How to loose friends and alienate races

Is there anyone that knows just how much alien civs take in to account when deciding how much they like you?

For example if you vote in the favour or against them in the UP votes do they take that into account?

What about if you cut corners through their space, does that annoy them?

And what about your choice of who to fight or align yourself with. If they are warm with X race and then I invade X race do they suddenly take a dim view of me?

15,992 views 35 replies
Reply #1 Top
1. No, UP voting has no effect.

2. If you fly around with warships, troop transports or spore bombers, yes. If you fly freighters or scouts through their space, then no.

3. Yes.
Reply #2 Top
How much they like you or dislike you is shown on their stats tab. The things that change their feelings include:

Positive:
trade, economic/research treaties (going to them), military power (this is different for different races), diplomacy (if you have more), helping them out when they ask for it, not going to war with them for a few years (I'm not sure how many, exactly, I think 2 or 3?), and too busy to bother fighting you

Negative:
influence and influence starbases, close borders, military (depends on the race), diplomacy (if you have less), not accepting their bribes (ie. pay us or we kill you), if they themselves are warlike, parking warships and transports in their space and such. If you go to war with someone they like, that may influence their attitude.

Going through their space with normal ships and even a few combat ships (as long as there aren't transports) doesn't bother them. Voting against them doesn't bother them that I'm aware of.

I'm sure I missed something but these are the basics at least. Hope this helps.
Reply #3 Top
Cool thread.

One thing I HATE so far... is that JUST because I'm playing with an Evil race... it seems to me that the other AIs (doesn't matter what race they are) will hate me NO matter what I DO!!

And this really, really, really pisses me off.

I try to stay out of war, I routinely give away 100BC, TRY to trade with as many AIs as possible/etc..

And no matter what happens.. the AIs eventually turn on me.


It's LAME that just because I'm Evil.. the other AIs won't hesitate to stay off of me in a combat sense.... ESPECIALLY when I'm a total badass with the best technology in the game.

There NEEDS to be a 'fear' factor that helps determine an AIs willingness to attack a human controlled race. Depending on the military strength of a human player, the other AIs should take that # into account before attacking.

If I'm full of Heavy hulled ships with crazy attack/defense for example... WHAT sense does it make that a 'weak/lame/in no position to attack me' AI would attempt War with me anyway?

It makes ZERO sense and it really pisses me off.

Rant over,


Chr*s
Reply #4 Top
To them it doesn't matter. Just take out a few planets and they might offer a peace treaty. Milk it for whats it worth by asking for more planets and afterwards they'll be careful of you. Hilarious moment was when I waged war with a race, asked for peace and in exchanged I get ALL of their planets. They handed me their doom on a treaty that was useless. hehehe.
Reply #5 Top
No matter what race or alignment you are, the others will all turn on you eventually. The only thing the computer players really respect is your military rating. As Vegetius said, if you want peace, prepare for war.
Reply #6 Top
To them it doesn't matter. Just take out a few planets and they might offer a peace treaty. Milk it for whats it worth by asking for more planets and afterwards they'll be careful of you. Hilarious moment was when I waged war with a race, asked for peace and in exchanged I get ALL of their planets. They handed me their doom on a treaty that was useless. hehehe.
End of quote


You would think so, but that was NOT the case in my last game... I would stomp a mudhole in an AI.... ONLY for them to wanna fight me 20-40 turns later - it was very silly and very aggrivating. AND, this happened repeatedly: I would stomp someone... they'd offer a peace treaty, less than a 1/4 of a year later, they wanted War yet again, and this would repeat for years and years.....

I simply want to play as the Yor on a large map w/5+ AIs, and be able to go 100% Evil and end up Trading with everyone on a large scale...

I LOVE sitting there for years micromanaging the Galaxy w/out having to resort to outright War.


Maybe I simply need to play as a Good Race, but dammit: I still think that fear should be a factor when the AIs consider whether or not you're a valid target.


