Random Bugs in the New Beta
-A lot of the tooltips in the tech tree are very off/being glitchy, either not displaying, or displaying blatantly wrong information (I had a Farming improvement claim to be HyperWarp Mark II).
-Spies cannot be placed.
-The level 2 and 3 Fleet Warp Bubbles, as well as the Arcean Battle Command module are still available to all races from the start without any research.
-Kourath Clan (and probably Drengin, too) still gain access to Entertainment Centers in addition to Arenas.
-Ion Cannons do Missile damage
-Kourath Clan cannot research Spore Ship technology
-Aul Incinerator is HORRIBLY broken. I'm not exactly sure what's causing it (it wasn't doing this at first), but currently any planet I build an Aul Incinerator on nearly DOUBLES in Planet Quality... Needless to say, not what you want that particular improvement doing. Not sure if this has any bearing, but one of my planets has received the "Planet Quality doubles from Precursor artifact" mega event.
-Update on the Aul Incinerator: Even worse, if you destroy the Incinerator and rebuild it, the planet gets ANOTHER massive boost to its number of squares. And so an and so forth if you keep doing it. I successfully turned a PQ12 into a PQ33.
-Not sure what exactly this is, but I am running into a problem where certain mining colonies refuse to change their target. Not all of them do it; generally one per clump of asteroids will have this problem.
More will come later when I find it.
). I have, however, seen plenty of the special types that I've had to research to colonize in both betas.