tourism income

I was thinking to add a little more interest in the economic part of the game it might be a good idea to give a tourism income bonus for your civ if you control influence over areas of the map with pq0 planets that have intersting features on them(ie. rings more than one moon etc.)Simular to real life if your country has a natural wonder like the grand canyon, niagra falls or nice sandy beaches you'll have a lot of tourists visiting to see these sights.This would mean in terms of gameplay you may decide to set up an influence starbase near a cluster of otherwise meaningless pq0 planets just to draw extra tourism revenue.Let me know if you think this may be a good idea or maybe it will just complicate things.
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Reply #1 Top
I would say it would be a bit much for the AI's to deal with... we can eyeball it and plan way better.

Now if Influence resources were to form around said type star systems it would be a wicked boost to Roleplaying the resources. But then the question would be in the difficulty of programing that.

Right now most of the Resources I just think of them as planets that have been thrown out of a solar system, or some other exotic feature that isn t displayed.
Reply #2 Top
Id like to see trade routes / civilian transports between your planets. This would give you a reason to protect your boarders so those pesky enemy fighters don't get in an wreck havoc on your defenseless infrastructure. The only "infrastructure" we see thus far is between different species.
Should be easy to do, set up how much you tax your trade routes, then designate safe paths between planets. Then the AI will animate little ships to go from A to B to C ect. this would allow planets to build faster as a very industrious planet would be supplying other planets with finished goods.
Raw materials can then be designated to go to your industrial planet such as waste, asteroids ect.
this would really open up the game for those trade tycoons like me out there.