Is this fear idea for GalCiv III or the next patch a worthwhile idea???
Reply #7 Top
I think thats one of the few downsides to being evil your always agiants the galaxy.I find playing good much easier than evil.
Oh and what exactly does 'militaristic' mean? Thx in advance.
Reply #8 Top
militaristic
End of quote


"very military inclined" is basically what it means. You are a race that has a large army/navy.
Reply #9 Top
Neural, are you playing on DA? Are you playing with the Drath in your game? If so, the Drath are conning them into war with you. Otherwise, if you're able to stomp them, then just eliminate them completely. I promise they won't go to war with you after that   
Reply #10 Top
Yes, DA, hence me posting in the DA section of the forum  

Yes, I have the Drath in the game.


(oooooooooooooooooooooooooh), I JUST remembered something I wanted/needed to bring to y'alls attention.

I have 3 of the 4 options for possible winning/conquest turned off (Military conquest is the one turned on) - is this a factor in how the other AIs look at the human player????


THX
Reply #11 Top
As far as I know that doesn't change anything.

Just remember that the Drath have the Super Manipulator ability. And they use it to annoy everyone else as much as they can   
Reply #12 Top

Cool thread.

One thing I HATE so far... is that JUST because I'm playing with an Evil race... it seems to me that the other AIs (doesn't matter what race they are) will hate me NO matter what I DO!!

And this really, really, really pisses me off.

End of quote


It makes perfect sense to me. Evil races eat people and use slave labour. Even if you act nice on the diplomatic front you still cannot be tolerated.

Its a bit like saying if WWII had never happen and a nazi regime was still in place in Europe that the rest of the world would be perfectly happy to allow them to carry on gassing and shooting and making slaves out of anyone they didn't like. Evil is to be hated and stomped out no matter what overtures they make.

Reply #13 Top
Ok so can someone tell me where to draw the line beteween being "militaristic" and having a small military? I mean eithway it'll cause someone or everyone to not like you.

Does the difficulty level of the game make the AI more aggressive?

One other question; does the negetive impact from attacking someone you have a treaty with include minor races?
Reply #14 Top
Hi!
One other question; does the negetive impact from attacking someone you have a treaty with include minor races?
End of quote

AFAIK it does. However you can freely (without "they don't trust us" penality) attack anyone who gave YOU his treaty. That's why I use my research treaty only as a mean of survival, and not as a trade item, and also the reason why I haven't used my econ treaty for ages. In early game it's worth nothing, in late game it's too big a bonus to give it to anybody.

BR, Iztok
Reply #15 Top

Ok so can someone tell me where to draw the line beteween being "militaristic" and having a small military? I mean eithway it'll cause someone or everyone to not like you.

End of quote



I always thought that the militaristic tag on the report screen was what they thought of you. However, I played a game will only Good Civs, I played Terran and made them good early, and never built a single warship.

I did everything, trade, tribute, obviously the same ethics as all the others. The Altrians liked me, as did the Iconians, but the Torians become hostile and had the militaristic tag. Since I had zero warships it must be that they were militaristic, not that they thought I was.

Incidentally, has anyone ever won a game without building a single warship (or buying them)?
Reply #16 Top
Does anyone know for sure? That is, the - militaristic tag, is that the AI IS milatatiostic and I'm not, that the AI thinks that I'm too militaristic OR that the AI doesn't think I'm militaristic enough for them to like me?


And do higher difficulty levles mean the AI is more aggressive?
Reply #17 Top

Neural, are you playing on DA? Are you playing with the Drath in your game? If so, the Drath are conning them into war with you. Otherwise, if you're able to stomp them, then just eliminate them completely. I promise they won't go to war with you after that   
End of quote


"just eliminate them completely. I promise they won't go to war with you after that"

(duh)


As far as I know that doesn't change anything.

