When "picking" Evil, Good or Neutral

What are the special weapons promised to the player if he goes Evil alignment?
I have yet to noticed what these are... are they special weapons for my ships or something else completely different?

thks,


Chr*s
12,896 views 23 replies
Reply #1 Top
Psyionic Beams - Atk 12
Psyionic Missle - Atk 6

Beam is researched after phasor 1 i believe
Missle is researched after harpoon III

Both very cost and space efficient for the attack value. I think someone did an analysis showing the beam was more efficient...but I'm a missle guy...Harpoon is a lvl 3 missle...so this is quite a jump in power. The missle is expensive i guess...but when you destroy all the ships you come up against....who cares?
Reply #2 Top
ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

ThAt's why those popped up after I researched the Evil tech... (duhhhh)

Thks for clearing that up my man...
appreciate it,


Chr*s
Reply #3 Top
Psionic beam generally represents an early "technology victory", if you get it up and running soon enough. The evil missle is nice, but doesn't end the game like Psibeam can.
Reply #4 Top
Spore ships can end the game quickly too. lol
Reply #5 Top
Dont forget Psyonic Shredder! Oh wait, just forget that one...
Reply #6 Top
You guys named 3 things I've never used... I've been playing as the Yor since I bought the game, have yet to try a different race.

I've made two custom races, but they're for going against/etc.

One thing that's kind of confusing is the fact that these "special" weapons are weaker than the top weapon in that class... I would think it'd be different than that... I would think that these special, "evil" weapons would be more powerful than the weapons at the end of the tech..?


But as you already said, their cost/efficiency at that point in the game (I'm assuming compared to what other weapons are available in the tech tree at that time) is what makes them special/worthy... so I guess I'm understanding their usefullness.

I need to try them out sometime.
Reply #7 Top
yes, its expensive in rp to get to the equivalent damage factor of the psyionic weapons, whether beam, missle or shredders.....

certainly for me a large part of the fun of the game is to play the other races so that you can learn what works for them. Its very different. I'm with Stanley, spore seems to really work for me....so much better than having to build transports...you just build up a nice inventory of spores and then start working on the transports once you declare...the spores take the planets and you populate as you can...doesnt slow down your drive over the opposition.

I love thalans and korath the most, tho i enjoy the yor and drengin. ALtarians i need to play some more, cause some really good players play them all the time and i need to see what the attraction is. Terrans have neat ships...guess that's about it for them.

Anyrate, you know these as well as me...but you owe it to yourself to play a variety of games. Its always a blast.


Reply #8 Top
Yea the evil weapons get outclassed later in the game, but being able to build them as soon as you research ethics can crush people fast. Build a small/medium ship with just 1 psy beam and a modicum of defense and it will probably be the only ship you have to build for a while.
Reply #9 Top
One thing that's kind of confusing is the fact that these "special" weapons are weaker than the top weapon in that class
End of quote


yes, but it takes much less time to research them - that's the real key of their advantage.
Reply #10 Top
The Neutral information alleges that a benefit of that alignment is: "Unique technologies include additional weapons and defensive technologies". The only additional Neutral techs I know of are Neutrality Learning Center and Neutral Shipping, but those are not weapons or defensive techs. Documentation bug, unimplemented techs, or have I overlooked something?
Reply #11 Top
One thing that's kind of confusing is the fact that these "special" weapons are weaker than the top weapon in that class


yes, but it takes much less time to research them - that's the real key of their advantage.
End of quote


Alright!! I'm on board with that now.... wow... I haven't been picking the "Good/Neutral/Good" tech until LATE in the game... LOL

I just recently figured out that when I go Evil, the costs for upgrading startbases is negated - wish I knew that sooner (doh!).

But NOW, I've got another reason to go that route early on - thks for the info, guys!!!

I think I'm gonna play Yor for a while before trying another race.


