Ship Compenent Size and Hull Point changes ONLY for the Player

Now I know as I have done it before that I can make every weapon and ship part cost only 1 point and make the hulls say they have 10,000 points or something......letting you create uber ships of unparalleled power by editing that one base file via NotePad.

However, as fun as the idea sounded when I began, the down side is that the other races I face can use the same part limiits as well.....making hordid looking ships with say 40 engines and 20 Doom Rays and so forth scattered all over the hull randomly, making them incredibly strong...almost undefetable.

Is there anyway to adjust the limits only for the player? Denying my enemies and even allies the same extreme benefits?
3,992 views 5 replies
Reply #1 Top
You could give your own race a massive miniaturization bonus, though that wouldn't be infinite by any means. You could also  make a prerequisite tech for a negative-sizemodded part, and have that tech require IMPOSSIBLETECH (and give the tech to your race from the start), but that's not perfect either; the AI could steal it by invasion or espionage.
Reply #2 Top
I've always referred to this online MODing Guide which helped me greatly when I created my first unlimited ship parts MODs, before realizing that all races were able to use it as well...

https://www.galciv2.com/mods/gc2modsdoc.htm

Still, I am confused on how to proceed to make a custom tech level that will allow me to access negative-sizemodded parts like you suggested. The idea makes sense to me; I could make either A) a final part of the logistics tree that gave this option and make it take say 3454353... days to complete (only I could achieve it with cheat codes, minus threat of invasion or espionage), or B) some sort of tech added as a prerequisite for the Technological Victory and make it take eons to complete (only cheat codes able to achieve basically). Would you be so kind as to help point me in the right direction on how to go about this Kryo please? : /
Reply #3 Top
The simplest thing to do would be to just set the requirement as:
<requires>IMPOSSIBLETECH</requires>

You may also add:
<canbetraded>0</canbetraded>
<canbestolen>0</canbestolen>

Just for good measure.

Then manually edit the .customracexml file for the race you play, and give your new tech to them as a starting tech.

With TA this should be simpler to do since you can just make it an unstealable racial tech.
Reply #4 Top
Interesting. Going to be a pain to have to make a MOD for each race for it to work, but if it does indeed work, it's something I am willing to do. Thanks for the help again Kryo. I'll keep you posted how it turns out.
Reply #5 Top
Considering I use cheat codes anyway, and I can just do a key stroke to get all possible technology, how about this...

Instead of having to make a mod for each individual race, is there a way to make this 'IMPOSSIBLE TECH' be made for all races, yet take like a few billion years to complete? That way, the enemy races will have a snowballs chance in Hell of ever getting it and I can have all that infinite part goodness to myself : P

Thanks for your patience and input Kryo.