Bonuses

I'm pretty satisfied with the bonus distribution in TA, but I have yet to see one of the 700% bonus tiles. Have they been done away with? I did get one large world with two each of the 100% and 300% manufacturing bonuses, so it's nice to see that you can still get insanely lucky. I do have a few questions:

Will we ever see even a second level of influence or approval? Will there ever be even a first level of economy? Here's an idea I posted quite a while ago for ship bonuses:

'On another note, how about a starport bonus tile? Perhaps: 'Precursor alloys found in this square will make ships built here superior. (5-10%)', 'We have discovered a storehouse of Precursor spares, which we can fit to ships built here for vastly increased capabilities. (15-25%)', and 'A largely intact precursor shipyard has been discovered here. What little we understand of their devices will allow us to make astounding improvements to ships built here. (50%)' The percentages are just a guess at what might work, but this would be something that would let neutral and good races get bonuses without resort to hijacking ships and dealing with pirates.'
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Reply #1 Top
700% manufacturing/labs are still in DA, not sure about Dl, but I would assume so. They are very very rare.I see a planet with them in maybe 1/8 games. (of course depending on how many planets your playing.

I often wondered why there was no 300%morale, it would go good with the 300% farming.


Reply #2 Top
I've got a class 21 planet with a 700% and 300% manfacutring tile and a 300% research tile.

I also like the idea of upper levels for morale and influence bonuses and adding an econ bonus set.

The starport thing might be fun on small maps, but I am hung up on big ones and don't like one-planet things that affect ship production--too much bother to keep track of the faster/stronger ships separately when you have hundreds of hulls running around.
Reply #3 Top
I've also seen a 700% manufacturing bonus in my current game and I'm reasonably sure I had a 700% research bonus in one of my earlier TA games.
Reply #4 Top
The starport thing might be fun on small maps, but I am hung up on big ones and don't like one-planet things that affect ship production--too much bother to keep track of the faster/stronger ships separately when you have hundreds of hulls running around.
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Even on a gig map a big bonus is still pretty useful around a Spin Control Center planet!
Reply #5 Top
I agree with the sentiment of larger influence and morale bonus tiles and econ bonus tiles; Shipyard bonus tiles would also be awesome.

The other type of bonus tile that could be a nice addition would be some kind of "construction speed" tile. Not sure how you'd word it, but a tile that makes any building built on that tile finish 25% faster or so.
Reply #6 Top

The starport thing might be fun on small maps, but I am hung up on big ones and don't like one-planet things that affect ship production--too much bother to keep track of the faster/stronger ships separately when you have hundreds of hulls running around.
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I try to use any planets with ship bonuses to produce warships, and the rest make constructors, etc. It can get a bit hard to remember where the bonus is, but if I have 20 shipyards, and one has a 67% (highest I've ever seen) bonus, trust me, I'll find it