Trade Route Questions

I did a search, and there's a lot of conflicting/confusing information on trade routes out there. I am new to the game, and have a few questions. I have the version of the game that does NOT include Dark Avatar, but I've updated it as much as possible. My questions are:

1) What factors influence how profitable a trade route is overall? I've read the manual on this subject, but I'm not sure it's accurate. The manual states that the greater the distance between the two planets trading, the greater the income, but in my current game there are several examples that appear to contradict this. I understand there are more factors than just the distance ... what are they?

2) Is it best to concentrate trade routes from one highly populated, wealthy planet, or to spread them out ... i.e. are there diminishing returns for having multiple trade routes to or from a particular planet?

I realize some of these questions have been addressed in other threads, but after reading those I'm more confused than ever. Any help would be appreciated. Thanks in advance!
7,081 views 10 replies
Reply #1 Top
One more question:

3) Do the 'trade goods' that you can build make trade routes from those planets more profitable, or do they simply provide the stated bonuses to your civilization?
Reply #2 Top
2) Is it best to concentrate trade routes from one highly populated, wealthy planet, or to spread them out ... i.e. are there diminishing returns for having multiple trade routes to or from a particular planet?
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If you are a fan of economic starbases, concentrating your routes on one planet allows that one planet to maximize income when you trick out the starbase with all of the trade route bonuses.

As it has been said elsewhere, though, trade routes often get discarded or neglected in periods of galactic war. Freighters, even lightly armed ones, are easy targets
Reply #3 Top

If you are a fan of economic starbases, concentrating your routes on one planet allows that one planet to maximize income when you trick out the starbase with all of the trade route bonuses.

As it has been said elsewhere, though, trade routes often get discarded or neglected in periods of galactic war. Freighters, even lightly armed ones, are easy targets
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I've been spreading my trade routes around with different cultures for just that reason; if war breaks out, I won't lose all of them, at least not immediately. I'm only on my first game, I haven't even been to war at all yet, but I'm trying to plan for it.

Anyone else have any insight on the other questions?

RANDOM side question: how do you get the neat icons at the bottom of your posts?
Reply #4 Top



RANDOM side question: how do you get the neat icons at the bottom of your posts?
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Do the metaverse and get good scores I believe.
Reply #5 Top
3) Do the 'trade goods' that you can build make trade routes from those planets more profitable, or do they simply provide the stated bonuses to your civilization?
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they just give you the additional bonuses. They don't make trade more proffitable.

1) What factors influence how profitable a trade route is overall? I've read the manual on this subject, but I'm not sure it's accurate. The manual states that the greater the distance between the two planets trading, the greater the income, but in my current game there are several examples that appear to contradict this. I understand there are more factors than just the distance ... what are they?
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The distance betwwen the planets (the greater the distance the more income) the size
of both planets (bigger planets give more trade) how long the trade rout has been up and running (after some time they generate more income)

concerning trade with one or more planets you also have to consider the impact of trade on diplomatic status. Races that you have trade routs with will tend to like you more and not attack you.

Reply #6 Top
Also relevant is the distance (amount of gridsquares) between the freighter and your planet, the greater the distance, the greater the reward...

I usually use trade to further my diplomatic relations rather than the income, though it can be a nice bonus, it is usually not economically viable when compared to the effort you have to put into a protected and properly boosted bundle of trade routes (though the galactic privateer makes defending them a piece of cake).
Reply #7 Top
At lower difficulty levels, wars are easier to avoind and so trade routs seem to last longer, or you might at least have the chance to start a lot of them.

i THINK the value of the trade route increase with time too. but I'm not sure about this. i almost always try to have them from the same planet or same area, for rhe reason stated before about economic star bases with trade modules. Generally trade route dont add a lot to your economy but the CAN if you put time into them and do all the researching for trade techs.

as for the medal and info atthe bottom of posts, you need to join and submit a game to the Metaverse. it doesnt matter what your score is, you'll still get them under your posts.

one more thing, i belive that population of the trading planets is a factor on the value.
Reply #8 Top
Thanks for the tips! I've been playing my first game throughout the morning, and am learning quickly ... at first trade routes seemed vital because I was suffering economically (I think maybe I was colonizing too quickly, and the maintenance for the colony sites was killing me), but now I'm starting to see the benefits of moving up the tech tree, and realizing that they're probably more useful for diplomatic purposes.
Reply #9 Top
I get my trade routes up pretty early... right after the main part of the colony rush and building a few constructors for the most valuable local resource mining. At that stage of the game, the other races usually don't have a colony built up with bigger population than their home planet, and that's true for me also. So the first routes almost always go from my home planet to the home planets of the other races, even if they have colonies that would be further away. I think population size trumps distance in that case (someone correct me if that's wrong).

If I need trade income quickly to dig out of the colony rush deficit, I'll target one of the closer races, just so I can start the cash flowing. If I can afford to wait a few more turns, I'll target the more distant races first, for the greater income.

As Jvstin mentioned, one reason to use just one of your planets as the trade destination "hub" is that it's easier to string out economic starbases along the route, to boost trade income. I don't go completely nuts with that, like I've heard of some people doing.... stringing bases along almost the entire route. But it's usually possible to put a few economic starbases near your home planet and adjacent systems in a way that can benefit both the trade routes and local planet production. And those starbases will significantly increase your trade income, during the time that ships are within the zone of influence.
Reply #10 Top
Thanks for the tips! I've been playing my first game throughout the morning, and am learning quickly ... at first trade routes seemed vital because I was suffering economically (I think maybe I was colonizing too quickly, and the maintenance for the colony sites was killing me), but now I'm starting to see the benefits of moving up the tech tree, and realizing that they're probably more useful for diplomatic purposes.
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It can't be said enough. For all of reading tips and tricks on these forums, and there are some very good ones...the best way to learn the game is to immerse yourself in it.