gears, shields, hammers, beakers?!... help me out

alright, i don't understand the details here, and i've read around a bit, perhaps not stumbling on the correct explanation.

so the one i'm really confused about is the relationship between gears, hammers and shields. how does that work? cause factories make gears, right? how do those gears get divided up into hammers and shields? so shields can become hammers, right? is the reverse true?

where can i see my civilization total hammers, shields, and beakers? (total potential and total actually used.)

and so i get money from taxes, right? and then i have to spend money to use shields, hammers, and beakers. (theoretical numbers for discussion sake) let's say i have 100 bc a week left after all my income and non-(shields, hammers, and beakers)-expenses. and i assign it all to get spent. so let's say that i put 50% in social and 50% in research. here's the questions. what if i can only make 40 beakers total? when i hit the focus-on-shields, the planet makes a ship. where's that come from? is that money from hammers transfered over?

hrrrrmmmmm. i might be missing the right questions. if anyone can say anything to make me understand the relationship between shields, hammers, beakers, and the sliders for military, social, and research, please do. or direct me to a guide or another post.

thanks, matthew
3,747 views 10 replies
Reply #1 Top
Ok matt. lots of questions.

cause factories make gears, right?

No. those are "manufacturing points" and each one can be turned into a hammer or shield.

how do those gears get divided up into hammers and shields? so shields can become hammers, right? is the reverse true?

Yes,I think you need to understand how the economy sliders work.

The production capacity slider lets you set what percentage of your TOTAL production you want to use.

Each slider under it is either for social production (hammers), military production (shields), or research (beakers).
These sliders allow you to set what percentage of your current production you want to use towards any of the different things (hammers, sheilds, and beakers).

So if you have a factory on a planet that can produce 8 mp (manufacturing points) a week and your production capacity slider is set to 100% while your military slider is set to 50%, the factory will only make 4 of those mp's a week.

If you move the prod. capacity slider to 50% and keep the military slider at 50%, that factory will only make 2 mp's a week. because you are making 50% of the 50% which is 25% of the total,   .

when i hit the focus-on-shields, the planet makes a ship. where's that come from? is that money from hammers transfered over?

focus is so each planet can be individually somewhat managed. Your factory & Research facilities can be used to make sheilds if sacrifice some of what they are already making. And yes, the money is transfered over and spent on sheilds too.

so shields can become hammers, right? is the reverse true?


Sheilds and hammers don't actually exist they just display how much in each catagory you are producing. thought I'd point that out.

where can i see my civilization total hammers, shields, and beakers? (total potential and total actually used.)


Um..... There's a colony list in the civilization manager screen that shows you each planets production in each category, money spent/gained, morale level, what it's building, and everything, so maybe you could use that.

Hope this helps, because it took a long time to write...

-me
Reply #2 Top
Cool, that post looks like a FAQ page...  
Reply #3 Top
So if you have a factory on a planet that can produce 8 mp (manufacturing points) a week and your production capacity slider is set to 100% while your military slider is set to 50%, the factory will only make 4 of those mp's a week.


This is true, but what also should be pointed out is where the OTHER 50 percent of your sliders are. If you have it at 50% military, and 50% social, you are only going to get 2 MP for each, because military and social "share" MP. If you have it at 50% military and 50% research then yes, you will get a full 4 MP to your mil. production as well as 50 percent of how many ever flasks your labs can make. Confusing?
Reply #4 Top
This is true, but what also should be pointed out is where the OTHER 50 percent of your sliders are. If you have it at 50% military, and 50% social, you are only going to get 2 MP for each,


wrong. If the production capacity is set at 100%, and both the military slider and social slider are set to 50%, you will make 4 mp each.

Production capacity is at 100% so the factory will produce the most is can (assuming that the research slider is set to 0%). 50% of it's production capacity will be spent on military while the other 50% is used on social production.

If this isn't true than the devs really messed something up.

-me
Reply #5 Top
hmm, thanks, but what about beakers? the way you're describing it, i don't understand why you balance 100% between military, social, and research. it seems that research would have its own independent slider.
Reply #6 Top

hmm, thanks, but what about beakers? the way you're describing it, i don't understand why you balance 100% between military, social, and research. it seems that research would have its own independent slider.


The original intent was to force you to decide between production and research without being able to fully power up both. Once you've got the game down a bit, you might want to take a look at the all factory and all research methods of playing the game. These strategies are designed to specifically get around this limitation. The problem with them is that they require tremendous economic might to pull off successfully and consequently are not a good idea until you have put a few games under your belt and can manage up your economy.
Reply #7 Top
Listen to Purge (there IS no better player; =well= Wyndstar??), and take awhile to read the top post in this thread a couple of times.

https://forums.galciv2.com/?forumid=346&aid=152796

Istok tries to keep it up to date with everything that has been learned about how production works (including a few 'unintended features').


so shields can become hammers, right? is the reverse true?


FWIW, despite what my fellows may have implied above, SHIELDS (military shipbuilding capacity) CANNOT become HAMMERS (social, or infrastructure, building capacity), unless you reset your sliders (proportion of effort) for the entire civ.
However, when the HAMMERS sector (general infrastructure sector) of a given planet runs out of projects queued up, that industrial capacity DOES fail over to the SHIELDS sector (military/ shipbuilding) if there is any ship type assigned for production at that planet.
The short version: HAMMERS can become SHIELDS without player action, but not SHIELDS-to-HAMMERS.

And remember, the top PRODUCTION slider determines what proportion of your TOTAL industrial/technological base gets FUNDED.
The other slider positions determine what slice of THAT pie goes to each production sector.
I find it helpful to think of them as the military/shipbuilding industrial sector, the social/infrastructure industrial sector, and the high technology (slightly different from 'research') sector.


drrider


Reply #8 Top
It's wierd, the whole social/military/research slider thing. I've never figured out exactly how the numbers work and it gives me a headache, so like the battle system, I don't worry about it. I just jockey the sliders around so build times look the way I want in the Colony Manager and in the little indicator that shows the current research project. The one trick is the shared social/military thing. You just have to realize if you're building ships, it goes a lot slower if projects are building on the planet as well. But, you can zero-out social production to get full military production on those planets if you want.

Reply #9 Top
Hi!
Istok tries to keep it up to date with everything that has been learned about how production works (including a few 'unintended features').

Thanks for kind words! Obvously what beginners need is a quick guide of how the overall economy works, not those details that can easily confuse them. I remember reading something like that, but where? Such a guide would be an excellent stuff for wiki.

BR, Iztok
Reply #10 Top
Hi!
if anyone can say anything to make me understand the relationship between shields, hammers, beakers, and the sliders for military, social, and research, please do. or direct me to a guide or another post.

Check wiki: Gameplay. It's still a work in progress, so please be patient.

BR, Iztok