Just remember that the Drath have the Super Manipulator ability. And they use it to annoy everyone else as much as they can   
End of quote


Yes, the Drath are a mega-nuisance. Their bribes get a lot of peaceful bystanders in the galaxy killed. Generally taking out 2-3 of their minion races will leave them clear for a straight fight, however, if you don't already have a border with them. They don't do much without the shield of the manipulated.


Cool thread.

One thing I HATE so far... is that JUST because I'm playing with an Evil race... it seems to me that the other AIs (doesn't matter what race they are) will hate me NO matter what I DO!!

And this really, really, really pisses me off.

I try to stay out of war, I routinely give away 100BC, TRY to trade with as many AIs as possible/etc..

And no matter what happens.. the AIs eventually turn on me.


It's LAME that just because I'm Evil.. the other AIs won't hesitate to stay off of me in a combat sense.... ESPECIALLY when I'm a total badass with the best technology in the game.

There NEEDS to be a 'fear' factor that helps determine an AIs willingness to attack a human controlled race. Depending on the military strength of a human player, the other AIs should take that # into account before attacking.

If I'm full of Heavy hulled ships with crazy attack/defense for example... WHAT sense does it make that a 'weak/lame/in no position to attack me' AI would attempt War with me anyway?

It makes ZERO sense and it really pisses me off.

Rant over,


Chr*s
End of quote


"One thing I HATE so far... is that JUST because I'm playing with an Evil race... it seems to me that the other AIs (doesn't matter what race they are) will hate me NO matter what I DO!!"

You thought that fleets are super-ships and that allies are your minions, so this isn't a surprise...

It is kind of obvious - you're evil. Evil is hated. It's not just an empty tag that says 'Oh look I'm evil I get so many free bonuses!'.
Reply #18 Top
One thing I HATE so far... is that JUST because I'm playing with an Evil race... it seems to me that the other AIs (doesn't matter what race they are) will hate me NO matter what I DO!!
End of quote


I was playing as a customized race and made just a few evil choices on the ethics questions that occasionally pop up. The Yor took a great liking to me ("We evil civs should stick together") and became a valuable ally.
Reply #19 Top
No matter what race or alignment you are, the others will all turn on you eventually. The only thing the computer players really respect is your military rating. As Vegetius said, if you want peace, prepare for war.
End of quote

Marshall summed it up best I think.

In my current game, I'm evil (no surprise ), with two other "evil" races, one "neutral", one "neutral leaning good", and one "good" race.
It was easy to form an alliance with one of the "evil" races, but the other evil one... well, forget it!
Nothing I do (paying tribute, gifting trade goods, adding more trade routes, careful not to place influence or military sb's near them) seems to get me farther than "friendly" with them.
Very frustrating indeed, and now my alliance with Drengin has broken off too. Since my military wasn't quite up to snuff, I really counted on their strong military to keep the others off my back.
But yes, in the end they will all come for you, and especially if they see that your military is the weakest link.
Reply #20 Top
Since too much influence gets your opponents upset, is the Reasturant of Eterity nor worth getting?

AND

Does anyone know for sure? That is, the - militaristic tag, is that the AI IS milatatiostic and I'm not, that the AI thinks that I'm too militaristic OR that the AI doesn't think I'm militaristic enough for them to like me?


And do higher difficulty levles mean the AI is more aggressive?
Reply #21 Top

Neural, are you playing on DA? Are you playing with the Drath in your game? If so, the Drath are conning them into war with you. Otherwise, if you're able to stomp them, then just eliminate them completely. I promise they won't go to war with you after that   


"just eliminate them completely. I promise they won't go to war with you after that"

(duh)



As far as I know that doesn't change anything.

Just remember that the Drath have the Super Manipulator ability. And they use it to annoy everyone else as much as they can   


Yes, the Drath are a mega-nuisance. Their bribes get a lot of peaceful bystanders in the galaxy killed. Generally taking out 2-3 of their minion races will leave them clear for a straight fight, however, if you don't already have a border with them. They don't do much without the shield of the manipulated.



Cool thread.

