HUGE, but simple question for you guys I'm sure

I've been wondering if building Influence Starbases around MY planets increases the morale for the people of my planets.......... does it?????

If not, I've been wasting serious dough, because I build 1 or 2 around my planets along with a couple Econ Strbses early/early game.


Are Influence Strbses simply for converting other planets to be on your side?
thks,


Chr*s




p.s. just had a quick scan of the faq and other 'info' areas on the site... just did some googling and all I basically come back with is:

"Influence starbases, which encourage nearby planetary populations to defect to the owner's culture" - from Wikki

I'm assuming that's ^ all they do, but I wanna make sure... that'd be SICK if they increased a planets morale... which is going to bring me to my next thread after you guys look at this one...

I'm starting to get curious about 'modding' up a couple of the things in the game....lol
save that for tomoddow
6,253 views 11 replies
Reply #1 Top
Influence starbases only affect influence. Morale is not changed in any way, so using them on your own planets is useless.
Reply #2 Top
Yes... They help increase the influence of your nearby planets and counteract attempts at cultural unrest/insurrection against you by the AI. I always float one between Earth and Mars as a Terran player...always... helps in the harder games where some AI's like to dive right in and flip your planets.

I've read that some people destroy their influence bases once they flip an AI planet. Not me...I keep those bases floating, build a couple cultural improvements on the planet(s), then, sometimes, make it a cash cow planet andother times a forward shipyard base (i.e.; banks, Restaurant, Eyes, etc. or starbase and factories + power plant).

To be clear... Not morale... Influence...

I've had sub 50% morale before and the AI planting and improving THREE influence bases near a planet i've flipped. I've left my Influence bases that I used to flip the planets up, and kept the planets under my control. Influence, not Morale. Two different things.
Reply #3 Top
To build on Khanon's post, the main reason to destroy your own influence starbases after you've flipped all nearby AI planets, is to decrease the cost for the next starbase (cost increases with the number of starbases you already have, though it also depends on your logistics ability).
Especially when going for an influence victory this can save you some thousands.
Reply #4 Top
Influence Starbases do not generate much influence themselves - rather they amplify your existing influence in their area of effect. However, Starbases can become an expensive method of doing anything unless you keep destroying them when their job is done. If you really want lots of influence, build Stock Markets(these things give you money + influence at the same time) and try to get the Restaurant of Eternity.
Reply #5 Top
THANK YOU, guys!!!!!!!


"Influence Starbases do not generate much influence themselves - rather they amplify your existing influence in their area of effect."

By this... you 'don't' mean they act like the Resource Influence Starbase right??? I know those types of Starbases increase your overall influence coming from your planets = extend the range of influence for your planets.

It is my understanding that I. starbases (the ones minus the resource) ONLY extend influence to anything in their circle of infl...?....

thks again
Reply #6 Top
By this... you 'don't' mean they act like the Resource Influence Starbase right??? I know those types of Starbases increase your overall influence coming from your planets = extend the range of influence for your planets.


Influence resources increase your overall influence. Influence starbases amplify your existing influence within their area of effect (the circle you get when you select them).

I tend to destroy my influence bases when I'm done with them. However, one thing they're good for other than the usual influence benefits is with Eyes of the Universe, they give you a nice clearing of fog around them. Sometimes I leave them up just for that. Can be handy to see enemy transports coming.

Reply #7 Top
I personally leave them up in my "no warships" play in order to help keep a planet from being flipped back by enemy influence bases, or for reflipping if I lose them in a planetary invasion...

Of course, the way I build up planets, I usually have a massive economic machine that drives my bases.

Most influence bases on a Tiny map for me? 38...

3 per planet flip, left them all up... couple places to hold onto asteroid fields away from my planetary influences... And my one requisite "Babylon 5" base dead center of the map with every possible enhancement. hehe
Reply #8 Top
I've read that some people destroy their influence bases once they flip an AI planet.


To build on Khanon's post, the main reason to destroy your own influence starbases after you've flipped all nearby AI planets, is to decrease the cost for the next starbase


Hehehehe that is a small factor,,, the big main reason for destroying influence starbases is the sucky 4 station limit per sector.
Reply #9 Top
Hehehehe that is a small factor,,, the big main reason for destroying influence starbases is the sucky 4 station limit per sector.


That there has been my one and only reason for ever destroying an influence base...when I needed to have another one in the same sector to try to roll over a dense group of planets and the one I'm destroying doesn't overlap enough of them.

Reply #10 Top
Ooh, that would be a cool thing to add to the civ attributes selections at the start of the game: allocating points to increase the number of allowed SBs per sector. Price could probably be similar to the Ship Speed bonus costs.
Reply #11 Top
Ooh, that would be a cool thing to add to the civ attributes selections at the start of the game: allocating points to increase the number of allowed SBs per sector. Price could probably be similar to the Ship Speed bonus costs.


Great idea but link it with a logistics bonus.