Evil cheating Korx buzzards...

So I was having the damnedest time conquering the last few Korx planets. They kept cranking out these freaking battleships in 1 turn, and I couldnt understand how they were doing it. Finally, I conquer a planet and this is what I see...

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Why can't I ever get planets like this? Ive never had that many manufacturing tiles on 1 planets. Just wanted to vent...
9,181 views 21 replies
Reply #1 Top
Holy crap! I would shit myself if I started with that kind of planet. Evil cheating buzzards indeed.

Question: How long did it take to grab the rest of their planets after taking the capital?
Reply #2 Top
I haven't seen them often, but I've seen them. They're much more likely if you've got the luck attribute.
Reply #3 Top
Evil cheating Korx buzzards...


I would have used stronger language for those gravy sucking galactic swine!

I'm curious as to why the AI didn't use a tile for building the "manufacturing capital" on this planet, in order to get even more manufacturing bonuses as well; maybe it would have taken too long to build, or it just wasn't worth it given what it already had (and that's plenty).
Reply #4 Top
They're much more likely if you've got the luck attribute.


Is this correct? I didn't think "Luck" had any impact on this.
Reply #5 Top
Hmm. Seems that's a planetary 700% bonus in total. That should be equal to a single Precursor Mine. I've had a 700+300% manufacturing tile on the same world.

Still, that's a whole lot of bonus tiles!
Reply #6 Top
No Name McGee:

It didnt take much longer, what was irking me was the fact I had slow transports, and I would wipe out the home fleet defense, and there would be another large hulled ship I had to "suicide" kill the very next turn. Happened like 4 times...I kill it, it would build another, I had to fly more kamikazes over there, kill it again, repeat.
Reply #7 Top
That kind of invasion delay is probably the reason that the AI's sometimes park empty hulls in orbit around their planets.
Reply #8 Top
They werent empty hulled ships...

More like large hulled ships with about 100 beam strength )
Reply #9 Top

Oh, I'm currently playing a game with one +700 and one +100% production tile. Took it of the Altarians. It's high quality too, so I've turned it into Wonderland...
Reply #10 Top
So precursor (+700) and a +300 seems to be the highest so far on one planet. Anyone got a screenshot of something higher?
Reply #11 Top
"Wonderland" thats funny.

i think i had a precusor mine ONCE on my capital and i scread up my economy to where i just killed that game at the very beginning. that was a while ago.

But that is some planet there, cool screen shot, the devs should maybe wonder too why the manufacturinf capital wasnt built there. Maybe theres a good reason.
Reply #12 Top
Not a screenshot, but I did get +700, +300, and +100 on a single planet once. It was on a very low PQ world on top of that. I think it was a six or seven. One farm, manu cap and a starport and that sucker was done. DL, not my home planet...
Reply #13 Top
I will add that it is good to see that it upgraded the 300% first. good job mr. AI
Reply #14 Top
Hmm. Seems that's a planetary 700% bonus in total. That should be equal to a single Precursor Mine.


Not at all!, A 700 precursor bonus has maintenance cost of 1 factory and uses only 1 tile - making it much more powerful.

I am playing a game (DL) right now where i have 2 planets with 700 manufacturing bonuses fairly close to my homeworld, never had that before! but the luckyest bonus i got was during the second time i played the DL campaign - i got a 700 manufactuuring bonus on Earth for the second last mission where you only get 2 planets!
Reply #15 Top

Hmm. Seems that's a planetary 700% bonus in total. That should be equal to a single Precursor Mine.


No.

Here, the planet gets 12 factories from 5 tiles. One Precursor Mine gives you 8 factories on 1 tile. An 8:1 ratio is way better than a 12:5 ratio. The Precursors were POWERFUL. No amount of 'rare elements' can match their technology.

Shouldn't the Dread Lords have their Class 45 planet, Amalda, covered in Precursor Mines and Precursor Libraries? It would make them too over-powerful, but it would be realistic since they are, after all, the Precursors.
Reply #16 Top
Shouldn't the Dread Lords have their Class 45 planet, Amalda, covered in Precursor Mines and Precursor Libraries? It would make them too over-powerful, but it would be realistic since they are, after all, the Precursors.


Ah ic yea, good point!
Reply #17 Top
Speaking of Dread Lords, it's almost funny to see that the most effective way to wipe them out when they appear as a random minor race in a sandbox game, is to conquer their planet before they show up with any ships.
Once they have ships it gets considerably tougher.
Reply #18 Top
I have a game with +700+300+100 MF and +100 Research and +100approval

Unfortunately i can't seem to find the screenshot button on my laptop
Reply #19 Top
Seriously, that's the best manufacturing planet you've ever seen??? These shots are all planets in my collective from my most recent game:










And for kicks, because it's in the same system as Taoth Vaclarush:



And this is how you get a class 34 planet, in case you're wondering: (BASE CLASS 26) + (20% PQ bonus) = CLASS 31 + (3 Terraformed Tiles) = CLASS 34.
Reply #21 Top
Seriously, that's the best manufacturing planet you've ever seen??? These shots are all planets in my collective from my most recent game:




I didn't say it was the best manufacturing planet I had ever seen, I said I was never lucky enough to get that many manufacturing TILES on one planet. I've had several PQ 25+ planets with a buttload of industrial sectors on it. That first shot you posted is a good one with the precursor and the 100% tile, the other ones just have a bunch of Industrial Sectors.