[TA Beta1] "...But I don't *want* your crappy tech..."
from
GalCiv2 Forums
I understand that captured/traded techs are supposed to overwrite their counterparts tech slot if they are superior. However, it seems as if the definition of "superior" may be a bit subjective, and a player choice option may be required.
Situation: Was playing as drengin last night, happily going about my business invading the Arceans, and thinking about how awesome my farm tree branch was, with its fat, regular passive growth bonuses (which seems too good to be true by the way, so I'm not getting attached to it).
Anyhoo, I invaded a world and captured their top tier Farm tech, and it overwrote my top tier farm tech, presumably because the tile improvements are superior. But *my* top tier farm tech has a fat +10 passive to both pop growth AND morale (both missing now)...I'm not giving that up for moderately better farms.
We may need a player choice option, because it may not be clear which tech is actually superior in every situation, or for every player preference, and now all of a sudden Im reloading games upon succesful invasions.
Thanks!
Situation: Was playing as drengin last night, happily going about my business invading the Arceans, and thinking about how awesome my farm tree branch was, with its fat, regular passive growth bonuses (which seems too good to be true by the way, so I'm not getting attached to it).
Anyhoo, I invaded a world and captured their top tier Farm tech, and it overwrote my top tier farm tech, presumably because the tile improvements are superior. But *my* top tier farm tech has a fat +10 passive to both pop growth AND morale (both missing now)...I'm not giving that up for moderately better farms.
We may need a player choice option, because it may not be clear which tech is actually superior in every situation, or for every player preference, and now all of a sudden Im reloading games upon succesful invasions.
Thanks!