so I can furnish that savegame if requested. A few turns after I saved the fleet went back to 4 max moves - no combat had happened and no ships had joined or left the fleet.

End of quote

Was this with beta 2?  Please send your zipped game and debug.err to [email protected] too.  Thanks.

Reply #18 Top

Every attack by my fleet would use extra movement points(at least two). Fleets with nine moves would attack orbiting defenders and have zero moves after a single attack sometimes, others times they just use two moves.
End of quote
 
What kinds of ships are in your fleet?  Are they using warp bubbles?  Can you provide a saved game that demonstrates this? 
 
-Loading a game in which a planet got a weather control zenith it will get the pq bonus ANOTHER time.
End of quote
This has been fixed for next beta.
 
-When a fleet with warp bubble first moves (as far as one of its ships could move by itself) and then attacks, it still looses too many movement points.
End of quote
Was this with beta 2?  Please save, zip, and send your game to [email protected]
 
 
Playing TA beta 2 - what I have noticed so far is that you can't assign Space Mines to warp resources to different planets. You click "assign", the mouse cursor changes to the telltale-green assign-circle but clicking on planets doesn't do the thing.
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If this is occurring, please save and zip your game.  Send it to [email protected] with instructions about which mining base it was and to which planet you were try to send the resources.  Thanks.
 
Hi another wierd bug I saw. Ahh sometimes when construction ships build an add on to a starbase. You select what you want and then nothing happens. Then you can't select you construction ship. But a few turns later you can. Then you can apply the upgrade. This only happened to me two times out of 30 constuction ships. So I thought I should tell you. Enjoying beta though.
End of quote
Please send you debug.err to [email protected] with a description of the problem.  Please let us know which starbase it was and what module you built. If you have a saved game that reproduces the problem, please zip it and send it with your message.  Thanks.
 
 
Reply #19 Top


Every attack by my fleet would use extra movement points(at least two). Fleets with nine moves would attack orbiting defenders and have zero moves after a single attack sometimes, others times they just use two moves.


What kinds of ships are in your fleet? Are they using warp bubbles? Can you provide a saved game that demonstrates this?
End of quote


These are medium hulled ships in fleets of two or three(both have demonstrated the issue). They have 3x Psionic Msl, 2x Kanvium II armor, A warpdrive and an Impulse MK III drive. No warp bubbles

It's also on the Tourney map.

It does reproduce the exact same each time as I've reloaded it twice to see. Upon initial attack it uses one movement point, next attack two and third attack it uses four in the example. It is so consistent it's like it's by design, but I've heard nothing of this if it is. I'm afraid I don't have the earlier save showing them going to no moves after hitting an Arcean planet.I'll get the save I do have zipped up with a debug and send it in.

Reply #20 Top
I'm also having problems reassigning mining bases, but only after reloading a saved game (Torians). Some of them revert to white on the zoomed out map, these can't be reassigned. The ones that stay green still work fine.

Somewhat more confusing is that the Korath have somehow managed to get Warp Drive IV and Starbase Fortification III and the Terrans have Invulnerability Field II. They don't have the preceding techs, nobody else has anything anywhere near that level and there are no minor races or Dread Lords.
Reply #21 Top
6. Changes to race abilities are not being carried over from game to game. Each new game I'm back to 10 picks and note that the additional abilities I "saved" to the other races are not saved either.


Does this happen only in tournament games?
End of quote


I've only played sandbox games. No tournaments unless I fundamentally misunderstand the meaning of that term.
Reply #22 Top
i know i am going to get flamed for this.

but one of the new 3 step techs is backwards.


you research lvl 3, lvl 2, and lvl 1 in that order.


i saw this last night but i don't remember which one it is. i am still playing that game if that helps.