One thing I HATE so far... is that JUST because I'm playing with an Evil race... it seems to me that the other AIs (doesn't matter what race they are) will hate me NO matter what I DO!!

And this really, really, really pisses me off.

I try to stay out of war, I routinely give away 100BC, TRY to trade with as many AIs as possible/etc..

And no matter what happens.. the AIs eventually turn on me.


It's LAME that just because I'm Evil.. the other AIs won't hesitate to stay off of me in a combat sense.... ESPECIALLY when I'm a total badass with the best technology in the game.

There NEEDS to be a 'fear' factor that helps determine an AIs willingness to attack a human controlled race. Depending on the military strength of a human player, the other AIs should take that # into account before attacking.

If I'm full of Heavy hulled ships with crazy attack/defense for example... WHAT sense does it make that a 'weak/lame/in no position to attack me' AI would attempt War with me anyway?

It makes ZERO sense and it really pisses me off.

Rant over,


Chr*s


"One thing I HATE so far... is that JUST because I'm playing with an Evil race... it seems to me that the other AIs (doesn't matter what race they are) will hate me NO matter what I DO!!"

You thought that fleets are super-ships and that allies are your minions, so this isn't a surprise...

It is kind of obvious - you're evil. Evil is hated. It's not just an empty tag that says 'Oh look I'm evil I get so many free bonuses!'.
End of quote


  

Well dammit, that's what I want... (I'm kidding here, you don't have to be an ass about it.)


I still think FEAR should have a LOT to do with how AIs view another race when it comes to potentially going to war.... seems simple enough to me.



Reply #22 Top
That is, the - militaristic tag, is that the AI IS milatatiostic and I'm not, that the AI thinks that I'm too militaristic OR that the AI doesn't think I'm militaristic enough for them to like me?


And do higher difficulty levles mean the AI is more aggressive?
End of quote


"- militaristic" does mean that the AI is militaristic, not you.

The AI gets more aggressive until the max level of CPU and AI is used, which I think is on tough? And then it just seems more aggressive afterwards because of all the bonuses it gets with each new difficulty level.
Reply #23 Top
I still think FEAR should have a LOT to do with how AIs view another race when it comes to potentially going to war.... seems simple enough to me.
End of quote


Neural, look at it this way. Fear does have a lot to do with it. Assuming the race hasn't been bribed into war, if your war machine is getting so impossibly strong that no one will be able to defeat it, the AI will start declaring war on you out of desperation. They're afraid that if you're not taken down now that you'll destroy them all. That sounds a lot like fear to me. Doesn't mean going to war with you is any more rational that way, they're just afraid of the consequences if they don't.
Reply #24 Top
I see what you're saying, but I don't think it makes the best sense.
Most countries that are afraid of other more powerful countries try to strike up Economic related deals/etc... not go to war only to be slaughtered for fear of waiting until 'it's too late'.

If a Civilization is SO powerful that all other civs deem them unbeatable (thus making them think they need to do something at that moment), then I would imagine they'd give me money or attempt to strike up an Economic treaty/etc/etc.


ANOTHER thing I DO NOT for the life of me understand is why can I not have more than 1 Economic Treaty or more than 1 Research Treaty??????

I should be able to stack those up if I wish....
Reply #25 Top
see what you're saying, but I don't think it makes the best sense.
Most countries that are afraid of other more powerful countries try to strike up Economic related deals/etc... not go to war only to be slaughtered for fear of waiting until 'it's too late'.
End of quote


Most countries don't have to worry about being completely obliterated by any opposing nations. Would you just sit and "strike up Economic related deals/etc" when another race of creatures is exterminating other races in the galaxy one by one? Even if it was a lost cause, I'd fight to be free. You can't compare this to our world right now. We're all the same people.

Put yourself in the their position. You can't just quit the game, so you have to play till you're number one or you've been exterminated. Might as well go out with a bang if you're going to lose anyway, right? I certainly wouldn't sit and wait till it was my turn to die.