Ship speed issues

I'm running the latest 1.7 beta and have noticed that some of my ships do not have the correct movement points. Although I haven't pinned down the scenario that causes this, it seems more likely to happen with ships that I buy. I have a bunch of small hulls of the exact same class. Some come out with 3 movement points and others with 4.

In my current game, I'm at war with the Thalans who have a superior military. I designed a medium hull with a hyperwarp drive. I should get 8 movement points (5 for the engine and 3 for my advanced engine tech. When I launched my ship, I was getting ready to take out a fleet of 5 Thalan transports, each with 6 movement points, sitting 6 tiles away until I realized my new fast Cruiser only had 5 movement points. Crushing.

Has anyone else experienced this?
5,097 views 10 replies
Reply #1 Top
There are a variety of circumstanes that can limit ship speed. The two most likely are that your ships are in Yor space (or a custom race with Super Isolationist), which reduces ships to speed 3. You may also have gotten the 'speed limit' mega event which reduces all ships to max speed 5.
Reply #2 Top
I am aware of these circumstances, but none of them are causing the problem I'm experiencing. On the same turn, I can launch the same exact class ship from the same planet, onto the same tile, one after the other, and one of them will have 3 movement points, the other 4.

Another indication that something is awry happened with my cruiser with hyperwarp. After I moved it 5 tiles and ended the turn, I was prompted to 'skip' moving my cruiser. Encouraged by this, I attempted to take out the transports on the next tile, but could not move it anymore. The game also thought I had more movement points left.

When I get a chance later on today, I'll do some experimentation.

Thanks.
Reply #3 Top
I have encountered some weird movement effects as well. After I have encountered the Yor, and probably had a ship enter their sphere of influence, all of my constructors are limited to an initial 3 moves. After the first turn they magically can move the correct space. This occurs regardless of where they are located and always when they are first launched. It seems to only affect my constructors, but i usually use tiny hulls, so it could affect any tiny ship....next time this happens i will ship it off to stardock for a look see...but I've noticed some strange movement machinations as well.
Reply #4 Top
Any starbases with movement influence?

Or the planetary improvement that adds ship speed to things built on that planet?

I know that building is annoying because you can't stack it with anything else NOT built on that planet otherwise you lose the speed bonus because it can only travel as fast as the slowest ship in the fleet.
Reply #5 Top
No starbases are in the area and I never build the improvement that increases speed by 1 on just that planet.

I have not come up with an explanation yet, but I think this only occurs with ships you buy or lease. I'll play around more later to see if I can better define the problem.
Reply #6 Top
After some further experimentation, the ship speed problem happens only to ships that are bought or leased and remains in effect only for the turn in which the ship is launched.

This is occuring in the latest 1.7 beta, or at least my copy of 1.7 beta.

Is anyone else seeing this?
Reply #7 Top

If you zip send in a save game with detailed instructions on how to reproduce this issue from the save game, I will look at it when I get a chance.  Please send it to [email protected]

 

Reply #8 Top
A few times, I have had ships blunder into an asteroid field. On the following turn, they will get their full movement point allowance, even if they're in Yor space. On the turn after that, they get 1 movement point. Afterwards, they behave normally.


Reply #9 Top
Thanks Cari. I'll work on putting something together later this afternoon.

Hi Marshall. No asteroid fields in the area and no super isolationists within 5 sectors of the battlefield.

At this point, I'm fairly certain it's a bug. And I'm also fairly certain I haven't experienced it before 1.7 beta.
Reply #10 Top
Oops. It not only happens for bought or leased ships, but for those built the old fashioned way. I've only checked this for 3 of my ships though.

Saved game on the way.