[TA Beta] How best to use fleet modules (ship design theory)
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GalCiv2 Forums
Thought I would open this up, and invite those of you who really understand the nitty gritty of the combat system to chime in here and comment, to know how to best make use of the fleet modules.
It seems to me that since you wouldn't want to dilute the firepower of your normal ships with these, and you only need one per fleet, the addition of fleet modules will see the creation of a new dedicated ship class in TA, the "Command Ship". The question is, how best to construct these?
They need to be fleeted with your attack ships during combat to get the bonuses, so how do you construct them so the AI attacks them last? I've never gone into combat with non-combat craft, like transports, fleeted with attack craft...do they even take part in the battle? Is it worth putting any weapons or all-defenses on the ships, or will that just draw the AI's attention? Would you want cargo hulls, or as many HP as possible?
Has anyone figured out some fun and cheesy ways to use them yet? I was wondering if it might be be practical to keep a cheap "rocket booster" speed rig at each of my worlds , with the speed modules, to speed up ships travel between worlds.
It seems to me that since you wouldn't want to dilute the firepower of your normal ships with these, and you only need one per fleet, the addition of fleet modules will see the creation of a new dedicated ship class in TA, the "Command Ship". The question is, how best to construct these?
They need to be fleeted with your attack ships during combat to get the bonuses, so how do you construct them so the AI attacks them last? I've never gone into combat with non-combat craft, like transports, fleeted with attack craft...do they even take part in the battle? Is it worth putting any weapons or all-defenses on the ships, or will that just draw the AI's attention? Would you want cargo hulls, or as many HP as possible?
Has anyone figured out some fun and cheesy ways to use them yet? I was wondering if it might be be practical to keep a cheap "rocket booster" speed rig at each of my worlds , with the speed modules, to speed up ships travel between worlds.
I'll be trying that out tonight.