DA 1.80e Can't Move Fleets on Mini-map

I was playing a DA game (I believe it was on 1.80c--perhaps 1.80b) and
tonight I updated to 1.80e that went up today. I didn't use 1.80d
because I heard some complaints about it.

At any rate, I am now at the point in the game where I have fleets of ships.
I can move them with the normal right click on the main map. But if I want
to move them a long way and right click on the mini-map, nothing happens.
I have checked to see if they have any movement points left and they do.
After a fruitless right click on the mini-map, I can move them by right-clicking
on the main map.

This problem does not happen for single ships. I can move them long distances by
right clicking on the mini-map. The problem only happens with fleets and trying to
move them on the mini-map.

I will send a saved game. I don't know whether a debug.err file would be any use.

Anyone else gone to 1.80e and seen this problem?

That brings me to another point. I tried to use Stardock central to archive my earlier
1.80c after 1.80e became available. When I tried to archive it, it rearchived an earlier 1.50 version. I wish I had the earlier version. I am sure I was not having that problem on the earlier 1.8 version. I find that the archive often doesn't archive the current game if a newer game is available. I find this frustrating.

Yes, I love this game. I am hooked on it for many months. Thanks to Stardock for working to improve these games. I have bought the new add-on and will try it later.

I will try to email a saved game to Stardock.


13,106 views 21 replies
Reply #1 Top
I am seeing a similar problem. I can't set an autopilot for greater than the range of the fleet even on the main map.

Javacodetoad

I can submit a save game if needed.
Reply #2 Top
Yes, now I see the problem on the main map. I can right click a fleet
on the main map but only if it has enough moves for that turn. I can't set
a move for a fleet beyond that turn's range.

So the problem is NOT a fleet-mini map problem as I first suggested.

It is problem with right clicking a fleet beyond its range for that turn on either
the mini-map or main map.
Reply #3 Top
Just voicing another person hit with this issue here. In my current game it's a very minor issue since I'm playing on a map with very few planets (less money, less ships), but I think this would be a deal breaker on a more planet-heavy map.
Reply #5 Top
I am also having a similar problem. I can move the ships within a week's travel, but any farther and the fleet refuses to move. Also, the max move on the fleet description will go to 0 (X/0 where X is the number of moves remaining). Single ships will work fine. Also, I noted this problem back with 1.80d, but so many other issues were cropping up, I didn't report it.

At least I've got the fresh beta goodness to tide me over these problems....

B-
Reply #6 Top
I think I was playing 1.80c before and didn't see this bug.
I wish I could have archived 1.80c. I tried to do it but once
there is a newer version, you can't archive the version you have.
At least I haven't been able to do it.

It would be nice to have a bunch of versions available on Stardock Central.

Moral of the story. If you have a new version and it is working well, archive it immediately.

I archived 1.61. And it generates lots of habitable planets. Then I play it on 1.8.
Reply #8 Top
I have that bug too.

BTW why older version are completly removed ??
Reply #9 Top


BTW why older version are completly removed ??
End of quote


Probably to avoid confusion, and with so many different versions created by their continuous updates they would stack up quick.
Reply #10 Top
Sometimes we like the older versions while they are improving the newer versions.
This is a case in point.
Reply #11 Top
I have it too. Big pain in the rear on large maps. Hopefully 1.80f gets done and done quickly.
Reply #13 Top
Cari put up a "quick fix" file...you can find it if you dig through the search engine.

Reply #14 Top
Here is 1.80 f test 2. Still not official. Works better
than e. I've had a few strange things happen with test 1.
The somewhat hanging change turn situation where it won't go
to the next turn but I can save, reload, and go on. One crash
to the desktop. No, I didn't save it.

Haven't had any problems so far with test 2 after a couple of hours.
Cari is workin thru the bugs.

In the mean time, if you find a bug, remember it's not a bug, it's a feature...

The test2 f zip is in the top sticky at the top of the bug menu.

http://sd.stardock.com/carielf/da_1_8f_test2.zip
Reply #15 Top
Thanks for posting that link. I'm having the same fleet problem - killer! - and i'd seen 1.8f mentioned but I couldn't find it anywhere.
Reply #16 Top
Have the same problem. Fleets will only move a one week distance - or even shorter. If I rightklick a more far distance, they won't go. Sometimes the line to the target is shown but no move), sometimes not.

The handling is a mess.
Reply #17 Top
I had the same movement bug with 1.8e. It was only an annoyance for me so far so I didn“t bother. But then I realized that the AI was unable to move their fleets at all even during war time!
After installing the unofficial 1.8f all AI fleets started to move again.
Reply #19 Top
The problem is with pathfinding. A little bit of a workaround is to move your fleet until it has no movement points left. Then click on it and you can set a long distance. However there is a problem with this. If a planet is in the path, the ship will occasionally load into it and never reach it's destination. Or if the planet is not colonized, you get a message saying the ship cannot colonize the planet because it doesn't have a colony module. I hope they fix this soon.
Reply #20 Top
I too have had this problem. It may just be coincidence, but I did not notice this until I updated my graphics driver. Also, I have noticed that ships do not go around planets anymore, so if the auto is set and goes to a planet, the ship stops there.
Reply #21 Top
I don't know if anyone noticed, but if you have a fleet with X/0 movement, you can disband the fleet and recreate it. Your fleet will then have 2X/Y movement points (where Y = standard movement rate for the fleet). You can repeat this process as many times as you like.

Although it is a bug exploit, you can still use it if you mistakenly loose all your movement with a fleet and really need to catch up to something that the fleet would have rightfully caught up with had you not lost your movement.