The races I've been putting in my games:

Thalans - Sub Normal AI
Judicators (custom military bent race) - Beginner AI
Drath - Bright AI
Iconians - Normal AI
another custom race (forgot their name, lol, they're also bent on war) - Normal AI

and 5 Minors

seems to be a great mix up so far on Large map
bout to start a new game soon on a Med - I wanna try to go Trade Route for once and see how long I can hold off any conflict in the galaxy.

I'm also gonna try this Espionage business immediately before I invade anyones planets... and for once, I'll try to not wait until I get Shock Troops before I start invading... it just worries me that I'll be wasting Transport ships unless I've got the best soldiering in the game.
Reply #12 Top

One thing that's kind of confusing is the fact that these "special" weapons are weaker than the top weapon in that class


yes, but it takes much less time to research them - that's the real key of their advantage.


Alright!! I'm on board with that now.... wow... I haven't been picking the "Good/Neutral/Good" tech until LATE in the game... LOL

I just recently figured out that when I go Evil, the costs for upgrading startbases is negated - wish I knew that sooner (doh!).

But NOW, I've got another reason to go that route early on - thks for the info, guys!!!

I think I'm gonna play Yor for a while before trying another race.


The races I've been putting in my games:

Thalans - Sub Normal AI
Judicators (custom military bent race) - Beginner AI
Drath - Bright AI
Iconians - Normal AI
another custom race (forgot their name, lol, they're also bent on war) - Normal AI

and 5 Minors

seems to be a great mix up so far on Large map
bout to start a new game soon on a Med - I wanna try to go Trade Route for once and see how long I can hold off any conflict in the galaxy.

I'm also gonna try this Espionage business immediately before I invade anyones planets... and for once, I'll try to not wait until I get Shock Troops before I start invading... it just worries me that I'll be wasting Transport ships unless I've got the best soldiering in the game.

End of quote


The weapons are nice, and psionic beam can win the game, but the real reason to go evil is the 100% econ bonus, and free invasion bombardments. Well, and the fact that evil is cool.

Reply #13 Top
yeah...the good 'defensive' technologys arnt much to talk about


u get phychics to negate missles and stuff...plus 3-7 defense for whatever u research...not all that great


thats will being PURE evil is always good lol
Reply #14 Top
Being evil IS cool  

Does anyone else feel that they need to wait until they have Shock Troops before it's ok to invade?

"free invasion bombardments"

Also, I NEVER use anything other than the 'mini soldiers' option when invading planets: 30-70% boost on advantage w/hardly any damage done to the planet and it's buildings/tiles. It seems like the best way to go, BUT I still have yet to try the other methods - seriously... I've ONLY used the 'mini soldiers' thus far... am I missing out on some serious arse kicking with the other invasion options???

thks,


Chr*s
Reply #15 Top
Does anyone else feel that they need to wait until they have Shock Troops before it's ok to invade?
End of quote


not in the least. advantage goes to the attacker, so while it's much easier to win after researching to the end of the invasion line, i've found it isn't necessary at all.

Also, I NEVER use anything other than the 'mini soldiers' option when invading planets: 30-70% boost on advantage w/hardly any damage done to the planet and it's buildings/tiles. It seems like the best way to go, BUT I still have yet to try the other methods - seriously... I've ONLY used the 'mini soldiers' thus far... am I missing out on some serious arse kicking with the other invasion options???
End of quote


when i have all the invasion techs available, i use mini soldiers most often, but sometimes i'll also use information warfare (whenever there's a high-pop, low morale planet). even though you might lose a few soldiers, it's mostly their soldiers that die.
Reply #16 Top
Does anyone else feel that they need to wait until they have Shock Troops before it's ok to invade?
End of quote


Nope, my last game on crippling I started to invade with only the first +10 soldering tech. You don't have to have the best invasion tech, you just need to have better then the one your invading.


Also, I NEVER use anything other than the 'mini soldiers' option when invading planets: 30-70% boost on advantage w/hardly any damage done to the planet and it's buildings/tiles. It seems like the best way to go, BUT I still have yet to try the other methods - seriously... I've ONLY used the 'mini soldiers' thus far... am I missing out on some serious arse kicking with the other invasion options???
End of quote


It depends on the planet, if the planet I am attacking has a low approval and/or they have a lower soldering score I use information war. Say for example that you have 4 in soldering and they have 1, and if you have 2000 soldiers and information warfare will give you between 1000 and 20000 soldiers that will give you +400-800%, instead of mini-soldiers +40-70%. If the colony has 6B and i have 2000 soldiers and the soldering score is about the same I use mini-soldiers. However if the the colony has a higher soledring score and more population then I have soldiers then I may use massdrivers. Because it's better that I have the planet then them.
Reply #17 Top
I never invade planets without spore ships. Most weapons technologies only take effect when you've already won or lost the game.
Reply #18 Top
yes, i hate it when i use a transport and don't get the planet....it costs more than a spore with the lost tax revenue....and i still don't get the planet...spore when you have to kill every .......

that was a great by-line by a player that posted here for some time...havent seen him in ages...

but anyrate...sporing is the way to go...if you want to win by conquer at least...then you can ferry people via colony ships.....much better....
Reply #19 Top
Invading a large galaxy with transports and super breeder is pretty easy. And after you have conquered a bunch of planets you will have them profitable in a few turns so that you avoid the economic slump.
Reply #20 Top
Also, I NEVER use anything other than the 'mini soldiers' option when invading planets: 30-70% boost on advantage w/hardly any damage done to the planet and it's buildings/tiles. It seems like the best way to go, BUT I still have yet to try the other methods - seriously... I've ONLY used the 'mini soldiers' thus far... am I missing out on some serious arse kicking with the other invasion options???
End of quote


Well, similarly to most posts above, I choose between mini soldiers and information warfare depending on the planet's approval rating.
I can imagine in some tight spots it's worth using the more extreme options but so far that nearly never happened to me. I'd rather send some more troops than having to devastate half of the planet I want to conquer.
Reply #21 Top
No it's not necessary to research Shock Troops so soon. My signature moves for Planetary Invasions are Farm Agent + Core Detonation(for high-pop planets) OR Mass Driver + Core Detonation wave-combo(for very strong opponents) OR Information Warfare(if target's approval is <65%). Otherwise, Spore rocks, but it's been nerfed in the latest release. You need to research Advanced Toxic Atmosphere Reductor to run your planets at full capability, and Spore Weapons itself is now more expensive than Planetary Invasion.

As for Good Defenses - Arnorian Battle Armor absorbs Psyonic Shredder and Telepathic Defense deflects Psyonic Missile, but Subspace Rebounder really isn't enough to stop the awesome Psyonic Beam. Neutral gets Neutrality Learning Centers -> these things help you convert tons of money into powerful weapons faster, but it still takes much more time and money to get Quantum Torpedoes or HD Spike Drivers or Disruptors using Neutrality Learning Centers than it does to simply use Psyonic Missile, Psyonic Shredder or Psyonic Beam.
Reply #22 Top
Guys, I can't thank you enough for the indepth descriptions and reasons why y'all use certain strats.... I've been too busy to play this week, but I'm in the middle of a medium map right now... about 50 turns in so far.

I'm not doing so well... I only have 3 planets and the other races have already taken the damn galaxy. I only have one planet for making ships... and the darn Drenghin already have a 4 rating for Mass Drivers... I'm barely getting to the weapons.

prolly gonna be a short game, lol : (

THANKS again for ALL the help with these questions (you guys have MORE than given me the answers I was looking for)... now for a lil attention to these other fine threads,


Chr*s
Reply #23 Top
If you are invading a planet that has a high enough population that you won't be able to take it out with one transport mass drivers are great. Because if the invasion fails there is no reduction i PQ or any structures destroyed. Then you take the other transport and invade with information warfare, and bam, you got a better advantage then mini-soldiers and nothing on the planet is destroyed.

Therefore If you are evil and don't pay for the invasion alternatives, there is usualy no reason to attack a planet with more then one transport at the same time.